Ghost Song is the perfect mix of Metroid and Hollow Knight, creating a gorgeous-looking game full of exploration, a great story, and a creepy atmosphere. If you like Metroidvania-style games, make sure you check out this title!
This game just feels right. It's so hard to put your finger on and explain why a metroid like game can feel off, stale or on point but this game does it. I think it comes down to the feeling of balance in difficulty, where it's not easy to get to the next save point... but it's not so hard that you hardly care anymore. This game hits the sweet spot in between and this makes exploration actually feel fulfilling. Keeps you on your toes. Also, the gradual progression feels just right, giving you just enough to keep you going to get stronger. An excellent fusion of metroid progression and Dark souls style of getting just a little stronger.
This way you have new abilities leaking in while also getting a little stronger in every other way.
It's really very finely tuned and I feel like the other reviews might not appreciate it the same as I do. I've seen so many of this type of game get better reviews that just don't have "it" like this one does. It's really anachievement. Hat's off to the developer. I heard they worked for 10 years mostly on their own on this and it shows in the best way possible.
It doesn't get much better than this unless you're name rhymes with wallow fight.
A labour of love around a decade in the making, Ghost Song is a seemingly uncompromised personal vision - one creator's declaration of what they love about the Metroidvania genre, and where they felt it could go. The game's lonely atmosphere in charged with the kind of indie charm that made classics like Cave Story, To The Moon, and Frog Fractions so memorable and characterful, while the vast world to explore satisfies the Metroidvania itch with carefully guided precision. Like many of the greats in the genre (especially in years past), the core experience doesn't demand more than a dozen hours, but I suspect it's one that will bear revisiting in years to come.
Old Moon’s Ghost Song has all the markings of a good metroidvania game, literally giving a tip-of-the-hat to the Metroid series, and works to make the experience deeper than a replicated version of a Nintendo classic.
Ghost Song doesn’t try to reinvent the Metroidvania genre, but neither does it clutter it up with extra mechanics for the sake of complexity. It’s approachable but challenging. What it lacks in originality is made up for by attractive art, good level design and overall, addictive fun.
Ghost Song is a love letter to metroidvania genre with a huge map, so big that even the portion that can be immediately visited could almost represent a complete game. The game features an excellent graphic design, albeit with improvable animations, and an interesting story to follow despite starting with a little delay. The soulslike component makes things as hard as expected, and while it might annoy players who don't like repeating the same section again and again, it's part of the game. Definitely recommended for those who love exploration, too bad for the limited support for keyboard / mouse combo.
Almost like an alternate universe cosplay, Ghost Song is a game that aims to appeal to your nostalgia for the old school Metroid series, while mixing in some additions from recent iterations of the genre they spawned. A few minor missteps don’t detract from an otherwise sensational package, which has a giant, charming and weirdly adorable heart.
The most Metroid game out there. Took out the dumb counter system of modern Metroid, to allow for a melee system. Way better. Not sure why the low review I play sooo many Metroidvanias and, this one, is a standout.
As Ghost song started, I was immediately captured by the gorgeous art style, the characters deliberately awkward walk cycle and the haunted atmosphere of the planet. I’m a big fan of metroidvanias and the game seems promise that it’s going to be one of the great ones. However, as the game went on it became clear that out of confusion with what it was trying to achieve, the game simply tried too much and ends up really diluting what promise it had in the first couple hours.
There’s a bewildering graphomania to Ghost Song’s NPC’s that seems indicative. There’s way too many of them and they all have more dialogue than necessary. There are so many that I kind of forgot who a lot of them were and it feels like in a lonely metroidvania such as this the npcs should be few and far between and significant. So too, the combat system is refreshingly closer to Super Metroid but it seems to want to be soulslike and ends up being dissatisfying as either.
I think this game is worth playing for sure, but I think if it was shorter and more concentrated it would work far better.
The game was decent up to the point they disable fast travel for the fetch quest. WTF. I can't positively review any game that disrespects players' time. Unnecessary backtracking is just padding, and that's a mark of lazy/bad game design
The uncomfortable truth about this game is that it's just lame.
Ghostly-girlish-like voice that hides a "mystery", that it's just... meh...
There's nothing new about the game-play, which is ok (one may say), but the lack of creativity doesn't add much to the experience of playing other Metroidvanias.
The game starts well, but it falls to the point that it's just a platformer and you need to fetch "this" to get "that"... Just lame.
Summary On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.