While it won't appeal to every shooter fan out there, Hell Let Loose's complex interplay of FPS action and real-time tactical planning rewards communication, coordination, and genuine leadership in a way few other games even attempt.
Amazing game! Love how realistic it is. The communication system is the best I've ever seen in any game! If you like realistic FPS games this will be a 10/10 for you. if you like arcade style games where you mindlessly run around, play another game. This game requires thought and communication with your squad, your squad leader, others around you as well as the commander.
Over 2500 hours in still play most days. Great game lost's of depth from infantry, recon, tanking and command roles. Big maps. Generally a great community too, very friendly and helpful players mostly. Seems more of a mature audience than COD type games and game play is less run and gun and more tactical, which is great. There have been a few hiccups with updates causing some drama, thus the recent low scores, but they seem to be quickly getting resolved. Getting a good understanding of the game takes a while, I still learn new things now with maps and vantage points. Don't be disheartened with the first games you will die a lot and not know that is going on but it gets better.
If players are looking for a quick fix of World War Two shooting action, then Hell Let Loose won't be for them. The pace, length, and harsh combat conditions dictate that players dedicate themselves to teamwork and victory. If players are willing to communicate over voice, work together to achieve local and broader objectives, and have the patience to play slowly, Hell Let Loose can be amazing. It may not happen every session, but a full game of Hell Let Loose with a dedicated, communicative teams is a must-experience gaming moment for any fans of tactical shooters.
Now, getting to the main question that you would probably ask: “Is Hell Let Loose worth the price?” Well, it depends. If you are a patient gamer against minor bugs and issues, and you love hardcore games, then you should get it. On the other hand, if you think you might not like the realism of the game or you don’t have any squads, then you’d better wait for a free weekend opportunity or a discount on the price.
Ultimately, Hell Let Loose is a hardcore shooter in every sense of the word. Though it’s very easy to get discouraged at the beginning, those committed to seeing it through will likely have a great time. Though the niche focus won’t appeal universally, providing you know what you’re getting in for, anyone after a tougher World War II shooter would do well to take a look.
An exceptional teamwork-based shooter. Gritty and punishing, but incredibly fun and satisfying. Solo play is the antithesis of this title, so make sure you have a mic (and maybe some friends). An effectively-communicating squad is the most powerful weapon you can have. Get some pals, learn your voicechat keybinds, and prepare to lose track of time.
O jogo é muito bom e vale a pena o preço SE você gosta de jogos extremamente realista, eu dei nota 7 porque esse não meu estilo de jogo, mas o jogo é muito bom e bem feito mas muito dificil e as vezes você passa varios minutos andando procurando uma briga, como eu ja disse não é um jogo arcade
I would have given a 8-9 before Update 14, but now things are very different with Team17 handling all development.
I've played this game for 260 hours since I started playing it 3 months ago. I LOVED this game, it was a great middleground between simulator (e.g. ARMA) and arcade (e.g. Battlefield).
While it wasn't super historically accurate, it's generally been credible enough, so that maps, weapons, uniforms etc looked somewhat realistic and generally appropriate.
Unfortunately, Team17 has taken over the development of the game from the original developer (Black Matter). Since then it's all been going downhill. They have recently pushed Update 14 which has sparked a lot of controversy for its low quality.
Just to name a few things:
- The 2 new maps released, Driel and El Alamein, have constant stuttering for most players
- Hilariously, they even got the dates on the maps wrong on the loading screens - El Alamein 1944 and Driel 1942. It should be the other way around
- The British infantry only has 1 uniform
- Neither the Germans nor the British have desert uniforms, they just stroll around in heavy winter coats. It's also possible to choose winter camo in El Alamein
- Not a single one of the few buildings in Driel can be entered. Lazy map design!
- They increased infantry runspeed by 15% without even mentioning that in the patch notes. This has a huge effect on the game mechanics (garrison / op meta, ease of countering tanks, recon effectivness etc etc). It's also a lot harder to shoot players at a distance now. There is no stamina system or proper physics to make the movement credible at all
- There's a very frequent bug about the panting sound produced when sprinting; it's no longer properly synchronized with the new run speed, so it starts clipping once you run for a little while (extremely easy to reproduce)
- The new prone mechanic, while being smoother and better in some ways, allows for constant dolphin diving (like old battlefield games) without any stamina limitation
- The British loadouts are outright ridiculous, for some wild reason they chose weapons that had seen little to no combat usage (P14, Lanchester, Jungle carbine) as standard loadouts when there were plenty of obvious choices (Thompsons, hello?)
- None of the British infantry have hair (neither head nor facial) ... ???
- Somehow, the new British tanks list the Firefly as a "Heavy" tank, while in reality it's just an upgunned regular Sherman
- Panthers, Cromwells and Fireflies never set foot in North Africa, yet the game has all those tanks in El Alamein
- The XP system is heavily bugged now; it's unclear whether it's intentional or not, but XP gain is reduced by 80 pct
- They introduced a "bug" (or feature?) where you can no longer keep the map open while giving up or performing other actions
- There has been NO PLAYTEST SERVER for this update, unlike the previous ones
- They had the audacity to increase the game's price by 5 USD or GBP
Bottom line - Team17 has pushed a very low quality update. They seem to not have tested it at all (or they did and deemed it "good enough"). It's an incredibly amateurish and demeaning attitude toward us players.
My feeling is that the investors (at least 30% of the board members of T17 are big investment groups like Blackrock, Lloyds etc) have now decided to milk the game, turn it into a more arcade product and spam paid DLCs.
I will stop playing this for the time being - I am happy to return if things improve, but given the current situation I have little hope that will ever happen.
I bought this game the day after it came to early access in 2019 and have logged almost 1400 hours to date. I used to love this game for it's hardcore realism and unforgiving combat. In the last few updates, it has taken a noticeable turn away from realism and the focus now seems to be on profit only. The game runs like hot garbage, and has for 2 years. Instead of optimizing it, the developers just release new content and now paid DLC's. All of the weapons and classes have been nerfed so that combat just feels weak and unfulfilling now. HLL is coming out on consoles sometime in the near future and it is painfully obvious that the kickstarters and everyone who helped build the community are being pushed aside so the devs can market toward the console crowd, and they never even came through on the promises they made early on. Black Matter are sellouts. They used to listen to the community, but now they only see $$ and don't give a damn about anything else. If you like games that get progressively less demanding and continually invite younger and dumber players who have zero intentions of working together but have momma's money, then HLL is for you. Some matches are fun, most are frustrating, clunky, unorganized and unfulfilling.
SummaryHell Let Loose is a realistic World War Two first person shooter with open battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based strategic meta-game. This is World War Two at a scale you’ve never played before.