Black Mermaid debuts with a brutal and punitive action but at the same time manages to give great satisfaction once you have learned the different nuances that characterize its gameplay. Moonscars is an adventure with few flaws and boldly draws from the worlds of soulslike and metroidvania to propose a series of interesting solutions, the Moon and temporary enhancements above all, which make every single session almost always unpredictable and exciting.
Moonscars is an amalgamation of different ideas merged into one 2D Soulslike package, and while a few feel undercooked, the rest manage to tie everything together into an excellent action-RPG experience. The gorgeous visuals are also worth experiencing, as it's rare to see a gameplay pull off an art style as well as Moonscars. The dark world of the clayborne is a fascinating and deadly one, and like its clay protagonist, the player only gets stronger as each death reshapes them.
Moonscars is a soulslike (although ‘lite’ would better describe it) with a very evocative visual style and well-written characters. The gameplay is also good, but it suffers from a certain lack of enemy variety and a poor balance of character options, especially egregious when it comes to special weapons. Still, it’s not a bad game by any means, but the competition is fierce in the 2D metroidvania / soulslike genre and standing out is not an easy feat.
Black Mermaid understood the ideas that made the 2D Soulslike genre successful and added new mechanics that reflect its own identity. If it didn't have flaws like story being too messy and combat having balance issues, it could have made its mark among the best examples of the genre.
Whilst it’s certainly interesting, it remains largely incoherent. Subsequent playthroughs, which are mandatory to experience all the game has to offer, don’t really clear up any of the confusion either. Still, Moonscars does offer something worth playing. If you’re in the market for a new Metroidvania or Souls-like game, then I’d recommend giving this one a shot.
Moonscars is a deep, dark tale about what makes us human in our darkest times and how we persevere. When it works, it really works and was some of the most fun I had playing 2-D souls-like in recent memory. But it is riddled with balancing issues and loses touch on what makes Souls-likes fun in the name of difficulty.
Overall a great game, paying tribute to Metroidvanias as well as Soulslikes. It fit what I want from such games. The beginning was a little rough, but after learning the combat system, it became very enjoyable. One particular bossfight felt a little underdeveloped, but otherwise the boss encounters were quite enjoyable. I liked the story very much, again it is supposed to remind us of Dark Souls style of narration, but the themes touched upon here were even more interesting for me than the original's. Gorgeous animation, art and soundtrack (it's not very grand, quite simple, to be honest, but it's mournful main theme fits the game's art direction perfectly). All in all this was an amazing surprise and I'm glad I decided to try it. I'll be following the devs from now on. Thank you for this game.
Ähnlich dem Soulslike Blasphemous. Kommt aber nicht ganz dran. Der Style ist ein wenig "schlechter" meiner Meinung nach. Auch das Kampf- und Erkundungssystem ist nicht so ausgeklügelt wie im "original". Aber dennoch ein nettes Spiel. Wie so häufig. Immer wieder gerne im Gamepass gezockt :).
only worth 15 dollar
- 7-8 hours long.
-fluid, good lvl design and boss fights.
-very buggy, little type of enemies, rebitive and bad ending.
-didnt find game hard only 1st 3 bosses was challenging but others 1st try i killed them.
Summary Push the limits of your combat skills, and master new abilities to progress through an unforgiving nonlinear 2D world. Face off against the relentless darkness that seeks to destroy you. In Moonscars, every death is a lesson learnt—and as you overcome each challenge, new truths will be revealed.