Blasphemous Image
Metascore
77

Generally favorable reviews - based on 17 Critics What's this?

User Score
8.0

Generally favorable reviews- based on 112 Ratings

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  • Summary: Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core, delivered through exploration of a huge universe comprised of non-linear levels.
Score distribution:
  1. Positive: 12 out of 17
  2. Negative: 0 out of 17
  1. Sep 9, 2019
    90
    Blasphemous might be derivative, but it's one of the best, if not the best Metroid-like I've played this year. Not only is it downright gorgeous, but the gameplay is uniformly excellent and hunting for its many secrets make it a puzzle well worth exploring.
  2. Sep 9, 2019
    85
    Blasphemous exudes quality throughout its entire playable and narrative proposal. A game taken care of to the smallest detail. A superb metroidvania.
  3. Sep 20, 2019
    85
    Blasphemous is a twisted take on religion and Metroidvanias, providing great combat, fantastic visuals and a world that’s soaked in both blood and well-written lore.
  4. Sep 19, 2019
    78
    All in all, I would have liked a bit more narrative narrative and a more level-focused skill design that would not let me search the needle in a haystack in the vast world alone.
  5. Sep 11, 2019
    75
    You will enjoy with the epic battles from Blasphemous and its amazing retro art style, but this metroidvania action game doesn't reach its best version because a simple combat system and an irregular level design.
  6. Oct 10, 2019
    73
    Besides the astonishing art design and the rich and imaginative dark-fantasy world, Blasphemous doesn't know how to mix perfectly the different genres it belongs to.
  7. Sep 12, 2019
    70
    Blasphemous may be a case of style over substance, but that style still carries it a long way. It's very clear that a lot of time and effort went into making this game look and sound as good as possible. If you're craving a well-produced Soulslike or Metroidvania and you don't mind slower combat and a one-note narrative, then Blasphemous will give you an intense fix.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 27 out of 38
  2. Negative: 6 out of 38
  1. Sep 14, 2019
    10
    From the starting screen with it's beautiful animation, to the punishing, yet exciting gameplay, this is for those who aren't afraid of aFrom the starting screen with it's beautiful animation, to the punishing, yet exciting gameplay, this is for those who aren't afraid of a challenge. I bought this game knowing about it for a couple of months and I was not disappointed. The art direction and soundtrack are fantastic. Enemy designs are beautiful as well as the bosses. Having come from the Demon's Soul series and my playthroughs of OG Castlevania, I have had a blast becoming frustrated with the levels and how to go about them without taking much health or falling into a spike pit. There are plenty of side-quests to keep you exploring things you may have missed. Even with all of the frustration and deaths, you always feel rewarded when making it past an obstacle or enemy that had bested you. For those who are new to this type of game, a controller may be more comforting. I have been using keyboard controls and they are a bit rough at first, but don't give up just because you can't make it past an area. Keep trying and take your time. The lore, story quests, soundtrack and ambience are worth the frustration. 10/10 Expand
  2. Sep 26, 2019
    10
    Blasphemous is a good game. But not recommended for those who are new in GAMING, also for those who doesn't like PIXEL related games.
  3. Sep 12, 2019
    10
    - good atmosphere
    - engaging story ( inspired from inquisition era)
    - interesting characters - good art and design - top notch music -
    - good atmosphere
    - engaging story ( inspired from inquisition era)
    - interesting characters
    - good art and design
    - top notch music
    - souls and castlevania inspirations done right
    - tight level design (interconnected areas)
    - challenging combat
    - coherent ennemy and boss design

    Hats off, game of the year material.
    Expand
  4. Sep 15, 2019
    9
    A gorgeous pixelart Castlevania like game that also borrowed a bit from Dark Souls.
    The controls are not as perfect as a game like DeadCells
    A gorgeous pixelart Castlevania like game that also borrowed a bit from Dark Souls.
    The controls are not as perfect as a game like DeadCells for example, which can make this already brutal game frustrating at times.
    I still absolutely adore this game.
    Expand
  5. Sep 23, 2019
    8
    The setting is amazing. Clearly rushed, a lot of bugs. (So wait to buy it, maybe till it gets a discount, 25 bucks it's a lot for its currentThe setting is amazing. Clearly rushed, a lot of bugs. (So wait to buy it, maybe till it gets a discount, 25 bucks it's a lot for its current status). The music is amazing, the characters are varied and cool, the art it's really beautiful. Recommend. With a wait for bug fixing. Expand
  6. Oct 19, 2019
    7
    First trailer I saw for this, I really, REALLY wanted to love this game.

    But...it's okay. Not bad, not great. Easy stuff first. Graphics
    First trailer I saw for this, I really, REALLY wanted to love this game.

    But...it's okay. Not bad, not great.

    Easy stuff first. Graphics are good. It's pixel art, yet very detailed. Art style is GREAT. The macabre, gothic, and gory setting is really cool. Nice to immerse yourself in and explore. Music is okay. Nothing noteworthy, nothing bad.

    Now the gameplay. This is why it's so hard to recommend.

    Metroidvania's usually give you a plethora of weapons and abilities to play with. In Blasphemous, you get the one sword you start with. Already a bad start. You get other abilities, but they are heavily gated because of high cost, meaning you get to play with a new skill just once in a blue moon. To make things worse, the abilities don't really add much further depth to the gameplay. To make things even worse, the combat abilities are highly situational; you're just better of playing it safe by using the standard 3-hit combo. They added a parry, though, which is nice and satisfying.

    The biggest issue with Blasphemous is that it simply doesn't have that same steady and satisfying progression Metroidvanias tend to have. In Castlevania, and the recent hit Bloodstained, you're always being rewarded for pushing onward, without making you OP. You're always unlocking abilities that let you access areas that were previously inaccessible to you. You're constantly unlocking new armor and weapons to try, and then to possibly keep, if you like. In Blasphemous, your character feels EXTREMELY static. No new armor. No new weapons. You'll kill enemy after enemy, boss after boss, and you won't feel like you've achieved anything. You wont' feel like you've gotten stronger at all despite toughing it out for so long. Maybe it's an artistic decision - it's a dark game, so apply a dark and heavy feeling by keeping your player character weak? There are beads to give you buffs, but unfortunately they are as insignificant as it sounds. They add very minor buffs to you that you really won't feel. Sounds good on paper, awful in practice. Additionally, they add instant game overs from pitfalls and spikes. Not cool. It feels really bad to fall into a pit and die despite having worked so hard to preserve your life and healing items. Even the old school Symphony of the Night didn't do this. In SotN, you take heavy damage instead so that you don't have to repeat from the last checkpoint. Bad decision to add instant game overs.

    Tying in to progression, Blasphemous imitates Dark Souls' grim and vague storytelling. Vague storytelling is fine if done right. However, in Blasphemous they take it too far. Item descriptions often barrage you with terms and characters you're not familiar with. The NPCs in the world often do the same, referencing weird terms and characters...and you're just expected to nod along. It's weird. Not good storytelling. Perhaps it's a metaphor for religion as a whole, such that you are not meant to understand - you are simply meant to not think, but to only accept and obey? I don't know. On paper sounds promising, but in practice it's just bad storytelling.

    Blasphemous suffers from being made by a small team, I think. I'm tempted to give this a 6, but I'm giving it a 7, because small teams are awesome and they deserve love for this amazing world and concept they built. They've got something really promising here. I hope this game makes enough money to warrant B2; and hopefully then, they'll expand operations so that they can accommodate all the things that make Metroidvanias great.
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  7. Sep 29, 2019
    0
    Great concept, horrendous execution.Sucks more dick than Pamela Anderson. Weak!

See all 38 User Reviews