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Generally favorable reviews - based on 5 Critics What's this?

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  • Summary: Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out ofDead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.

    Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you've unlocked, access to new levels, mutations, abilities and weapons.

    Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.

    At the end of the day though, it's your skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you'll get better! ... eventually.

    FEATURES:

    * Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

    * 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay... The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.

    * Nonlinear Progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.

    * Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.
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Dead Cells - Rise Of The Giant DLC Trailer
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Aug 28, 2019
    92
    Dead Cells on mobile is an awesome conversion of a fantastic game, with a lower price than the other platforms.
  2. Sep 13, 2019
    90
    It may sound like a copout, but it makes swords and daggers (and combat sandals) viable and maintains the sense of speed without having to repeatedly stab at the screen. It also supports MFI controllers for those preferring the original experience, and remains a defining and hugely addictive piece of entertainment.
  3. Aug 28, 2019
    80
    Again, there are plenty of great pieces to read on the ins and outs of what makes Dead Cells a great game. This mobile version is that exact game, but it’s a little harder to enjoy on this particular platform. So, unless the iOS version of the game is the only way you can play Dead Cells or you want to have yet another way to play it, I’m not sure why you’d get this version over the ones that came out last year.
  4. Sep 3, 2019
    80
    So should you buy Dead Cells on mobile? That ultimately depends on whether or not you have a controller. If you do, it’s a no brainer. This remains an absolutely fantastic metroidvania experience and having the ability to take it anywhere with you is a joy.
  5. Aug 29, 2019
    80
    Is Dead Cells well suited to being a mobile game? Personally, I think so, but I would also love to see games like Stellaris or Mirror’s Edge on mobile as well. Generally speaking, if the thought of using a controller to play a game on your iPhone or iPad is anathema, then this is almost certainly not the game for you. On the other hand, if that sounds like the greatest thing since sliced bread and goat cheese, you’re in the right place at just the right time. But, regardless of platform or what controls you choose to use, there’s no question about it: Dead Cells is an amazing game, and anyone interested in rogue-lites would be well advised to give it a shot at their earliest convenience.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Sep 4, 2019
    10
    Utterly outstanding. I didn’t think this kind of game could be played with touchscreen controls but the experience on my iPhone XS is almostUtterly outstanding. I didn’t think this kind of game could be played with touchscreen controls but the experience on my iPhone XS is almost seamless from the start - the only minor hitch (accidentally grabbing chains) was rare at the start and non-existent after a few minutes of practice.

    Obviously if you have a controller you do have a small advantage, but don’t be fooled into thinking it’s a requirement for decent runs. Not one of my (countless) deaths owes to the controls.

    Beyond that, the game itself is obscenely good. Everything is so meticulously balanced and well-thought out - the randomness that keeps play-throughs varied is guided in all the right ways to make the experience fresh but still structured.

    Weirdly, given that dying frequently is one of the core mechanics of the game, the overwhelming feeling is one of power. The game welcomes tactical play, but dissuades you from paranoid caution (without making it entirely off-limits). You *want* to run and move fast because it’s such a frenetic joy to do so, but the game doesn’t force you down that road.

    I’ve poured in more than enough hours to have gotten my moneys worth, but I’ve still barely scratched the surface. It’s a triumph.
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