Ghost ‘n Goblins Resurrection is a mighty fine game. It is insanely hard, and it will test you on a variety of levels. New players may be a little turned off by its difficulty, but if you continue to chip away and don’t completely give up, you can make progress. Rest assured, you will die in this game, a lot, but it’s definitely true to form. This is a must have for anyone who is looking for an overbearing challenge, just make sure you don’t take out your frustrations on your poor Joy-Cons.
5 seconds in and i could tell i was back at home. The music, the clunky running, the way the monsters move, its all there. This isn't the one with the horrible double jump from snes. This captures the feel of the original, the nes, the genesis versions. I am pumped to play more. I recommend playing on the easiest setting on your first playthrough.
Ghosts ‘n Goblins Resurrection is a great remake. You can tune the gameplay in any way you want, be it a very hardcore journey, or an enjoyable ride, that is perfect just to admire great visual presentation and classic gameplay mechanics.
Ghosts ‘n Goblins Resurrected is an absolute monster of a game, but both a thoughtful redesign and a fully intact foundation make it one that feels glorious to tame at whatever level you play it, as well as a refreshing and colorful adventure all along the way.
With its limited controls, sluggish protagonist, unnecessary, frustrating deaths, and overall tendency to cling to the past too much, Ghosts ‘N Goblins Resurrection is a game either for masochists or die-hard fans of the franchise. There are plenty of platformers out there that are much better at bringing the old-school look and feel into present day. [05/2021, p.36]
Of course, every moment of Ghosts 'n Goblins Resurrection feels like it could be someone's breaking point. That's the series' legacy: the feeling it champions. If you have a strong nostalgia for these games and whatever feelings they inspired in you, it is a faithful homage. And Capcom deserves credit, to a point, for recreating a game that can stand shoulder to shoulder with Ghosts 'n Goblins, and Ghouls 'n Ghosts, as peers in excruciating gameplay. As entertainment, though, it is an artifact of a time long-past that I'm happy to remember, rather than return to.
Caveat: I'm giving this a 10 to offset the ridiculous review bombs this game has received. I didn't realize Metacritic had become just like Steam ;-) If you put 30 minutes into it and ragequit, you *probably* had enough salt in your veins to give this game a ZERO. So why even bother reviewing it?
If you don't like this kind of game, or expect it to be Celeste or Ori (both games I have no interest in playing for the very reasons ppl seem to have such a beef with this one--the art style), then don't ruin the chances for a sequel for the people that DO like this kind of game (and art) by review bombing it, especially with your already-free copy. Simple!
That out of the way, I loved this game, with reservations. And, novel idea for a review, I've actually played it to the end! On Knight, no less. (All told, ~20 hrs and 3 thorough Playthroughs) Yes, I got MAD, but certainly far less than I ever did playing games like Section-Z in Arcade Cabinet, where I had to save my game every ten seconds.
There are multiple opportunities to save your progress. After you finish a stage you can go back and get the secrets for completion, etc. You also don't have to play the entire game in one go as in the arcade and SNES versions, which I reckon the reviewers that spent 30 minutes on this game did not discover, nor did they discover any of the secrets, perks and cool bosses and stages along the way.
When it comes to the identity of the game itself, this is more of a mash-up of the first two games, as the developers themselves have said; if you really don't see that coming in, take a look at the older games. The expectation of double jump for every platform, for instance, is ironically because of *later entries* in series like this one.
For the art style? Take a look at the old box illustrations.
To say it is Flash is to have a very selective, weird nostalgia for Flash, and certainly a disservice to the work that Capcom put into this game. Anyone that enjoyed unusual looking games like Darkest Dungeon doesn't seem to have a problem with "tweening" and the days of Capcom doing pixel art ended back in the CPS-3 days; if you recall even the ever-beloved Maximo of nearly two decades ago was full 3D. If anything this game looks like a puppet show, which being a puppeteer and mostly flat artist, speaks to my aesthetic soul. MORE Gilliam-esque and puppety games, please!
This game is not perfect: none of the games in this series except Ghouls'N Ghosts are perfect according to my incredibly biased nostalgia (perhaps almost as biased as the salt I've seen about this game). However, a 10 for a ZERO is a decent trade.
This is a really good, fun, unique looking, FRUSTRATING game. If you have patience and accept that your sensibilities of a perfect run will be tested (don't pretend you're gonna be a Legend on your first try), you will see some cool stuff. And, if you get upset, play it with friend: Trust me.
I did like this game a lot but I definitely recommend playing on an easier difficulty because oh boy…. definitely not a casual game but it can be a lot of fun if you know what you’re getting yourself into
I am a big fan of the franchise and I played all the games. I am also a player since the time of the Atari and I like difficult games. But I think this game was made in a way that did not bring me any pleasure in playing. Too many enemies, bad controls and jump like the old game. I tried to play in legend mode and gave up. i ended up in knight mode and never want to see that game again.
SummaryGhosts ‘n Goblins Resurrection is a reboot that brings the beloved Capcom franchise back to life and into the 21st century. Paying homage to Ghosts ‘n Goblins and Ghouls ‘n Ghosts, the latest entry combines the franchise’s action platforming gameplay with storybook-like graphics and challenging new obstacles. The game follows the valiant...