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87

Generally favorable reviews - based on 31 Critic Reviews What's this?

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7.7

Generally favorable reviews- based on 233 Ratings

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  • Summary: Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out ofDead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.

    Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you've unlocked, access to new levels, mutations, abilities and weapons.

    Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.

    At the end of the day though, it's your skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you'll get better! ... eventually.

    FEATURES:

    * Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

    * 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay... The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.

    * Nonlinear Progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.

    * Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.
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Score distribution:
  1. Positive: 30 out of 31
  2. Negative: 0 out of 31
  1. Aug 6, 2018
    100
    Dead Cells, from any imaginable approach, thrives in a powerful cycle of surprise and satisfaction.
  2. Aug 10, 2018
    95
    Dead Cells is a triumphant union of instinct, forethought, fun, and failure.
  3. Aug 6, 2018
    92
    Dead Cells is a complete success. The more you dive into what this castle-island has to offer, the higher the reward, while you battle thousands of monsters in unexpected ways. A true indie gem that any die-hard retro gamer will play forever.
  4. Aug 6, 2018
    90
    Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths.
  5. Aug 6, 2018
    90
    Dead Cells is an amazing rogue-like 2D action platformer. Fast, fluid combat is enjoyable, especially with the different weapons and tools you can find. Permanent upgrades add a sense of progression and give you more goals to work towards.
  6. Aug 16, 2018
    80
    As much as Dead Cells tries - and largely succeeds - to make some concessions to wider accessibility, it is still a game for players with patience and tolerance. Death is frequent, replays inevitable and while the hack-and-slash is almost always engaging in the moment, there's a fair amount of visual repetition and, thanks to the procedural generation elements, fun is little bit dependent on the luck of the draw. Dead Cells may be a near masterpiece of the genre, but the genre's conventions are still a barrier to greatness.
  7. 70
    Dead Cells may not shift the genre’s trajectory or implement rogue-like mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you’ve seen that rapier for the fourth or fifth time.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 31 out of 43
  2. Negative: 4 out of 43
  1. Aug 7, 2018
    10
    Amazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since OriAmazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since Ori and the Blind Forest. The game feels extremely polished with lot's of little details, secret areas and unlocks. I love how there is a sense of progression with the permanent unlocks system. If you die, you basically lose everything (as it should be in any good roguelike). However, after beating an area you can unlock some permanent upgrade that you start with after dying. The combat is fluent, the artstyle is great but most importantly the game is very challenging. Any roguelike fan should buy this. Expand
  2. Jan 27, 2020
    10
    Dead Cells takes the art of death of video games and puts it on its head, with each run making you stronger until you are able to take on theDead Cells takes the art of death of video games and puts it on its head, with each run making you stronger until you are able to take on the final boss. While this isn’t the first time we’ve seen this idea, its a brilliant mix of classic Dark Souls-esque difficulty with fluid 2D Metroidvania action.

    In terms of story, you are a prisoner who is reanimated with the fate of traversing an island of unique environments, dying, and learning from death to get farther than you did last time, until you reach the final boss. While there isn’t much in terms of story upfront, the optional lore rooms are genuinely interesting and sometimes even grant you items or food to benefit you during your run, so there’s good reason to visit these.

    Dead Cells is a game where death is almost guaranteed to any gamer on their first run. You will die, a lot. However, its death that keeps you going and drives you forward. After every death, you come back with a valuable upgrade, a powerful new weapon or ability, or even knowledge of the foes you’re facing. The progression feels as if no run is ever wasted, ever, and each run inches you closer to the final boss, until you beat the final boss. However, the fun doesn’t stop there, as there are FIVE more playthroughs of New Game +, each with increasing difficulty to keep you progressing forward. Initially, exploration in Dead Cells is limited to what you can reach with a double jump, or with an elevator. However, progressing far enough will unlock you upgrades that will allow you to explore anywhere that can be explored, and you’ll be rewarded for it too, with either currency, or equipment you can either use or sell.

    Dead Cells is very flexible in its gameplay, with almost any possible playstyle being applicable here. You can be a speedy whirlwind of death, killing all that stands in your way. Or you can play it slow with turrets, traps, and slower weapons. Or you can avoid all combat entirely if you wish to reach a timed door, or if you’re feeling overwhelmed by the enemies. Most of the weapons and abilities in the game are up to the task to fit almost any playstyle. Dead Cells uses the design where if you’re skilled enough, you’re an untouchable whirlwind of death, thanks to the usage of dodge rolling and/or shield parrying.

    Dead Cells turns death into a lesson, or a stepping stone to the final boss, instead of a reason to rage-quit or to get frustrated. Take this with engrossing, difficult, flexible, and fluid 2D gameplay, and procedurally generated maps, and you have a game that will satisfy any Metroidvania fan.
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  3. Mar 7, 2021
    10
    I just need one word to describe what I feel about this game: FUN!
    Even though I die a "thousand" times it somehow manages to not make it
    I just need one word to describe what I feel about this game: FUN!
    Even though I die a "thousand" times it somehow manages to not make it frustrating. This is a game where a death really feels like progress towards the final boss.

    After playing a ton of AAA games filled with fake content where I usually feel that it's a chore going through the whole game, Dead Cells does something I can't express in words. This is a game. A GAME! Not an annual cash grab, not another story-telling, not another digital world filled with a thousand outposts to capture, just a game focused on giving you pure enjoyment. The combat system, the variety of weapons and gadgets to use and combine together and the flow keeps me wanting to do just one more run. And just one more. And just one more... I highly recommend it to anyone. And I mean really anyone. This is my first roguelite and to be honest, just looking at gameplay videos I felt that it may not be made for me. Considering the praise it got I gave it a shot despite not really liking what I had saw before... aaaand I was wrong. Totally wrong. I absolutely love it.
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  4. Jun 21, 2020
    8
    Dead Cells, I love the fight, learn, die, repeat game play.

    After finally reaching the end and discovering how expansive this game is, I
    Dead Cells, I love the fight, learn, die, repeat game play.

    After finally reaching the end and discovering how expansive this game is, I was in awe.
    Expand
  5. Aug 30, 2018
    8
    A pretty fun game, very pick-up-and-play-able.

    The good: control is practically orgasmic. gameplay is action-pacted and fun to speed-run.
    A pretty fun game, very pick-up-and-play-able.

    The good: control is practically orgasmic. gameplay is action-pacted and fun to speed-run. Roguelike levels keep things reasonably fresh. Permanent upgrade system rewards even quick playthroughs. Most weapons are fun to use. Bosses are well designed and animated.

    The average: music is good but will feel repetitive, especially the first level. Some weapons are less fun to use but can be ignored. Only four bosses, two of which you will always face in a complete run and hence can feel repetitive. Difficulty may turn off some players.

    The bad: some level gimmicks are downright bad. Increased difficulty is mainly done by reducing the ability to heal which is a little cheap.

    Yup. Like this one. Kinda wish I bought it on the switch instead as I think the game would suit a handheld more but I’m told the game runs less well on that platform. Definitely worth a play.
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  6. Aug 10, 2018
    7
    funny how this game is rated lowest on PS4 despite its specs, its a great little game in the same vein as moonlighter, enter the gungeon,funny how this game is rated lowest on PS4 despite its specs, its a great little game in the same vein as moonlighter, enter the gungeon, wizard of legend etc... maybe a little over hyped compared to the others! and i have no idea why there so much difference between review scores but id prefer all these games on switch just so you can play them in portable mode... dont think the PS4 version deserves such low ratings compared to the others though, theres nothing wrong with it as such, if anything its only the switch version that should score higher because it is portable. Expand
  7. Jul 19, 2020
    0
    Awful game and community. Do not recommend to anyone. There are many better rouge lite games out there. This is just poor man's dark souls

See all 43 User Reviews