- Summary: Death's Gambit is a challenging Action-RPG through which you explore an alien medieval planet filled with beasts, knights, and horrors. As an agent of Death, bound to his service, banish your fears and endure the struggle that lies at the heart of Leydia.
Sep 23, 2018Death's Gambit is only a souls-like? At first glance the answer is definitely yes but it is also a lot more. White Rabbit manage to create a great but nevertheless fragile game which despite the flaws and the lapse of taste in some situations deserves your attention.
Aug 27, 2018I like a lot of what Death’s Gambit has to offer, but controlling it is vexatious. The game does a decent job establishing a small, captivating story wrapped in a melancholically exquisite world. I wish Death’s Gambit found more of its own voice, since it truly does shine in the moments it tries something new and refreshing. Although it doesn’t necessarily take the concept of adapting the 2D Souls formula to the next level, Death’s Gambit is another solid shot at it.
CD-ActionJan 9, 2019There are moments when Death’s Gambit is a really good game that intelligently copies Souls and the likes, but to truly enjoy it you need to accept it as a collage of inspirations which doesn’t allow original ideas to shine. [11/2018, p.74]
Aug 22, 2018The freedom, and the constant sense that I’d be surprised when I turned the next corner, somewhat smoothed over the frustrations of Death’s Gambit, but it’d be a stretch to say I enjoyed it as a whole. Figuring out the best strategy for each boss fight is satisfying, but actually beating them isn’t fun enough to justify the pain of battling the stingy stamina system. Throwing myself at the same boss 29 times in a row just wasn’t quite worth the hassle.
Aug 14, 2018Such a surprising title. I Iove the game and the genre. I bought this randomly and have to say it was money well spent. Fun and verySuch a surprising title. I Iove the game and the genre. I bought this randomly and have to say it was money well spent. Fun and very challenging game. I recently saw a review about the game being to hard. All I have to say is "Git Gud"… Expand
Aug 16, 2018This game is fascinating and delightfully punishing. From the variety of weapon types, enemies, and unique bosses to the beautiful pixel-styleThis game is fascinating and delightfully punishing. From the variety of weapon types, enemies, and unique bosses to the beautiful pixel-style art and great music, this is a phenomenal and challenging (but rewarding) game.
-Rewarding 2D platforming and combat with a mix of abilities depending on weapon types.
-Dark Souls/Bloodborne style upgrade system with seemingly little for each character level investment but huge improvement over course of several level increases.
-Deep Boss and world design, with unique bosses and enemies.
-Amazing MetroidVania-style backtracking to discover more hidden areas and harder enemies.
-Interesting and delightful NPCs with a centralized sanctuary
-Hard to tell from lack of audio and tactile (controller vibration) cues when character is hit; must rely on visual cues only.
-Control mapping is difficult to get used to but makes sense once you do.
-Lack of PC voice acting despite non-customized PC.… Expand
Aug 14, 2018No Surprise another negative review from LifeHistory who is once again wrong. The reviewer even gave Nioh an unwarranted low review. Let meNo Surprise another negative review from LifeHistory who is once again wrong. The reviewer even gave Nioh an unwarranted low review. Let me just say this game is great and one of the best games I have played this year. Seems like Lifehistory only enjoyed the souls series games because they had other people come into the game and beat the bosses for them.… Expand
Dec 11, 2020Beautiful and deep pixel art in most places. Only sometimes there are excessively bland and flat moments(like a very wide staircase at theBeautiful and deep pixel art in most places. Only sometimes there are excessively bland and flat moments(like a very wide staircase at the very beginning, which looks like a stack of recumbent sleepers), so every pixel-fan will be pleased. Very nice simple music in different locations and in boss battles. The bosses themselves are varied. At least half of them are somewhat easily defeated by standard methods, without gimmicks(just beat him to death with one button), but each of them is unique in their style, in their history and location view. The only thing I didn't like was that instead of adding just new strong bosses for some challenge, the authors made it so that you can just go through the same bosses again, only on heroic difficulty with a minimum difference from the usual version, plus more HP bar. This "thickening" may be challenging... but not at all interesting.
There are many interesting gameplay ideas, some of which are borrowed from the "Dark Souls". In this regard, the game lived up to its expectations and claims that "Gambit" was inspired by "Souls". Anyway, in my opinion.
It's a pity that the game's plot is too simple. No, it is interesting and interesting to read books about bosses that give a bonus to damage against them, but in general, the plot is at the level of a very simple fantasy action movie with a rating of no more than 7 out of 10. For example, I knew how the game would end immediately after the very first words of the main antagonist about what the protagonist will face at the end. So the "staging" is very weak.
The game actually has very few minuses, but each of them leaves a huge mark on this game:
1) Combat mechanics. Idiotic strike animation trigger: on fast strikes it is just periodically painful in the most unfortunate moments, but the best strikes with a long "cast" always totally make you to feel this pain in your "fifth point". For example, a warrior on a long sword has an expensive strong strike, learned from a knight boss, and it's "casts" long enough to receive from everyone in your face, since it is not long enough to start a strike from afar from enemies. Mercilessly enrages that half of the strikes of all enemies can go in any direction: for example, the enemy "casts" a strong attack with a sword in one direction, you roll to another side, and BOOM! he suddenly makes his attack in your direction. WTF? What is this nonsense?! This thing breaks half of the game principle of rolling/dodging in platformer games. It also pisses me off that some enemies can simply overwhelm you with "+100 hits per second". I exaggerate, of course, a little... but for example golden guardian, or whatever he is, as a fan waving in all directions with his spear-sword. so that you just sit and think about how you want to do the same with the one, who invented that stupidity in the game.
2) Platforming. For example, you see in front of you a wooden balk with metal plugs on the sides. It is logical, right? After all, you need to somehow close the wooden ends, and it's simply looks good. People do this in real life as well, and accordingly, jumping on that plugs, you have to get on the platform... But NO! ...these plugs refer to the background, not to the bulk. What the f *** ing? And so there are very, very many places where a character, corny, falls/does not reach/slides off, where no other game of this genre would allow itself such a wild game design fail.
3) Personally mine: After ending a lot of games of this type, I can say with a pure heart... how the f***ng I am tired about these f***ng "new game +". Why the hell should I go through the same thing 100 times to see the same enemies only in new places, or to discover something new(it's not in that game)? When did this even become normal for games? Do you have a lack of imagination to come up with new locations, quests and adequately extend the game, albeit releasing a little later? Need a bigger challenge? ...well, there are repeated battles with bosses over there, and although I did not really like it, as I already wrote at the beginning, this is already something, and it will be interesting for "it's audience". You are going through some strict moments, but not through the whole f***ng game.
Despite of all my criticism, the game left much more positive impressions. This game was made with love, I can feel it honestly. And it's not expensive, especially if you take it at a discount period. So yes, I advise you to give it a chance, perhaps you will be less critical of those places that pissed me off and disappointed.… Expand
Aug 20, 2018Let me start by saying the game is fantastic and I doubt it at first. This is what Castlevaina+Souls would look like and it done it in a veryLet me start by saying the game is fantastic and I doubt it at first. This is what Castlevaina+Souls would look like and it done it in a very good balanced way. Looking forward for a sequel or a game like it from those great DEVS.
For being a 2D platform that's trying to be old style yet bring new modern way of Gameplay I found only Good thing about this game.
-Good Level design.
-Really enjoyable good bosses that are unique from each other.
-A replayable game that can be finished with many different skills and class.
-Graphics are pixeled but still pulls you to its atmosphere..
My only complaint that every indie game is pixeled these days. Don't give me the nostalgic crap! Give me a proper graphics from now on or at least graphics like Bloodstained Ritual of the Night.
Now some people found the difficulty is too much and some said it was piece of cake. It is different from person to person and you need to find out for your self. I myself think the difficulty is a bit hard yet really good and balanced in an enjoyable way. You will die a lot until you find a way to defeat a boss.
There have also been bad performance complains. I myself did not have any problems the game ran fluidly on my i7 950 with R9 290.
There also been people saying there is no variety in Armour and weapons and they all look the same. I don't find that bad in anyway because it does not matter if a weapon or armour would look different in you inventory YOU will still NOT see a difference when you Equip them because of the graphics this game uses. The developers knows that and therefore they did not even bother making different typ of Armours when you wont notice a thing at all..… Expand
Feb 4, 2020This review contains spoilers, click expand to view. Relativamente incompleto, o que se vê nos trailers, "nem se sente o cheiro durante o game". Porém é um jogo divertido e com uma história boa! O sistema de classes é simples porém eficiente!… Expand
Dec 2, 2020Картонная боевка, сама по себе игра очень скучна, не зацепила.
Игра так же не русифицирована.Картонная боевка, сама по себе игра очень скучна, не зацепила.
Игра так же не русифицирована.