An exquisite homage to the likes of Ghosts n' Goblins, Tiger Road, Willow and other 80s classics, Maldita Castilla takes old-school design to the next level and dares to amend some of the flaws of the old masters. A triumph of authenticity, good design and challenge.
Rara vez un juego tributo logra superar al original, en este caso Ghost N Gobblins, con sus mecánicas de juego tan adictivas, su banda sonora bien compuesta, su dificultad desafiante sin volverse injusta y su historia sencilla pero que logra un gran trabajo. El único punto malo es su escasa durabilidad, pero de lo adictivo que es te dará por jugarlo una y otra vez.
Maldita Castilla EX succeeds at taking Locomalito´s work to a whole new world. Polished gameplay, packed with some awesome music and visually resplendent to the games of yesteryear, it´s a retro gamer´s dream come true, but also a game that will satisfy gamers who seek for a challenge.
By modern standards, casual players will find Maldita Castilla EX a difficult game to progress through. It’s by no means unfair, but it can be frustrating to have to continue again and again from the same screen while you try to figure out a particular enemies attack pattern, or a certain platforming rhythm. The game is old school through and through, and makes no apologies for providing an experience on par with the classic Capcom platformers of yesteryear. More importantly, with varied levels and tight mechanics, it’s just great fun to play.
Maldita Castilla EX is pure retro challenge and fun. It's like time-traveling to when Ghosts'n Goblins was the ultimate experience, and if you're looking for something like that, you will certainly forget about its shortcomings.
Maldita Castilla EX: Cursed Castile is very much a love letter that will satisfy people who yearn for the good ol’ days of arcade games; however, it carries with it the same kind of content, blemishes and all. There are no bugs or crippling design choices that ruin the game, but there’s little incentive to play it more than once unless you’re truly enraptured by the initial experience.
This game is all I remember arcades to be, just awesome gameplay from second 1. It drives a straight line to memory lane, but then it delivers higher on results and expectations. Sometimes I felt cheated by my memory on how awesome something was when re-doing it as an adult; however Maldita Castilla EX takes all that is good and updates it to what I can appreciate today.
Maldita Castilla EX is exceptionally good and made with care and attention, as well as the utmost respect for the games that inspired it. It is also one of the best old school platformers around, not just because it is addictive, challenging, and enjoyable to play, but because it brings back so many memories of playing games like this in the arcade times.
Have you ever written **** as a complete knock off before giving it a chance, assuming it was a subpar rehash of a popular game made for a quick buck? At first glance, this is how I felt about Cursed Castilla EX, which at a glance looks very similar to Ghosts ‘n Goblins. It features a short protagonist suited in armor that throws lances and other medieval weaponry at zombies and the like. After spending a bit of time with it, I can assure you it’s no carbon copy.
Without much exposition, you’ll be set loose into the game world to battle zombies, giant two headed vultures, ogres and other creatures from Spanish myths. There is a decent variety of enemies, bosses, and backdrops that you will come across in your quest to stop the evil creatures from attacking your kingdom. It was nice to see a number of unique enemies that were not just color swaps, which was expected in the early days of the platformer genre.
The only issue with the presentation was that most of the normal enemies you face are either slow moving, limited to a small number of attacks, or dumber than a sack full of bricks. This makes the content between bosses feel slightly like filler. Once you’ve learned how to deal with a particular enemy’s attacks, the game becomes a breeze. That is, until you reach the next boss fight.
While some of the ultimate fights end up being high points of the game, there are a few that are particularly frustrating. With one fight, despite being able to defeat the enemy without losing health, I would die immediately after because I would fall off of a platform that still moved while I was stuck midair for the boss’ death animation. This didn’t ruin the experience, but it did cause me to use a number of continues, which are unlimited. With little impact to the game aside from affecting what ending you get and a complete loss of your score, there isn’t a penalty for continuing.
The controls are fairly responsive, so with the exception of the battle above, each death feels fair and made me want to give it another try. Not only will you throw weapons left and right, you can shoot straight up, which was missing in Ghosts ‘n Golblins and is a welcome upgrade. You will also come across chests, which feature weapon and ability upgrades. These upgrades will stay with your character until death or you choose to replace them with a new ability. I found most of these helpful and never ran into anything that made me want to die just to the wipe the ability.
The game is fairly lengthy for this genre, with a perfect run clocking in around an hour. My initial playthrough took approximately four hours. Featuring 4 endings based off of in-game achievements, there is quite a bit of replayability here. With that being said, I would recommend purchasing the title if you’re looking for some side scrolling monster slaying.
La daube indé du jour est vendue 12 euros. D'habitude, je ne parle jamais d'argent, c'est vulgaire. Mais là, difficile de passer sous silence le prix de ce sous-étron, hommage (?!) aux jeux de la préhistoire vidéo-ludique, de cette époque où on parlait non pas en téraflops mais en bits (et encore, y en avait pas beaucoup, des bits).
On a donc une image tramée en 256 couleurs (à peu près) pour restituer l'authenticité des merveilleuses télés cathodiques ; on a aussi la musique (8 bits) qui va avec, sponsorisée par Bontempi dont on ne peut pas régler le volume et qu'on peut encore moins éteindre : autant dire qu'on saigne déjà des oreilles au bout de 30 secondes. Déjà qu'on saigne des yeux devant ce truc...
Le "jeu" est en tout cas une merde à plate-formes comme on en faisait à cette triste époque, simplette, débile et répétitive. Ce serait une espèce de "démo" ou d'expérience trollesque gratuite, on y regarderait à deux fois avant de s'en détourner, dégoûté, mais à 12 euros sur une console moderne, c'est proprement inqualifiable.
SummaryThe tears of a young witch have been turned by a demon into a key that opens up a gateway for the evil in this world. The King Alfonso VI of León has assembled his loyal knights to get to Tolomera del Rey and finish the nightmare using the power of the Witch’s tears. Banish the zombies and demons that entered the Kingdom of Castile with ...