Katana Zero has been a surprise for everyone since it always kept a low profile and in the midst of the number of high level pitches that we have is able to carve a niche and get up as one of the best games so far this year. Perhaps its biggest problem comes in the sense of the duration that does not end up being exact to obtain the development of the whole plot and that certainly can be exploited more. Otherwise it is an indispensable this month and perhaps this year because without much pretension shows that the heart of a video game is in what is in itself and nothing more.
Katana Zero is a mesmerizing title. The narrative twists and turns in odd ways, and the payoff is both open and satisfying. The action is crisp if you can commit everything to memory well enough to create small, bloody masterpieces. With a familiar yet attractive presentation, Kata Zero feels right at home on the indie-loving machine that is the Nintendo Switch.
Katana Zero offers surprisingly solid narrative, excellent, fast paced gameplay and good level design. it is a short game, and it feels like it didn't reach its true potential, but it has a unique identity.
When Katana Zero is in top form, it is a satisfying and stylish action/puzzle hybrid that rewards your patience and persistence. But the longer you play, the more the effect diminishes. The assassination scenarios start blending together, and the cutscenes stop inspiring curiosity. That tipping point is what stops Katana Zero from reaching its full potential, but it doesn’t negate the pride that comes from a well-planned and perfectly executed sword-slashing rampage.
If you can ignore gameplay flaws and focus on style, you might fall in love with its VHS trappings. However, if you want something beyond style, if you want an interesting interactive tale or a precise action game, you should look elsewhere.
Muy buen juego, entraras en el título por el llamativo gameplay, la música y la rapidez con la cual ves que se pueden pasar los niveles, pero no es lo mejor del título.
Obviamente este juego bebe mucho de Hotline Miami y de como cambio en cierto modo los juegos indie pixel art con su gameplay adictivo de muerte y repetición, este juego adapta esa idea a su gameplay y aporta su narrativa e historia que hará que te quedes hasta el final.
Sinceramente es un titulo que merece mucho la pena jugarlo. no es de duración larga y te deja con ganas de más.
How to describe Katana Zero? It is not a masterpiece by all means, that's for sure. However it is a solid game. Though I mainly liked it for the art style and music the gameplay gimmick of "slowing time" mixed with a story that's mostly average you end up K.Zero. Fast action moments and dialogue options having partial effects on the story makes it interesting enough to finish. Although not a gem, it's worth checking out if you want a samurai retro game adventure.
It's a solid game but with much less variety than the reviews claim. The gameplay was too repetitive for my taste, but it's not a long game so there's that. I think a lot of effort has been done on the presentation but too little on the mechanics and therefore the replayability.
The story is a complete ripoff of Hotline Miami, which wasn't great to begin with if we're being honest. But the quirkiness of the characters and the wink wink dialogue started to grate on me pretty fast. The Devolver games feel terribly pretentious in that way, that they try to outsmart the player and use 'shock value' but most of the time I feel disengaged from the story/protagonist by those antics. The game sure looks beautiful, but that’s all there is unfortunately.