The content included in the game is absolutely worth the purchase price, and I didn't feel like I missed out on much by not spending more. The game is intensely engaging with a light-hearted tone that makes it a real pleasure to jump in to. Tweaks to the Kingdom Rush formula should please long-time fans and jaded TD players who have seen everything. If you're new to this kind of game, Vengeance is a great, entertaining jumping off point.
Taking the best of tower defense and the specific style of Ironhide studio, Kingdom Rush Vengeance is an excellent game that will convince fans of the genre. Humor, detail, madness and vengeance in a beautiful game full of strategy and action.
After just playing through the whole series of 4 kingdom rush games again for the 3rd or 4th time I think vengeance is the best in the series. While the elven theme in Origins was my favorite theme, this game added many new mechanics that were fun like leveling the heroes and different towers. The thing I didn't like is that they took away upgrades for individual towers, and grouped tower upgrades into one group, hero upgrades into another group, then spell upgrades, and then the reinforcements upgrade..taking away individual tower upgrades largely subtracted from the nostalgic experience. It would have been cool if kept those upgrades and gave more upgrade points.
They introduce of bit of branching in the upgrade **** very little and too conservative. However these multiple changes add up to make for some thing that at its core is kingdom rush, but an overall increase in gameplay and fun, as a sequel ought to be.
These guys are the best at tower defense games. I hope they make more and bring back the individual tower upgrades.
I'm kind of wary of their new turn based games...
I also got their iron marines game...that game was probably the least fun of their games, but decent considering there aren't many similar games like it on ios.
Kingdom Rush Vengeance proves there is still room for new, great tower defense games on an App Store that sometimes feels overloaded with them. Although it still has some annoying monetization stuff in it, Kingdom Rush Vengeance is the biggest and baddest the series has been. A few IAPs doesn't change the fact that this is a must-buy.
Vengeance’s 12 or so hours of entertainment are joyous, and speeding through them with paid upgrades is a fool’s errand. This is still the very pinnacle of the Tower Defense genre and even if you completely ignore its microtransactions, it’s a superb game.
Ultimately, Kingdom Rush: Vengeance provides players with a competent tower defense title that stands out from the saturated genre thanks to its colourful art style, quirky story beats and its role-reversal on good versus evil.
For veteran Kingdom Rush players and newcomers alike, the charm and strategy of the franchise remains with Kingdom Rush: Vengeance, making it one of the best mobile games of 2018.
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As a long term fan of the Kingdom Rush series, I was thrilled to see a new game arrive. Short answer is that it's fantastic, a welcome addition to the franchise.
The game has some controversy around it because you can now not only buy extra heroes (as per previous games) but towers too. Whilst this sounds odd at first, it makes sense. There are more towers than previously (if you buy no towers, you'll still have more to play with than in previous games) but they're purely optional, in fact, they appear to be weaker options than the free ones. To me, it's purely a way of adding extra options / longevity into the gameplay. There's absolutely no need to spend a penny on any of them. For me, they were an instabuy as I love the devs work.
As for the game itself, if you've played the earlier games, you'll find yourself in similar territory but with a couple of differences.
Firstly, instead of playing as the goodies against the baddies, this time around, you are the baddies which adds a fun spin on things, bringing lots of new characters and styles to the table.
Secondly, instead of just having basic towers that you upgrade throughout the game, this time you get to choose which towers you want to use, rotating for variety as you see fit. This adds a new level of depth that should keep things fresh for longer. There's also more powerup options than there were before and again, you have choice over which you use.
Graphically, the game is gorgeous, with more detail than ever before.
In conclusion, a fantastic game, building on Ironhide's previous efforts. Highly recommended.
Art, voice play, animations, humor, references to another games/movies/etc - all that is perfect as always in Kingdom Rush games.
But... I'm giving 6/10 because there are too much paid content. And that content cost quite a lot. For example - a hero can cost higher than entire game and the pack of all heroes cost like a descent PC game in steam.
Developers have upended core concepts (eg. ironman challenges rewarding meaningful stars) to push pay-to-win heroes and towers. Core game is very dull as a result, since there are no new towers being introduced for each new level.
Apple's charges a 30% commission on anything sold on the app store, so I feel sorry for devs who have to resort to desperate tactics to overcome this huge tax, and still earn enough to pay the bills.
This poor showing confirms that mobile gaming is basically just a huge exploitative mess, and that the only good games are on PC and console.
At least the game is not as bad as the awful Iron Marines.
Edit: Apple will not endorse a refund, so I have lowered this to zero stars.
4 stars.
As a long time fan of the Kingdom Rush franchise, I am skipping that one due to the horrendous IAP model. Ironhide have pushed IAPs further and further in the past, but they have finally crossed the line with towers as IAP.
First of all, remember the game is not f2p, but has a regular price for a mobile game. Yet Ironhide have decided to squeeze as much money out of the players as they can, by expanding the cash shop further and further.
We are now at a point where the additional towers pack or a single hero can cost more than the entire game. What's next? Reinforcements cost cash? Hero special abilities have to be paid for?
The main argument I hear is that the game can be finished without the new towers. While technically that is correct, Ironhide lock almost a third of available towers away. This is a tower defense game, towers are the core of the game. Imagine not having access to 1/3 of the weapons in PUBG and being told "well, you can win without them". Or FIFA locking 1/3 of the Premier League clubs unless you pay extra cash. The **** would be gigantic, yet only mobile gamers seem to have to put up with these horrible business models.
Cash shops in full price games are a terrible trend. Every gamer should boycott this to send a message to the devs.
SummaryIt's payback time! Lead your powerful dark army and make the Kingdom tremble with each step! Face ferocious enemies and supreme bosses. Build mighty towers, choose your arsenal for destruction, mix them, and find the deadliest combination. Train legendary heroes and lead them to victory!