I would have liked to write anything positive about this game, maybe mention untapped potential or hope for a better sequel, but Industry Empire is impossible to either love or hate. It produces zero emotions except for a hint of somewhat pleasant boredom.
The foundation seems rock solid after the tutorial but the longer you play the bigger the cracks will become up to the point where you go back to your archive and take out Chris Sawyer’s Transport Tycoon.
Industry Empire seems to use the same game engine as Farming Giant, but there has been a lot of progress. The game does not crash after many hours of playing and they fixed the most annoying problems. The tutorial explains most of the things you need to know, but you can get stuck if you click around too much - fortunately you can skip to the next part. The scenarios are much better than in Farming Giant - someone actually put some thought into making them. It is fun to watch your industry and cities grow when you play the free mode. While everything seems to be better than in Farming Giant, it could still use some polish. Hopefully the patch will fix the somewhat tedious order management.
All in all, the game is very deep and the progress is rewarding - it is a fun game if you like Sim City or Capitalism. Buy if you like the genre and avoid if you expect to play against an opponent.
I can not recommend this game to you unless you REALLY like industry building games and you don't even blink about spending less than a hundred bucks. Industry Empire came so close to being a seven it pains me to give it a 3 but everything it got right came up a day late and a dollar short. Industry Empire has a fundamental flaw which is that it demands a level of micromanagement that is in direct opposition to the creation of a sprawling industrial empire. Selling you goods requires you to.
1. Find a resource a town is buying. 1 Mouse Hover
2. View your inventory (0-1) clicks
3. Sum & Accept orders lower than your inventory (1-3) clicks plus mental math
4. Open Order Interface 1 click
5. Setup Shipments (7-21 clicks & mental thinking)
6. Wait for trucks to free up and do 5 Again.
You spend your whole game clicking as fast as humanly possible to keep your goods flowing to market and not thinking in high level terms how and where you want your goods to go. There are a lot of cool concepts in this game that all needed better execution. I would raise this review from a 3 to a 7 or 8 if they added in a way to ship goods to towns at regular intervals.
Game is text-heavy, as you would expect. Yet game doesn't offer any means to increase text size until it becomes readable. That basic failure requires so low an intelligence that you would wonder why the game maker even tried to make a strategy game. Anyway, it cannot physically be played, so the intrinsic value of the software is simply zero.
Don't buy this.
I'm out $25... learn from my mistake.
First, the interface is about as counter intuitive as it gets. After literal decades of city building games, we have been taught the value of the right click menu. To intiate a build task, you must activate the tool with a hard to find button.. then, use the tool itself, in a myriad of ways that don't actually accomplish what you're trying to do.. So you attempt to do your task, then you realize you can't actually do it until (even though you have the tool active) you go to a secondary screen and 'commit' the change.
Building a road for example.. the system forces the road to be a straight line regardless of obstacles in the way..
It's like this game was designed by people who knew what SimCity was by the screen shots alone.. and then tried to make the game based upon interfering how the game played without actually playing it.
The inventory system is convoluted, the skill system makes no sense.. There's an accomplishment system that forces you into building industries you don't want to build in the first place in order to get enough 'skill points' to pursue industries you do want to build..
The supply chain system has no easy mechanisms for distribution of goods.. you can only move goods from production areas to distribution areas with an active order in place..
The economics of the game seem designed around the idea that you must grind your way through the production side to get to more complex industries.. You want to build a steel mill and make machine parts? **** you. You have to ship 50,000 units of wheat first.. On wheat farms that produce 12 wheat per game day..
This game is horrible. Avoid at all costs.
Steam, I've played the game 30 minutes.. I want my money back.
Don't buy this. It doesn't run on all systems. I found many comments from others who got had by the game, but unfortunately I didn't get access to those comments until after I was out $25. Learn from my stupidity, don't buy this game.
SummaryAn entire industrial empire under your control. Have you always dreamed of swimming in money? In Industry Empire you are the boss of all bosses.