Larcenauts is a technically well made game with strong art direction, great performance, and a sense of progression with eight characters to unlock, each with different loadouts and customizations. In its launch state the gameplay feels more like a run-and-gun free-for-all than a team-based hero shooter, and it may take a balance pass (or two) to get things closer to the latter. While Larcenauts has the breadth of mechanics that you'd hope to see in a hero shooter, it's missing an immersive hook due to minimal VR-specific interactions. The developer has promised that more immersive interactions will be added down the line, but it's a shame they aren't part of the game from the get-to.
While Impulse Gear has laid the groundwork for a solid 6v6 shooter, several design choices hold it back from greatness and having to unlock the entire specialist roster is unnecessarily limiting. There’s room for improvement but ultimately, Larcenauts offers an enjoyable arena shooter with friends that makes you strategize. While it’s not exactly Overwatch in VR, shooter fans willing to grind it out will find an entertaining experience within, one that I’d argue is worth a look.
If one thing’s clear from even just a few hours with Larcenauts, it’s that the game has genuine depth. It’s the sort of texture, in fact, that we haven’t really seen done well in VR yet – Onward covers mil sims, Popultation: One has the Fortnite angle, and you can take your pick of arena shooters, but Larcenauts delivers the class-based, team-driven gameplay that’s been missing from that line-up. And it does it quite well, too.
SummaryChoose from 8 different Specialists each with unique weapons and skills to compete in thrilling 6v6 matches. Game modes include Refuel, Uplink and classic team Deathmatch across 4 different maps. Advance your characters through a deep progression system and cosmetic upgrades.