Simple, nuanced, design makes Marvel Snap an essential play not just for card game fans but for anyone that might have a few minutes to kill. It won’t turn every player into a card shark, but it’s bound to win fans in unusual places, and with a low barrier to entry you’re really only hurting yourself if you don’t give it a go.
Inevitably, a huge part of the enjoyment of free games is their economies, and well made ones go out of their way to make the opening hours welcoming and friendly. Marvel Snap is no exception and while more time will need to pass before a final judgement can be rendered the early signs are exceptionally promising.
Marvel Snap upends the collectible card game genre with some truly fresh ideas, impressive strategic depth, wonderfully slick presentation, and a fantastic use of the Marvel license. Not everything it attempts is an outright win, however. Its high variance gameplay can be frustrating, but is mitigated by the short games and ability to retreat mid-match, while the collection system represents a bold move away from the norm of buying into a collection, but ultimately feels slow and unsatisfying beyond a certain point. Even so, Marvel Snap deserves a place in the pocket of card game players and Marvel fans alike.
Marvel Snap is a highly polished and impeccably designed game that is going to grow and flourish for years to come. It feels early access in a lot of ways thanks to some missing and underbaked features, but the core is rock solid. Collecting cards is fun, building decks is easy, and matches only last a couple of minutes. It’s the perfect on-the-go game, and my favorite CCG right now.
The best thing about Marvel Snap is that it requires so little effort to play yet has brilliant strategic depth. Matches are so quick that you’ll rarely feel the sting of disappointment upon defeat, while each win pushes you towards the next card reveal. Like any live service game, it's constantly evolving with balance patches a roadmap teasing new content and features. Let's just hope we'll see the developers lessen the grind and give players more ways to unlock their favourite Marvel heroes and villains in future.
Great game, short matches, huge fun and free to pay. The batlle pass accelerate the collection a bit but it is not required to play and win. The variety of cards and locations is making the game interesting and different every day. The game looks great in mobile devices. It is pending to develop the PC UI
Fun for casual gaming but supremely frustrating if you're serious about climbing the ranks to Infinity. You can go on a crazy win streak followed by a crazier losing streak. The song "Build Me Up Buttercup" pretty much summarises what I feel about this game.
As a Marvel fan, I find it fun to see characters I've never seen before in the comics but use often in the game. I then read up on them on Marvel Unlimited which makes both game and comic services complementary of each other.
However, after 2-3 months of seriously playing this game, the frustration is real. I just am very suspect at the matchmaking algorithm, both when I'm on winning and losing streaks. It feels like there's a hidden hand behind players' decks that match up specific builds to tailor to either a winning or losing outcome for players. I may be wrong but that's what i feel.
TLDR; play this for fun and ONLY when missions are available. Don't bother with seriously climbing the ranks. The frustration is not worth it.
This game is very simple and can be learned by anyone. For a mobile game, you need to invest lots of time to get cards.
This is not cross-platform so you can only play with those on the same device. Hoping for cross-play to be a thing in the future.
Other than that, the microtransactions don't really seem to give the player an advantage, but only help the player unlock cards much faster.
Nonetheless, the game is super simple and easy to learn but hard to master.
SummaryMARVEL SNAP unleashes the complete MARVEL multiverse into a fast-paced, adrenaline-pumping, strategic, card battler.
Assemble your team from a limitless dream roster of heroes and villains, collect endless styles of card backs, and experience superpowered play - all in just three minutes.