Honey, I Joined a Cult is an enjoyable game, as long as players know what to expect from this kind of management experience. The mechanics work well, there’s a constant sense of forward momentum, and the player is constantly busy contemplating how to increase experience and get the most out of his cult members. The game needs a higher top speed, as well as extra variety in the mission department. But the game does not deliver on any of the innovation and new ideas that the cult concept can support. The experience is well suited for newcomers to the genre but makes little effort to tweak its core ideas. Honey, I Joined a Cult makes it clear that Sole Survivor Games are good at creating a competent management title, but I really want to see them try to add a twist to the formula in coming projects.
Honey, I Joined a Cult uses the same cynicism already seen in Cult of the Lamb to decline it in a totally managerial sauce, and it does so with great success. In the face of some aesthetic choices that are not exactly inspired and of options in the missions at times with a somewhat obscure outcome, the title developed by Sole Survivor Games fully convinces, also thanks to the wide range of options. And now you will have to apologize, but we must return to venerate the supreme Parasaurolophus: it will also be a herbivorous dinosaur, but it is better not to make it angry ...
Honey, I Joined a Cult has multiple components, and they all work well together. Its customization options add a layer of replayability that isn't often found in management sims. However, it the well will run dry for some.
If you love your management games then you will enjoy the different take on the genre in Honey I joined A Cult. Whether you want to get into the nitty-gritty and micro-manage everything, or just do the basics and let your cultists do what they do best, you will be able to spend many hours building a cult that just might one day take over the world.
While it may not appear as glamorous as Scientology, Honey, I Joined a Cult is deceptively addictive. Its alluring capacity to let you micro-manage down to the tiniest detail, its swathe of customisable components, and its cheeky writing will leave you obsessed and indoctrinated (if only for a few hours). It takes a fair amount of grinding to build up a cult worth following, but those with the patience to stick around will find a decent amount of management-sim goodness to worship here.
Basically a good, traditional management strategy, with decent community development, but it starts to become stereotyped quite quickly and you can miss some more excitement and gradation. Basically, the threat is negligible, a little skill is enough and everything works without any major problems.
SummaryIt's time to start working towards that ultimate goal of enlightenment, faith and money... lots and lots of money. Create, customise, expand and manage your own cult whilst listening to funky music in Honey, I Joined a Cult!