Mecho Tales is a beautiful game that takes homage from classic platform games such as Mega Man, sadly its dull gameplay doesn't quite match the effort put into the designs of the characters and worlds leaving a mediocre adventure in its wake.
Ultimately Mecho Tales is derivative, borrowing tried and tested ideas rather than coming up with anything that ever surprises or astounds. It fails to leave a lasting impression to result in another forgettable platformer that is unable to compete with far more memorable and groundbreaking games in the genre that are available on the Nintendo eShop.
I caught it on sale and I like it. How some of the screens scroll can be frustrating, but the multiplayer is fun. If I paid list for it, I would probably be less forgiving. But for the price of a cup of coffee my boys and I had a great time playing it.
While Mecho Tales looks to be a loving homage at first blush, upon further inspection that it’s actually just aping its inspirations instead of integrating them into something refreshing or new. The presentation lacks personality and charm, the level design is rote and arbitrary and controlling your given protagonist never clicks. Despite the intricate visuals and unusual design, there’s nothing on offer here that is genuinely compelling from a gameplay perspective.
Frankly, Mecho Tales breaks my heart because I want to see more creative talent and this team has so much promise in their character designs. While Mecho Tales is not an entirely broken game, it is a game that doesn’t quite seem to know what it wants to be.
Mecho Tales is an exercise in frustration, confusion, and ultimately disappointment. The character design is mildly interesting, and the soundtrack is occasionally passable, but beyond that the game is simply not enjoyable. The concept of firing from a drone is somewhat unique, but the implementation is terrible and you never really feel connected to your character. The game has the illusion of fast paced combat - screens filled with projectiles - but more often then not you're just sitting still and directing your shots, waiting for the target to blow up. it's even worse when you're trying to play with two or more players, since you'll frequently find that only one person will be visible on the screen, or you get caught screen-scolling back and forth between areas like an old 8-bit game. The game is not expensive, and younger children who don't know any better may be distracted enough by the bright visuals to not realize they're playing a really poorly implemented action platformer, but you're probably better off saving your pennies for a better game.
The worst game I have ever played in my life. The game design is okay but everything else is hot garbage. The level design is terrible and seems like a little kid made the levels. The enemies are bland and generic. Enemies are just thrown on the level in outrageous amounts. The final boss is extremely difficult and one of his move is literally unavoidable . Save your money and time and don't buy this garbage game.
This game has clunky terrible control configuration no good check point system, bosses in the second level with no visible health bars and no good way to get upgrades before getting to the boss, and even though you have a health bar spikes on the ground instantly kill you combine this with the fact that there are no checkpoints makes for a really really terrible experience. Add to the fact that the art is pretty blocky and generic it's really just an overall waste of time and money. I'm usually pretty forgiving of games but I created a account on this website just to rate this zero.