Spelunky 2 Image
Metascore
91

Universal acclaim - based on 16 Critic Reviews What's this?

User Score
6.7

Mixed or average reviews- based on 130 Ratings

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  • Summary: Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.

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Spelunky 2 - Gameplay Reveal Trailer
Score distribution:
  1. Positive: 16 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 0 out of 16
  1. Sep 29, 2020
    100
    The original Spelunky's only obvious shortcoming was that its level design was somewhat limited. Spelunky 2 takes what made the original so great, fixes that shortcoming, and leaves us with one of the best-made indie games you'll ever play. A truly sensational effort from Mossmouth.
  2. Oct 8, 2020
    95
    Spelunky 2 takes the ridiculously polished foundation from the first game and blows it out with new content, mystifying secrets, and big-time cave mole jerks.
  3. 92
    Awesome. A game that basically does not add anything to the platform genre, and still manages to be original and innovative by mixing all the ingredients with mastery. Despite the extreme difficulty it is never frustrating, keeping you in front of the screen for another run, and then another one and one more, while you promise yourself the next run will be the last. Recommended for both hardcore gamers aiming for the best score, and a more casual audience looking to have fun, and who don’t mind if they will only see a small part of the game. After all, how many of us have ever finished Bubble Bobble?
  4. Sep 14, 2020
    90
    Spelunky 2 is as addictive an experience as I’ve played this year. Two-minute-long runs stack to turn into consecutive hours of gameplay, and “just one more try” easily turns into an afternoon of exploring, dying, and trying again. Spelunky 2 is at once captivating, stressful, and exciting, and even now, I can’t wait to once again test my mettle within the cave’s ever-shifting walls.
  5. Sep 14, 2020
    90
    Spelunky 2 is a treasure in every way, one you'll be glad you've discovered.
  6. Sep 19, 2020
    88
    Spelunky 2 is an outstanding sequel. It doesn't reinvent the formula but its small innovations are more than enough to give this sequel its own life.
  7. Sep 14, 2020
    80
    It innovates ever so slightly in so many ways to help give this sequel its own life.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 25 out of 43
  2. Negative: 15 out of 43
  1. Jan 22, 2021
    10
    Wonderful game, this is a must have indie title. The graphics are great looking keeping the old spelunky art style with more detail andWonderful game, this is a must have indie title. The graphics are great looking keeping the old spelunky art style with more detail and similar gameplay. The game is based on secrets and exploration leaving so much to discover. What will you find when you go spelunking? Expand
  2. Dec 15, 2020
    10
    Aside from The Dwelling being a bit too overtuned, once you get comfortable with it, it's really only punishing if you are careless, so IAside from The Dwelling being a bit too overtuned, once you get comfortable with it, it's really only punishing if you are careless, so I can't really subtract for that. This game is about patience, skill, and putting all you've learned into each new run. It excels at that, but does take quite a bit of trial and error to get up to a level where you can consistently get to 2-1, but thats fine, this ain't a game for p*ssies. Expand
  3. Nov 27, 2020
    10
    I'm a huge fan of the original game as well as HD version. Spelunky 2 is better in every possible way. I might even say that it is myI'm a huge fan of the original game as well as HD version. Spelunky 2 is better in every possible way. I might even say that it is my absolutely favorite game of all time (and my gaming experience started early 90's). I just can't stand all the people who give this absolute masterpiece a score of 0 because of difficulty. Guys, WTF? This game is supposed to be difficult and punishing. It's the core of Spelunky's game design. But because of this fact it's also extremely rewarding. Please, be sensible and don't blame the game if you don't have enough persistency to gain skill required to beat it. Give it another chance, watch some streams and tips and Spelunky will open to you. Expand
  4. Feb 6, 2021
    9
    Holy **** a lot of people hated this game huh? I'll just wanna add that the game is incredible. Pretty much everyone is pissed at theHoly **** a lot of people hated this game huh? I'll just wanna add that the game is incredible. Pretty much everyone is pissed at the difficulty, and I'm not gonna disregard their opinion by saying that they suck at the game or anything. The game is very difficult, and sometimes deaths are a little BS. Unlike other rogue likes where you will be able to finish 9 out of 10 runs, in this you'll finish probably 1 out of 10 runs even if you're crazy good at it. BUT the thing is, it's perfect for Spelunky because the game moves QUICK. A start to end in the game is 20-30 minutes if you're not doing the secrets and is intense AS **** Finally finishing a 30 min run is probably the most concentrated quality of purely gameplay you're gonna get. This is my "pick up and play game" where I just boot it up when I don't have much time to play more campaign kind of games and just want to have a quick round or so. This is perfect for that and a very well designed game. I do think the music was better in the original though, and they should've kept the default run at 4 levels itself.

    Detailed Steam Review: https://steamcommunity.com/id/siraymando/recommended/418530?snr=1_5_9__402
    Expand
  5. Dec 18, 2020
    5
    No analog movement on stick on a 2020 game? Even crash bandicoot on ps1 had it.
  6. Dec 9, 2020
    3
    I've played hours and hours of Spelunky 1. Its sequel is just not fun, I've refunded it after 2 hours.
  7. Jan 2, 2021
    0
    This game is what happens when you set out to make a roguelike by putting all your game design points into difficulty, and 0 into everythingThis game is what happens when you set out to make a roguelike by putting all your game design points into difficulty, and 0 into everything else.

    The difficulty curve is simply broken. The only way to progress to later worlds is to use shortcuts, where you are effectively starting your runs by skipping content. That's right, this game ENCOURAGES you to skip content in order to progress. That archaic mechanic that served as a workaround for poor game design in the 90s is back in full force. Typical players can NEVER expect to start from 1-1 and get to 4-1 in a single run. And if you think that's difficult, then co-op is a non-starter because you can't even use shortcuts online. You will spend 98% of your time with your friend in the first world, then die as soon as you get to the second, having been very lucky to collect even a single item between both of you.

    Which brings me soundly to my next point. There is not enough items in the item pool, and they are too scarcely available for you to collect in maps. The items that do exist are unimaginative. Most runs end before you can collect even a single item. And for longer runs, far too much weight is put into collecting the 2 best items.

    Important things like doors and traps are intentionally hard to see in the game's art direction, and there is no QOL to make them more obvious. There has been a number of times when I've been literally stood on top of an exit door without being able to see it. And my eyes are quite good, I can only imagine how bad this is for people with poor eyesight.

    The level design is predictable. While the actual layout is procedurally generated, after a few runs you will always know when a map contains a store, or dice, or a challenge, or a helping hand, or a boss, because there is no variation. It's actually kind of a blessing for this game as it removes some RNG from the difficulty. However, a game is the sum of its parts, and ultimately this just makes it even less interesting.

    You often get hit multiple times without being allowed any input because of the lack of invincibility frames, and this means one mistake can lead you to getting stunlocked until you die, no matter how many hearts you've spent time building up. Some things arbitrarily hit you for 2 hearts instead of 1. Some things one shot you, ignoring your hearts entirely.

    And to top it all off, in what is possibly the most offensive sign that this game is poorly designed: it is possible, although not very common to softlock your game such that you get stuck with no means of being able to climb or bomb your way out, forcing you to restart your run through the menu.

    Sadly, this game isn't what I was expecting it to be, and I was not pleasantly surprised. If you want a roguelike that is extremely punishing, lacks QOL, and is completely devoid of interesting mechanics out of fear that they might make some of your runs a bit easier, then this is it. If you want a roguelike that is simply fun and challenging then look elsewhere.
    Expand

See all 43 User Reviews

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