Mega Man 11 is truly a memorable experience and is one of Mega’s finest adventures and it is highly recommended. The 8 bosses are all clever in design and their levels are very appropriate as well. Even if one made me almost rage quit. (Yes, you Bounce Man!) In a year with amazing games, I can see Mega Man 11 in my top 5 of 2018.
Those burned by Keiji Inafune's Mighty No. 9 are bound to find solace in Mega Man 11's charming grace. New twists and quality-of-life mechanics make this one of the series' best offerings to date.
This deftly made return to Mega
Man revives the core series
beyond being a novel retro
throwback, giving it a gorgeous
coat of fresh paint at the same
time. [Issue#155, p.94]
Aside from a few minor platforming quirks thanks to the introduction of the third dimension, this is still the Blue Bomber that you’ve come to know and love. But don’t let the gorgeous presentation fool you, because it will still mercilessly kick your dick in with remorseless gusto.
So there are some neat little features to the newest Mega Man. However, while it's the kind of game that series fans should enjoy, there just isn’t enough to bring it to a new audience.
Mega Man es una de las franquicias más importantes en la historia de los Videojuegos y este título ha logrado revivir la saga clásica, que parecía que ya estaba muerta. Animaciones exelentes, dificultad alta, muy buena música y la mecánica que nunca falla, derrota a los 8 robot master para acceder al castillo de Willy. En este juego se incorporó el Double Gear un mecanismo que te da más poder o ralentiza a los enemigos en un corto período de tiempo, además de que vuelve el sistema de ventas de mejores cambiando tornillos.
hear me out on this one
this is a short and fun game, my main problem with it is the the bad collision detection with the platforming, the blockman stage being a good example, when the blocks fall into the conveyor belt, after destroying all the obstructing blocks i still get stopped from advancing because of "invisible walls" because of the imprecise collision and hitbox detection, excuse me capcom but thats the most important mechanic in a platforming game, i had another similar issue in the bounce man stage, the bouncing mechanic of that stage was not great at all it ruined an otherwise fun stage!!
thats why i give it a 7 out of 10, if not for the aforementioned issues and short lifespan of the game, i would give it a 8.5 out of 10,
the game is still fun the different weapons are a blast, the bestiary is creative, boss and megaman transformation designs great, the replay value is there thanks to the power ups accessible post game
I could have done without the dual gear system. Over-complicating Mega Man just takes away from that classic, simplified feel.
I don't know how to say the next part without sounding like an idiot, but I found the game to be too hard then way too easy. The levels drag on forever and the bosses aren't exactly cakewalks. But once you discover the store you can make yourself unkillable.
+ Unique bosses and levels that fit the gimmick
+ Music
+ Platforming
- Dual gear system
- Levels on the long side
- Shop makes game too easy
Clunky controls, knockback that makes me cringe... everytime I get hit down a pit... And there's ALOT of that going on, in *THIS* Megaman game...
Play the Megaman Legacy collections... They're much better, and funner... than THIS annoying PAIN: in the Blue Bomber.
I love Mega Man.... that must be why I hate him so much.
For some strange reason Mega Man 11 yet again ditches the fixed difficulty we experienced in 9, instead opting for a Difficulty Selection menu (laughs). It's not even a difficulty selection, because all the game modes past Easy are don't even alter the difficulty one bit; it just makes energy pellets drop less and less. One difficulty just makes you start the stage over. I don't even think Mega Man 10's Hard mode was that brutal. You would think that Capcom would have more respect for it's flagship mascot, but this was apparently a budget title and it shows pretty regularly. Oh right, the gear system, It's there I guess. I mean it comes in handy only about 9 or 10 times in the game, but I found myself trying not to use it most of the time. Also, the the final battle with Dr. Wily isn't even that memorable. I played it like back in 2018, but I can't even remember what it was. The whole game just seems forgettable and it makes me sad. If this is where the future of Mega Man games are headed, I think I'd rather go back to the games before it.
SummaryThirty years ago, in 1987, a super robot named Mega Man was created. In 2018 after 30 years of unforgettable adventures the fight for everlasting peace continues! The tight action-platformer gameplay that made the series a success is alive and well. To save the day, the Blue Bomber must battle Robot Masters and take their powerful weapon...