Potionomics combines genres to produce a deck-building game that never get old. It sometimes feels overwhelming, but the end product is satisfying enough to keep you hooked.
Potionomics executed every idea it had to perfection. The moment to moment gameplay in making high quality potions versus bartering their value up is addictively good. The character interactions and overall writing is high quality, makes you feel like you are talking to complete and fun people, all while backed by a progressive underpinning which I cannot get enough of. The visuals are the absolute best use of cg-animation I have ever and may ever see with characters being unbelievably expressive in what is a clear labour of love. With the music having entered some of my playlists for reading and relaxing in my down time. I fully recommend this title to people who are even ambivilant towards the genres present in this title.
Very positively surprising game. The graphics are not the best (but it’s a personal preference) and plot is okay with some interesting twists. I give it a 10/10 purely for gameplay. This is a perfect combination of a simplified Potion Craft + Slay the Spire, that adds new mechanics every couple of days, but does not overwhelm you with them. Additional plus for friendship mechanism that teaches you new selling methods based on chosen friends, this is just brilliant. I wanted to try it out due to liking both Potion Craft and Slay the Spire, and I am over 20 hours in the game and see no signs of stopping soon.
Potionomics will blow you away with its intertwined mechanics, wonderfully made features, thoughtful gameplay and charming characters. There are certain weaknesses and a regretful lack of freeplay mode, but the time spent in the game is well worth it.
This game is fun. Honestly? I think I had too much fun and that meant I wasn't paying attention to all the little things that built up and kept drowning me. But if you're careful, pay attention, and keep up with the game's demands, it's well worth it. The characters are amazing, the plot is fun, and the gameplay is addictive. It's a little tough if you're not good at multitasking, but if you're a fan of the shopkeeper genre, this is one you can't miss.
Despite the unwanted pressure of its competition structure and potion-making getting a little bogged down toward the middle, I still kept finding myself playing at 3 a.m. after sitting down for “a quick session,” and I already want to do it again...I spent the first few hours of Potionomics falling more and more in love with the experience. Even once the new-game shine wore off, I never stopped being charmed by the meticulous care Voracious Games clearly put into every detail of Potionomics. That elevates an already great experience into one of the best games of the year, and one of my favorite management sims ever.
At the outset, I was raving about Potionomics. I had modest expectations going into this title, given its cartoony aesthetic and cliché plot, but I love fantasy-based shopkeep games like Recettear, so I gave it a go. Again, I could not believe just how complex and deep the varied systems flowed together. Building a deck based on relationships I made was always exciting, just as seeing the interest increase with each sale was. Unfortunately, the bag of tricks emptied halfway through this fifty-hour investment, leaving me eager to exit the whole affair.
Running a struggling potion shop, sourcing ingredients, haggling with customers and fending off the bank is all charming and stressful work in equal measure.
It's quite cute and charming, with absolutely gorgeous animations with fun and quirky characters, but the "gameplay" is extremely lacking. The gameplay is basically just clicking through menus and playing a very basic card building mini game. It was enjoyable for a couple hours but got stale and repetitive really quickly. It's a shame because I really wanted to enjoy it, but there just isn't enough here to keep you engaged.
It was amusing for the first 2 hours then it becomes boring because you basically do the same thing 6 times with additional unpleasant factors that limit your choices.
While the graphics and style of this game are simply gorgeous, I have to rate my experience negatively with this game. I will never understand why game developers are so obsessed with putting arbitrary time pressure mechanics in these kind of games. Even Koei Tecmo realized with their Atelier game series that by removing this limitation, you open up your game series to a whole new audience: people that just want to chill and enjoy the gameplay loop.
You can market this game to a hardcore audience AND offer alternatives to the time limit. I.e. put in different difficulty levels that alter the time limit and/or potion level requirements during the boss battles, give the player a choice to simply disable the time limit altogether or work it in your story by giving extended time limits after a failure, etc.
By not offering any of these options to the players, the devs are knowingly setting them up to invest their time in multiple failed runs, restarting the same gameplay loop over and over again, or pushing them to using a guide, to get a heads-up on how to min-max their time before the boss battles.
There is no denying there's a lot of potential in this title. But as it stands now, unless you're committed to brute forcing yourself through this RNG-infested, time gating, mess ****, the only draw you'll find here are the pretty pictures and animations.
SummaryYou’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.