GRIME is such a consistently astounding game that it’s hard to believe it didn’t just fall out of the sky fully formed. The world it’s set in is one of the most compelling in recent memory, the combat is weighty, satisfying, and incredibly difficult, and the ecstatic feeling you get upon conquering some of the bigger challenges rivals the same feeling you get in a Dark Souls game.
Grime is an exceptional Souls-inspired take on the 2D Metroidvania. An intricate, stone-carved world full of mysteries provides a sure-footed foundation for deep, finely-balanced combat and breathless, devious platforming. Best of all, it's a Souls-like that forgoes punishment in favour of encouragement, happy to lend a helping hand whenever you fall.
Simply the perfect fusion between a metroidvania and a souls-like, a challenging RPG with real rewards for exploration and build decisions. In addition to this, the lore and story is great, and made me get affectioned to characters like Yon and Shidra. Highly suggested to anyone who is ready for a challenging immersive adventure.
Ultimately, Grime is an overall successful transposition of the 2D Soulslike subgenre into a new and engaging world. Although it lacks the emotional richness of the best Souls games, Grime’s striking environments, solid combat, imaginative enemies and original mechanics all work together in harmony, and it clearly establishes a formula that is open to refinement and possibility.
Grime is, much like its central character, an odd amalgamation of ideas, from Souls based RPGs, to platforming punch em ups, all oddly twisted into something that looks like a little nightmare all its own. If you’re looking for something different but utterly beautiful, then Grime is worth your time.
Grime is a Souls-like experience that’ll cleanse your pallet between the more significant releases of the genre. It mainly acts as filler, but it also keeps your reactions to tense action gameplay in top shape for whatever you’ll play next. The atmosphere really sells the dreary adventure with the help of an excellent artistic design, a stellar soundtrack, and engaging combative mechanics. Still, there’s a noticeable lack of boss spectacle and challenge required to at least cause a few fist clenches.
Grime is a game of gaping contradictions. It is one of the most visually striking releases of the year… and also one of the ugliest. It’s one of the most imaginative games in some time… and also one of the most generic. For all of Grime’s talk about chiseled stone, the experience feels like a half-finished sculpture – occasional details reveal tantalizing glimpses of the creators’ vision, but it’s largely an indistinct blob.
Ok, this game has completely blown me away so far I’m about 8 hours into it. If you are looking for casual gameplay this is not it, this game is brutal in a way similar to how the souls games are. If you’ve ever played Blasphemous, think of it similar to that but in my opinion this is way more polished.
Review To "GRIME"
** Ok I will start with the fact that the game in Israeli development will not change the score **
Now let's start from the beginning I played the game for 4 hours straight and really enjoyed it and then Mikey from Limited Edition explained to me what he did not like about the game, so I knew
In what expectation to come to the game but on the other hand there was Shmuel who really liked the game so I did not know in what expectation to come.
Then I played about 4-5 hours straight and enjoyed I did not understand what Mike was about
And after about 7 hours I realized what Mikey was talking about, my bugs started, stuck animations, eight of me to move on.
The stage design was fun for the most part there were just sections where the stage design was the same and something good about the game, the bosses were amazing and tough,
The combat system is amazing, and the Parry system was nice.
And my precious problem
The game is just trying to be Ori and Dark Souls together and in my opinion does not work not so much
And that's a problem.
** a story**
The truth story is especially nice the torturous dialogues, and funny characters, of the game.
Just a little word about the graphics.
The graphics in my opinion look pretty good overall but still nice and so are the textures
And the models look good
And unfortunately I have nothing more to say
You can summarize the graphics in one word ** "basic". **
Now something that really bothered me with the game
This game just throws things at you for no reason
That the design steps look the same but what bothered me the most was that to upgrade weapons you need to go back half a map to some guy who gives you the option to upgrade.
And why not have the option to do Fast Travel I heard that right at the end you get but I did not get it ****
In conclusion I think it's a game since it's worth its price just do not expect anything amazing but still a great game
Final score || 7.5 / 10 ||
The game has great ideas and a half-baked implementation of it. I lost count of how many times I died in the game because one time I would land and take some damage and on the other I would die instantly.
The "map" idea is also infuriating, some times I spent about 1 hour or more without finding the damn checkpoint, or 2 hours without finding the thing that reveals the map, it was a miserable experience at that.
Is not like the game does not have good things, the combat is ok, there are markers to use on its map and there are some progressions that are also ok.
It is "ok" at best, all because of the unnecessary frustration given by the map problems, the almost hidden checkpoints and the inconsistent gameplay experience. One time the ability slow motion works, and in others it just doesn't... I gave up.
This game is difficult in all the wrong ways. Every little encounter even with basic enemies feels like a technical challenge. The all-important parry move is incredibly fussy, and you'll die constantly trying to learn the timing. Bosses are a mystery you have to die repeatedly to "learn". You can lose 80% of your health just be dropping down a blind ledge too close to a common baddie. I loved the art design, but all the mechanics seem to be a clinic on how NOT to make a game fun. Metroidvanias shouldn't feel like this.
Summary Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.