Mighty No. 9 is the spiritual successor for Mega Man, but has its own identity. This is not always a good thing however. The game contains a few way-too-childish elements, but the gameplay should keep you satisfied for hours.
You wanted Mega Man and got it. The only issue? YOU forgot that Mega Man can have, and is mostly made of, **** entries. This happened to be the case this time.
... Or so keep saying, most likely because it isn't what's familiar to them. However, I agree that the game did some things quite right! Dashing was fun, absorption was not. Some of the powers were useful instead of 1 or none throughout the game so don't believe the myth that only 3 were useful because there was so many more, weapon energy has recovery and isn't hard to lose to encourage actually using it. Enemies are decently varied and entertaining to go up against, spawning directly on top of MN9 was not. Ducking is automatic in hazardous areas, except one? A mixed bag, but absolutely leaning on positive!
If you Kickstarted this game, you’ll likely be fairly satisfied with how Mighty No. 9 turned out. However, it’s far from ground breaking in terms of its visual style, has some rather rage inducing sections of the level design, and the dash is imprecise. That said, the majority of the game is fairly fun to play and it certainly captures the spirit of Kenji Inafune’s Mega Man franchise, it just lacks a certain amount of polish.
It was certainly compelling enough for me to want to finish the game. There are also plenty of challenges to help hone platforming skills which ultimately do help in finishing the regular levels. As a game that is clearly supposed to appease Mega Man fans who will likely never get a new game in the series ever again, it falls spectacularly short of their expectations, particularly those that assisted in the crowdfunding campaign.
If Keiji Inafune wants Mighty No. 9 to become as beloved as his blue-and-cyan predecessor, he and his team would do well to think deeply about modern updates to his classic formula to figure out what it is that makes them work so well. As is, Mighty No. 9 is a mighty, mighty failure.
This game is really fun. Picked it up physical for £2.99. It c as me with an art book, a double sided poster and a code to download a digital game manual. It so sad that people hate on this game, its lots of fun. Coming from a classic mega man fan. Guys give it a shot. You will be surprised.
This game isn't so bad. The gameplay is solid and the music very cool .The problems essenciallyare 3: bad graphic (ps2), level design usually boring (with some exception) and a story that isn't so cool. You'll appreciate it if you came from old school gaming or your like megaman. The others should try it before buy.
Mighty No. 9 is a very fast paced spin-off of the Mega Man games. It's really fun and exciting when the assimilation mechanic becomes second nature. There are, of course, the frustrating aspects. The level design, hit-boxes, and final boss battle are all major contenders to being the worst I've experienced this year so far.
The game is difficult not in challenge, but the design of the levels. The bosses and enemies' attacks do very little to telegraph their moves and give you a fair chance to react. Trial and error design can be rewarding, but Mighty No. 9's core game mechanics, stage checkpoints, and instant death segments hinder this experience, and in some cases make the game semi-unplayable.
The music is fantastic and I love the ability to switch to 8-bit renditions of the soundtrack. The graphic design is really neat, even if most people tend to disagree - graphics don't make a game great, the game itself does. It's fun, but challenging. Veteran Mega Man players and hardcore action platformers won't see this as a huge problem, but for new players this game can and will be extremely frustrating. Play with moderately low expectations, and you'll have a lot of fun.
What a travesty. Alright, it had redeeming qualities, but it was really an awful game with bad level design and downgraded graphics, yeah it will certainly not be remembered as a good game by many, thankfully.
The worst about this game, is that it looked so great, but unfortunately it came out as unfinished with poor controls and mediocre level design.
SummaryMighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh. You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious co...