Each of the game’s six levels hosts unique enemy designs and engaging boss battles that make the game worth playing. Unfortunately, Shrek: Reekin’ Havoc’s extremely short playing time prevents any recommendation of a purchase.
The action remains fun and challenging thanks to a solid combat engine, but the level layouts are far more cluttered, and seem to go on for longer than they should.
In creating only six levels they decided to make this path system that actually frustrated me in the Fairy Woods level where "many paths look the same and you don’t want to get lost."
The game looks good, sounds good, has a great collision detection system, no drop in the framerate or any other noticeable technical flaws. But like so many sequels, it's just void of a soul.