ANNO: Mutationem is an exciting and welcome addition to the world of cyberpunk gaming. The amount it presents within the short timeframe is astonishing. There's always something to keep you attentive, whether it be the gorgeous pixel art, the enjoyable boss fights, or the deep narrative. Yet, ANNO does well to not overstay its welcome and instead presents a beautiful experience that engulfs you into a different reality.
Excellent, punchy side-scrolling combat against diverse and interesting enemies is almost enough by itself to make Anno: Mutationem an easy recommendation. When you add in the neon urban sprawl of Skopp City, bursting with flavor and character around every corner, it gets even easier. An unwieldy plot and less than amazing script show that if the project was missing one thing, it was probably an editor. But none of that stopped me from thoroughly enjoying all the things it did well.
Absolute masterpiece. Fr9m the music to the flowing game mechanics. Utterly nails the cyberpunk genre. The art style handles 80's neon perfectly and sits well in a post bladerunner world. It even questions Sci fi in the right way in a world where biological and mechanical is a given and brings its own ethics, morality and questions.
An absolute joy from start to finish. Hope we get more from this talented dev.
YEAR: Mutationem is an extremely fascinating project, divided between the freedom of its open map structure and the direct simplicity of its 2D action sections.
With its impeccable artistic direction, ANNO: Mutationem houses an animated universe that is very pleasant to browse for its superb pixel-art in 2.5D and its bluffing depth. Too bad the storyline it houses, though prominent in experience, is so disjointed and hard to follow. The experience makes up for it with a good RPG dimension and its correct combat sequences if not fully sensational.
As it stands, this is a tough one to recommend as long as the bugs persist, but it may be worth checking out after a patch or two to resolve the more blatant issues.
ANNO: Mutationem had a lot of promise, but ended up spread far too thin. Both the exploration and combat lack any sort of depth, the story is nonsensical, and the sprite work looks ugly in motion.
Un muy buen juego, es entretenido y te quedas inmerso en todo lo hay.
Te encariñas con los protagonistas, el sistema de combate es simple y entretenido, explorar te recompensa con saber lo que sucedió con ese mundo y obviamente con objetos
La verdad me entretuve todo el tiempo que lo juegue, disfrute su mundo, historia y personajes
Esse jogo te chama pelo seu visual, e eu tenho que assumir, o jogo é belíssmi, porém ele falha em alguns pontos que seu visual não segura.
Sua gameplay é legal, porém, o sistema de evolução de armas e habilidades não é bom, e upar os atributos não demonstra muita diferença.
A História bem superficial e é cheia de diálogos clichês que eu veria em um anime de 2015 pra trás.
No fim não consegui terminar o jogo, mas, aceito que ele é um jogo mediano com uma estética que vale a pena tentar.
The graphics are stylish. Story and settings are interesting. But the fighting mechanics are clunky and once you start fighting it really never ends til i get bored. Couldve been a really fun game but it should have rewarded users more along the way rather than making them grind non stop
This was a strange one; everything about this game feels off: the story, the controls, the gameplay. You can tell it's competent, but it almost feels like it comes from a lineage you didn't experience: as if there were an entire parallel universe of video games that you didn't play, and this was the current generation product of it. Unfortunately that doesn't make it interesting, it just makes it sort of unenjoyable.
It has a bewildering story that's poorly presented and impossible to care about, with a cyberpunk skin. Absolutely no world building. Nearly zero actual sense in its progression, with a lot of completely unexplained sci-fi word salad for color, I guess. The difficulty is wildly inconsistent; most battles you can cheese except when you can't, and then it's either a cakewalk or a completely unrewarding grind: nothing in between.
The shame of it all is that you can tell a lot of work went into this, although it feels like the polish to the engine went to all the wrong places. Clearly the designers wanted it to do things it couldn't, and despite there being a shocking number of systems in place, they still manage to cobble together experiences that feel ill-suited to what they've built.
The graphics are pretty unique though, that was a positive.
Summary ANNO: Mutationem is an action-adventure game with RPG elements set in a cyberpunk world, featuring a unique mix of pixelated 2D & 3D graphic style with a rich, dark and bizarre plot.