Idol Manager is the perfect experience for those who seek a real challenge: go and do your best in trying to run a company in its every core aspects, from marketing to promotion and performance on stage.
Idol Manager really needs a console release - the scope and design of the game makes it perfect for the Nintendo Switch in particular - but in the meantime, I can see myself spending a lot of time playing this on the PC. I'm not the world's biggest fan of idols (at least, idols that aren't digital and with aquamarine twintail hair), but I do find the culture behind them fascinating to study. Idol Manager is a far more thoughtful take on all of this than I was expecting, and consequently, I've found the whole thing to be fascinating.
Isn't a 9 a bit too much for a management game based on idols? Probably, but it's the first time a game like this has make me stay in my seat for 5 hours thinking on what should I do to improve the agency. The fact that the game made me feel interested in the main story and the little sub plots is something I also appreciate from the game. There's also a rivalry with another CEO and different things I never thought an idol agency would have. Great game, pls give it a try
Through a wide selection of options for producing musical groups and different random events with different course of actions, Idol Manager presents itself as an interesting option within the management simulation genre.
Idol Manager is a simulation management game in which you try to exploit idols for profit while protecting them from the darker side of the industry. It’s definitely not for everyone, but if you’ve always wanted to know what it’s like to be a producer in Japan’s idol industry, this is an experience for you.
Despite some rough edges and some undercooked mechanics, Idol Manager remains a unique game and a fascinatingly novel take on the idol industry. If you’re a fan of business sims with a taste for interpersonal affairs? Get ready to become producers.
There’s an analogy to be drawn here from comments made by the in-game characters about the appeal of idols. It’s not just about becoming a fan of someone who’s already talented and successful; it’s about following an idol as she develops her career. As someone who first played Idol Manager as a finished product, I don’t have that kind of emotional investment in the development process. But as in the game, hardcore and casual fans are attracted by different things, and that’s okay.
The game is kinda fun and offers a lot of options to manage your Idols and make them as efficient as possible. Every idol has unique features and different stats like in a RPG so you must take everything into account when recruiting or training them. You can choose what kind of concept and music they will perform, which titles they will do during concerts, and so on. You are competing against other Idol companies which is kinda challenging, in a good way. Unfortunately there seems to be no negative effect of giving a low wage to my idols, which is easy to abuse and that can be game breaking.
Un excellent jeu de gestion dans son principe et sa thématique (mais utilisez le workshop pour donner de la variété visuelle). Le scénario du jeu est pas mal du tout (et il y a un mode "sandbox" aussi), il m'a fallu 34h (en trainant) pour le finir.
Je le conseille en tant que jeu de gestion, mais à ceux qui aiment ça.
Par contre, une fois qu'on entre dedans, on voit ses défauts, et surtout, les bugs. Partout, tout le temps.
J'ai fait ma partie en v1.0.3 et j'ai eu l'impression de faire la chasse aux bugs (j'en ai reporté 20... mais je n'ai pas voulu forcer non plus, j'ai juste reporté ce qui sautait aux yeux!). Pas agréable de voir que certaines choses ne fonctionnent pas en jeu. Par exemple, un couple d'idoles rompt? chacune est censée perdre 30 de santé mentale... ben non, ça n'a aucun effet, et donc ça casse le principe en jeu.
Ensuite, il faut partir de l'acceptation que le studio derrière le jeu est indépendant et petit. Donc il y a "peu" de variété visuelle (merci le workshop), et une répétition dans les offres (pas de workshop car codé en dur dans le jeu il semble).
Le gros problème est qu'une fois qu'on est dans le jeu, on voit tout ce qu'il aurait pu avoir et être pour être mieux, et qu'il n'a pas ni n'est car sans doute son budget le restreignait. J'espère que certaines choses seront patchées, que d'autres seront ajoutées, et surtout que les moddeurs apporteront encore plus de variété visuelle (et on ne parle pas d'images nsfw, mais simplement de variété sfw pour les idoles...).
Si le jeu permettait de nouveaux modes de cd, de plus grands concerts, etc. il serait parfait.
Peut-être pour un "idol manager 2", ou un concurrent.
En tout cas, je le recommande mais uniquement à ceux qui aiment la thématique. Si vous aimez juste les jeux de gestion, je pense que d'autres existent qui vous plairont plus.
SummaryYou take on the role of manager at a small (but growing!) talent agency. As you cultivate and train the newest generation of young pop stars, you'll have to decide who to hire and who to fire, who gets promoted when things go well and who gets reprimanded when things get sour. The personal lives of these young celebrities are a part of y...