Bloodstained: Ritual of the Night Image
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83

Generally favorable reviews - based on 26 Critic Reviews What's this?

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8.4

Generally favorable reviews- based on 334 Ratings

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  • Summary: You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.

    * Exploration: Bloodstained's story unfolds as you explore
    You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.

    * Exploration: Bloodstained's story unfolds as you explore Gebel's hellish castle; a sprawling structure that features a variety of locations. As you explore the massive castle you'll find warp gates that will allow you to travel quickly without having to backtrack too much.
    * RPG Elements: It's not an Igavania without leveling, and Bloodstained will be no exception. In addition to the classic elements everyones come to expect, enemies in Bloodstained will drop a wide variety of items, materials, and magi-crystals necessary to create the items that will get you safely through Gebels castle.
    * Crafting: As you explore, fight enemies, and complete quests you will gain experience and become more powerful, acquiring a variety of weapons along the way. Enemies will also drop materials you can use to craft new weapons and abilities using Miriam's training in alchemy.
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Bloodstained: Ritual Of The Night - Release Date Trailer
Score distribution:
  1. Positive: 24 out of 26
  2. Negative: 0 out of 26
  1. Jun 25, 2019
    100
    Bloodstained: Ritual of the Night is as close to perfect as fans of metroidvania games could hope for. Exploration is absolutely a blast; the enemies are as enjoyable to kill as they are creative, and aspects such as backtracking and grinding are actually fun. Plus, plenty of other game modes await after the final boss is slain, such as Boss Rush. Bloodstained: Ritual of the Night has enough to keep gamers hooked for nights on end, and it’s only going to get bigger as time goes on.
  2. Jul 11, 2019
    90
    Bloodstained: Ritual of the Night is the best love letter to Castlevania addicted. Created by the programmer, director and producer from titles like Simon’s Quest, Vampire’s Kiss and Symphony of the Night, Koji Igarashi, the game finally arrives to home consoles and PC after a successful crowdfunding campaign, but also a troubled development. Thankfully, the wait was definitely worth and we finally have a huge game, with deep combat and craft systems and loads of game modes. This is without any doubts one of the best Metroidvania of the year and a great Castlevania spiritual successor.
  3. Jun 23, 2019
    89
    Bloodstained: Ritual of the Night is the Castlevania that fans deserve.
  4. Jun 21, 2019
    80
    Bloodstained has some mighty big shoes to fill but does so admirably. It delivers a classic, yet satisfying experience that fans have been wanting for years.
  5. Oct 1, 2019
    80
    Anyone who never liked the Metroidvania entries in the Castlevania series is extremely unlikely to be enthralled by Bloodstained. Koji Igarashi made no intimations of reinventing the wheel in Ritual of the Night, and the game is recognizably from the creator of Symphony of the Night. Playing this game nevertheless reminded me of how much fun a quality Metroidvania can be, and Konami is certainly in no mood to use its own intellectual property for anything other than Pachinko machines lately – plus if it had, something like paying money for additional save slots might have been introduced. Kickstarter-funded games have a decidedly mixed record, but Bloodstained: Ritual of the Night is fortunately one of the success stories.
  6. Jun 25, 2019
    80
    If you are looking for a game that captures pretty much everything that was great about Castlevania: Symphony of the Night, look no further: Bloodstained is the real deal, with a vast castle to explore, tight action, tons of upgrades and plenty of loot. That being said, the game is not perfect and some might argue that it sticks a little bit too close to its roots. That didn't stop me from enjoying the hell out of it though - after all, the game is exactly what the Kickstarter campaign promised.
  7. Jun 23, 2019
    65
    Bloodstained: Ritual of the Night is not a bad game but it is disappointing, a metroidvania all too anchored in the past that doesn't really add anything new to the genre that Koji Igarashi himself contributed. Beyond the bland execution and the continuous plagiarism of Symphony of the Night and Aria of Sorrow, Bloodstained is plagued by too many problems, especially in terms of combat and the hitbox system, preventing an enjoyable gaming experience. It hurts to say this, but there are too many better alternatives to Bloodstained on the market. We expected a lot more than this from Igarashi-san.

See all 29 Critic Reviews

Score distribution:
  1. Positive: 73 out of 89
  2. Negative: 6 out of 89
  1. Jun 18, 2019
    10
    This is like the OoE sequel we never got, it feels like they took what made the previous games great and made it even better, i couldn't ask for more
  2. Jun 21, 2019
    10
    A spiritual successor to my favorite game in my favorite genre, it goes without saying I had incredibly high hopes for this game. It crushedA spiritual successor to my favorite game in my favorite genre, it goes without saying I had incredibly high hopes for this game. It crushed them. Believe the hype. Expand
  3. Jun 18, 2019
    10
    It's everything a Metroidvania fan would want, the amount of content and care put into this is astonishing, the music is on par with the bestIt's everything a Metroidvania fan would want, the amount of content and care put into this is astonishing, the music is on par with the best titles in the genre, and the visuals are stunning. Expand
  4. Oct 12, 2019
    9
    Bloodstained is a breath of fresh air from modern AAA titles. I wasn't sure what to expect when I began playing since I've never played anBloodstained is a breath of fresh air from modern AAA titles. I wasn't sure what to expect when I began playing since I've never played an Igavania game before; I expected it to be some sort of JRPG. Clearly, I was wrong. After what I experienced, I'm officially an Igavania fan now.

    This game feels like a 2.5D version of NieR: Automata. You know, like those side view scenes in the game. Really, it does. For people like me who have never played an Igavania game before, this is the closest comparison I can make to a modern game. If you've played Automata, you'll have an idea for how this game plays out.

    It's hard to describe my experience playing this game. There's just something really special about it. The compelling exploration, the deep story, the extra bosses, the stuff available for you to collect, etc. The most mysterious feeling is when you're starting to near the end of the game, and there's a part of you that just doesn't want the journey to end so it keeps finding reasons to stay involved.

    I can't rate this game less than a 9 because of the effort and passion put into it and its ability to keep me hooked. The map is absolutely exquisite and detailed too. Personally, I would give this game a 9.5 if I could, because it's not absolutely perfect, but it's damn near perfect. It just has some minor balancing issues which are largely negligible.

    Again, the issue with Bloodstained is balancing. You can play the game in a simple manner, and this is probably recommended. There's a lot you can ignore like combat moves and non-restorative items and so on. There's also a lot you can abuse to cheese the game. This kept the game from being too complex, and I would've preferred a bit more micromanaging to be necessary. The game started off difficult in the beginning (just like Automata), but once I got past the first boss, the rest of the game wasn't that difficult.
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  5. Jun 20, 2019
    9
    I’m not a Kickstarter backer (my money went to Shenmue 3), nor have I always been a Koji Igarashi (IGA) fan: I often accused him of being lazyI’m not a Kickstarter backer (my money went to Shenmue 3), nor have I always been a Koji Igarashi (IGA) fan: I often accused him of being lazy and repurposing assets from his past games to make “new” ones. I now know that was a lot more due to Konami not having faith in the series in the first place; you hear a lot of war stories now about how bad it was to be a creator for them (F—- Konami!). Yeah, I didn’t back the game, but ironically I’m a huge fan of Castlevania (was there for the original NES game), and Symphony of the Night is one of my all time favorite games: its gorgeous, rich art direction; its sublime soundtrack; intriguing lore; memorable main cast and enemies (with a lot of personality), and most importantly its wild replay value due to the intricate, engaging RPG systems... It was a 2-D Platform/Action dream come true, birthed from the stride of the Playstation, 32-bit era. The amount of talent and luck it takes to concoct such a masterpiece meant it was a rare gem indeed. And IGA and his team would spend the next decade trying to recapture that lightning, but Konami never really gave them a chance. Under budget and furloughed, almost purely, to Nintendo’s handhelds, the series was doomed to stagnate because it didn’t have the ear of its owner or the tech to really let the idea shine (Konami cared much more about its blockbuster baby, Metal Gear). That’s not to say we didn’t get some fantastic Castlevania afterwards. Though not an IGA game, Circle of the Moon mostly successfully mashed the classic style Castlevania combat with the open castle of SotN (running was annoying); Aria and Dawn of Sorrow both injected the addictive souls-stealing system and equipment swapping, and Order of Ecclesia and Portrait of Ruin brought with them the Bethesda-like approach to frequent-use progression. But with every new IGA release we were seeing a weardown of the same base formula and much of the same recycled art, animations and background elements. As great as Order of Ecclesia was, the series felt like it could no longer surprise us. Konami must have felt the same too (whose fault is that), because they essentially fired IGA and his team and handed the series overseas. Despite that Lords of Shadow is an absolute classic in its own right (due to the incredible talent at Mercury Steam), it begs the question of what a fully staffed and budgeted, 3D, console IGA-vania could have been. Then the sequel to LoS flopped and, all of a sudden, Konami killed off the series. 20+ games over just as many years and not an ounce of appreciation for the passionate fanbase that made that possible, then five years of complete, ignorant silence. Castlevania has inspired so much in the industry. How could they let the series die so unceremoniously?

    I preface with all that back history because I want to underline not just the incredible hard worker that IGA (and his team) is, but the incredible person he is. Despite all the counter crap his former employer threw his way to make his job harder, he persevered to bring us his vision anyway. You can tell in how he dresses up for the Bloodstained trailers: the man is a true fan of Castlevania. So to have a spiritual followup to Symphony planned at his newfound company... we knew it was in the right hands, finally detached from the oppressive Konami. Yes it’s had some rough development, but we finally get to see what an IGA-vania would be unleashed on modern hardware.

    Bloodstained is a complete love letter to the series that indirectly spawned it and to its longtime, hungry fans. From the beautifully detailed castle corridors; to the pumping melodies that serenade each new, distinct area; to the same soul-stealing-swapping-experimenting RPG-element gameplay... Castlevania is back in a big way, even if it never gets to actually call itself that. Though gone is the vampire lore, you still have blood filled fountains; though missing is the legendary Belmont clan, a new cast of stalwart survivors has gone to war with the evil Alchemist Guild that threatens the land. The dramatic pieces are all in place to set up a grand new story to tell, hopefully over several new games.

    As amazing as it is to see this series revived off-brand, it does bare some of its development problems through its bugs (drop items unreachable, nothing major) and its lack of distinct personality. The music (composed by the legendary Michiru Yamane) though lovely, literally sounds like B-sides leftover from Portrait — it’s a little too familiar but it’s definitely Castlevania. However, I haven’t heard a standout track yet, the likes of “Dracula’s Castle” or “Forest of Jigramunt”. Only passable cutscene animation.

    The gameplay remains as addictive as ever and there’s a wide berth for experimentation with the almost overwhelming variety of subweapons. But you’ll have plenty of time because the castle is huge. Superb voice acting and UX design
    Expand
  6. Aug 11, 2020
    8
    Buen juego, buenas mecánicas, banda sonora, variedad de armas... me mantuvo segregando dopamina por unas 25 hrs... ahh y una historia regularBuen juego, buenas mecánicas, banda sonora, variedad de armas... me mantuvo segregando dopamina por unas 25 hrs... ahh y una historia regular (aunque nada del otro mundo) Expand
  7. Jun 19, 2019
    0
    Бледная и карявая пародия на Symphony of the Night. Ни стиля, ни вкуса, ни графики, ни музыки, ни сюжета не завезли - всё на низком уровнеБледная и карявая пародия на Symphony of the Night. Ни стиля, ни вкуса, ни графики, ни музыки, ни сюжета не завезли - всё на низком уровне качества. Expand

See all 89 User Reviews

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