Gravity Circuit is a great side-scroller that brings back enough nostalgia with the right amount of authenticity, capturing our hearts and taking us back to the good old times.
Again we turn to the indie game devs in order to get a game that is this polished and satisfying to control. Gravity Circuit is really guilty of false advertising: It's way flashier and way more satisfying than what the store page description is telling you. Truly one of the best games of 2023.
So, where to begin. The game has good story, good art style, it has incredibly responsive and smooth controls. Jumping around, swinging with your grappling hook and jump from wall to wall doesn't feel clunky or slow. The game allows you to build up momentum and mantain it if you're skilled. The combat is mainly melee-focused, but it offers many special abilities, as well as allowing you to use the grappling hook as a secondary weapon, either for simple ranged damage or to pick up and throw items and stunned enemies at other enemies. Each area has its own gimmicks and traps, and the game allows you to get used to them gradually. The difficulty curve is balanced and each level is a good first level to be played, although, even if it's personal, some levels are slightly easier than some others. The game rewards exploration, allowing you to buy booster chips if you rescue civilians and you can even find health and energy upgrades. The music is spectacular. Every level has its own recognizable theme and every track is an absolute banger. This is what Mighty No. 9 should've been!
Impresionante video juego estilo megaman: mecanicas realmente rápidas y freneticas en vez de un enfoque en poder de fuego aquí son golpes en su mayoría. Una cantidad de habilidades y chips para equipar en tu protagonista que te da una cantidad de formas de pasarte las situaciones. Lo que me pareció más notable son los diseños de niveles, lleno de secretos y bastante largos ( a diferencia de los video juegos de mega man). Da ganas de terminarlo en sus dificultades más altas pues es un verdadero desafio.
increíble que la prensa no le de la suficiente atención aquí queda de manifiesto que los periodistas comenzaron a jugar en los 2000 y no tienen idea de juegos estilo retro. Recomiendo este juego 100%
Gravity Circuit redefines the 2D platforming action genre with attention put on melee action systems that benefit all other aspects of the experience. Your skills are constantly being pushed to the test, but you aren’t allowed to get too comfortable as new abilities are unlocked with ever-changing level gimmicks keeping you on your toes. One look at this game in action, and it’s no surprise that it’s a must-play release of 2023.
Gravity Circuit contains the best parts of the SNES-era of 2D action platforming without the artificial difficulty spikes and frustrations. Its combat is fluid, easy to pick up, and exciting to master. Its pacing ramps up with the player. Its music is a nostalgia bomb of high-energy and synthetic charm. Yes, it’s a short play, but it contains enough content to satisfy most players and get them hooked into using Kai’s hookshot over, over, and over again. If this doesn’t sound like a love letter to retro platforming, I don’t know what will.
Short but packing a hell of a wallop, Gravity Circuit delivers on most of what fans of Mega Man X and Zero would want out of a fast, challenging 2D platformer.
Outstanding game, possibly the best indie game I've ever played. The controls are largely fantastic, and the fast movement makes the game a visceral rush to play. The level design is strong. The presentation is refined, with some really lovely sprite work - despite the game largely adhering to limited color schemes for individual sprites, it's so high quality it leans towards feeling like a 16-bit styled game rather than an 8-bit one. The soundtrack is phenomenal, with a varied lineup of electronic songs (some calm, some very fast-paced). The story is strong as well, with numerous endgame twists that are executed well. While there are some minor gripes I have with elements of the controls and level design, and the game could've used a training room of some kind for experimenting with the new abilities you obtain, they aren't enough to stop me from giving this game a 10/10. There are few things more satisfying in any game than taking advantage of the hookshot grab to throw defeated enemies at others. Genuine shame the game hasn't received more attention, because it could be a genuine contender for Indie Game of the Year. It might even end up being my game of the year overall!
Theres a lotta good to be had. The character customization and movement is fire. It feels good to control until the parts that require the grapple. Bosses are reeeeealllly weak. The whole thing where they become invincible when you deal too much damage to them is super lame. The 3 final bosses are also not fun to fight at all. Its really where the boss invinciblility mechanic ruins the experience. The writing is idiotic and predictable. An action game does not nesccesarily need a story, but its hard to ever be really attached to the bland characters. The character designa are very cool tho. The music is SUPER mid. Overall, its fun to play, save for the bosses and the grappling hook and the destructible hazard blocks that respawn.
only worth 15 dollar
=======
- 5 - 7 hour long.
-will be very repetitive level design who played megaman series, not tight control, very bad hook control for platforming, useless bosses abilities (only useful shield and health), disappointment boring enemies and annoying final boss.
-best part some good bosses, booster chips mechanic and at last not one hit death from spike, crushed and falls.
-go buy it now for who want to try 1st time 2d megaman style game.
I would have given this game a strong 8 had it eliminated the incredibly poorly implemented grappling hook platforming sections. It felt deeply frustrating and terrible to use the grappling hook even when I got it right. On top of it just never feeling good the hook often shoots out at the wrong direction adding to the frustration. I just don’t understand the failure to edit out something that doesn’t feel fun and work properly.
Damage on contact with enemies is an outdated mechanic that shouldn’t be in any modern game.
I’ll give the game another try once they allow you to remove that, either via difficulty settings or some other way.
Absolutely not fun at it’s current state.
SummaryIn a post-apocalyptic world populated by sentient robots, its inhabitants are once more threatened by an old foe. Virus Army, after having been defeated decades ago in the past, has re-emerged from the shadows. Their goal? Complete world domination. Severely weakened Guardian Corps are left with no other choice but to call upon a hero of...