Hextech Mayhem: A League of Legends Story has good level design and enjoyable music with which you will destroy the city of Piltover with Ziggs. Unfortunately, the lack of calibration, precision, and repetitive controls can turn it into a frustrating title.
For $10, I had a lot of fun with this. If you like LoL that's a plus, but definitely don't need to know anything about it. Performing well in rythm games has a special sort of satisfaction, and this game successfully delivers that.
Overall, Hextech Mayhem is a good step for Riot to continue letting other developers experiment with their IP. The difficulty can spike unfairly at times and the rarer items require a bit too much trial and error to get behind, but it’s a solid diversion at its price point. I just wish Choice Provisions had taken a bigger (or riskier) swing for their auto-runner to give genre fans something to really dig into.
Hextech Mayhem is the kind of rhythm game you are expecting to play for free on your mobile. Short, repetitive and without any depth to its background story. The only good thing about it is that it's music and the rhythm beating behind it is almost excellent, making it a perfect boredom killer while you are waiting for your next game to be downloaded.
While Hextech Mayhem: A League of Legends Story provides a great experience in short bursts, none of its levels feel as replayable as the best of the developer's past work or the best of the rhythm genre. This is a fatal flaw in a game with gated progression, and there are no supplementary modes or other features to distract from it. As it stands, the game's mix of mobile mechanics makes its release on traditional platforms baffling, and only those who are immediately intrigued by Ziggs in a game outside of League of Legends will get something substantial out of the final product in its current available forms.
If you're expecting a quality game like the Bit.Trip series, forget it. This game is completely uninspired with levels that look the same well beyond the endgame.
It doesnt help that the inputs arent registered 30% of the time and you cannot change them eihter, so you're stuck with a bad distribution of keys that dont make any sense.
The requirements to pass each level end up hurting your progress because you're stuck in levels that are only hard because the game isnt properly developed(you dont know when you have to input(before,after or at the proper time because each input is different and the game never explains why) and it doesnt help that the golden "coins" that you need to progress are completely out of path.
Its a bad game but some fun can be had.
SummaryBomb to the beat, groove to the mayhem. In this fast-paced rhythm runner, every action has an explosive reaction and no amount of mayhem is too much. Take on the role of yordle and Hexplosives expert Ziggs as you rampage through the neighborhoods of Piltover. Bomb, bounce, and bop to the beat of the music to avoid obstacles, disarm enemi...