It wouldn’t be fair to Mechajammer not to acknowledge everything it tries to do and bring to the table, but in a world where I’m spoiled for choice when it comes to roleplaying games, mediocre just doesn’t cut it. In its current state, mediocre is the best that Mechajammer can hope to be. On paper, Mechajmmer has everything it needs to be a sleeper hit, but in reality, the only thing it’s hitting is the very bottom of my Steam library, where games I don’t finish go to be forgotten.
Mechajammer is a good idea – a retro styled; pixel-art RPG set in a cyberpunk world. Unfortunately, it’s dreary, full of bugs and a disappointment. Especially when you realise the detailed character creation doesn’t really make much difference.
I could go on with describing Mechajammer's flaws and failures for far, far longer than I could stand playing it any more. The sheer relief at exorcising my complaints are the closest I've come to enjoying it since my brief excitement at the promise of its character creation screen. Between its awful, threadbare design and a shocking number of bugs and major glitches, this has been an absolutely miserable experience and not even close to fit for release.
SummaryA cyberpunk horror CRPG set on a grim future colony world. Mechajammer uses simultaneous turn-based combat to create real-time tactics with the precision of turn-based controls.
Freely roam through the streets of an off-world cyberpunk city, the killer jungles outside its walls, and the occult syndicate hollows below.
Recruit large squ...