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87

Generally favorable reviews - based on 31 Critic Reviews What's this?

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7.7

Generally favorable reviews- based on 186 Ratings

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  • Summary: Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out ofDead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.

    Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you've unlocked, access to new levels, mutations, abilities and weapons.

    Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.

    At the end of the day though, it's your skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you'll get better! ... eventually.

    FEATURES:

    * Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.

    * 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay... The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.

    * Nonlinear Progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.

    * Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air.
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Dead Cells - Rise of the Giant DLC: Devs Take Down The Big Boss
Score distribution:
  1. Positive: 30 out of 31
  2. Negative: 0 out of 31
  1. Aug 6, 2018
    100
    Dead Cells, from any imaginable approach, thrives in a powerful cycle of surprise and satisfaction.
  2. Aug 10, 2018
    95
    Dead Cells is a triumphant union of instinct, forethought, fun, and failure.
  3. Aug 6, 2018
    92
    Dead Cells is a complete success. The more you dive into what this castle-island has to offer, the higher the reward, while you battle thousands of monsters in unexpected ways. A true indie gem that any die-hard retro gamer will play forever.
  4. Aug 6, 2018
    90
    Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths.
  5. Aug 6, 2018
    90
    Dead Cells is an amazing rogue-like 2D action platformer. Fast, fluid combat is enjoyable, especially with the different weapons and tools you can find. Permanent upgrades add a sense of progression and give you more goals to work towards.
  6. Aug 16, 2018
    80
    As much as Dead Cells tries - and largely succeeds - to make some concessions to wider accessibility, it is still a game for players with patience and tolerance. Death is frequent, replays inevitable and while the hack-and-slash is almost always engaging in the moment, there's a fair amount of visual repetition and, thanks to the procedural generation elements, fun is little bit dependent on the luck of the draw. Dead Cells may be a near masterpiece of the genre, but the genre's conventions are still a barrier to greatness.
  7. 70
    Dead Cells may not shift the genre’s trajectory or implement rogue-like mechanics in any new or inventive way, but it remains a consistently exciting and thrilling experience, even when you’ve seen that rapier for the fourth or fifth time.

See all 32 Critic Reviews

Score distribution:
  1. Positive: 24 out of 31
  2. Negative: 1 out of 31
  1. Jan 27, 2020
    10
    Dead Cells takes the art of death of video games and puts it on its head, with each run making you stronger until you are able to take on theDead Cells takes the art of death of video games and puts it on its head, with each run making you stronger until you are able to take on the final boss. While this isn’t the first time we’ve seen this idea, its a brilliant mix of classic Dark Souls-esque difficulty with fluid 2D Metroidvania action.

    In terms of story, you are a prisoner who is reanimated with the fate of traversing an island of unique environments, dying, and learning from death to get farther than you did last time, until you reach the final boss. While there isn’t much in terms of story upfront, the optional lore rooms are genuinely interesting and sometimes even grant you items or food to benefit you during your run, so there’s good reason to visit these.

    Dead Cells is a game where death is almost guaranteed to any gamer on their first run. You will die, a lot. However, its death that keeps you going and drives you forward. After every death, you come back with a valuable upgrade, a powerful new weapon or ability, or even knowledge of the foes you’re facing. The progression feels as if no run is ever wasted, ever, and each run inches you closer to the final boss, until you beat the final boss. However, the fun doesn’t stop there, as there are FIVE more playthroughs of New Game +, each with increasing difficulty to keep you progressing forward. Initially, exploration in Dead Cells is limited to what you can reach with a double jump, or with an elevator. However, progressing far enough will unlock you upgrades that will allow you to explore anywhere that can be explored, and you’ll be rewarded for it too, with either currency, or equipment you can either use or sell.

    Dead Cells is very flexible in its gameplay, with almost any possible playstyle being applicable here. You can be a speedy whirlwind of death, killing all that stands in your way. Or you can play it slow with turrets, traps, and slower weapons. Or you can avoid all combat entirely if you wish to reach a timed door, or if you’re feeling overwhelmed by the enemies. Most of the weapons and abilities in the game are up to the task to fit almost any playstyle. Dead Cells uses the design where if you’re skilled enough, you’re an untouchable whirlwind of death, thanks to the usage of dodge rolling and/or shield parrying.

    Dead Cells turns death into a lesson, or a stepping stone to the final boss, instead of a reason to rage-quit or to get frustrated. Take this with engrossing, difficult, flexible, and fluid 2D gameplay, and procedurally generated maps, and you have a game that will satisfy any Metroidvania fan.
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  2. Nov 10, 2019
    10
    It's a good title, but very difficult. I recommend picking it up if you want to play a difficult roguelike-metroidvania type of game.
  3. Aug 7, 2018
    10
    Amazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since OriAmazing roguelike game. I havn't had a roguelike feeling like this since The Binding of Isaac, or a platformer experience like this since Ori and the Blind Forest. The game feels extremely polished with lot's of little details, secret areas and unlocks. I love how there is a sense of progression with the permanent unlocks system. If you die, you basically lose everything (as it should be in any good roguelike). However, after beating an area you can unlock some permanent upgrade that you start with after dying. The combat is fluent, the artstyle is great but most importantly the game is very challenging. Any roguelike fan should buy this. Expand
  4. Aug 31, 2018
    9
    Amazing roguelike game,the art style is pretty,their is tons of hours to be had in this game,i am not even a fan of this genre,juli and augustAmazing roguelike game,the art style is pretty,their is tons of hours to be had in this game,i am not even a fan of this genre,juli and august where really boring months in gaming,so i saw the reviews,and then i saw dead cells,and o boy it is the best decision i made this summer
    Really don't be afraid,this game isn't very hard,but it isn't easy either,but the upgrades and unlockables make this game so fun.
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  5. Aug 14, 2018
    8
    Dead Cells is like Groundhog Day if Bill Murray got better at killing instead of learning to be a better person. Dead Cells is though aDead Cells is like Groundhog Day if Bill Murray got better at killing instead of learning to be a better person. Dead Cells is though a Metroidvania hack and slash game at its core, but it is so much more than that. In more of a nefarious way.

    The story of Dead Cells is... I honestly am not a 100% what it is. You are a reanimated corpse that is in a jail/morgue and you're alive for reasons. Truth time I didn't really pay that close attention to the story so if it is deep or nuance story that I have to figure out I apologise for not seeing it. All I know is you're back to kicks some name and take some ass, or something of that sort.

    The gameplay is the reason to play this game. Like I said it is a Metroidvania style game, but if you die it takes a page from old school games and you start all the way over. Now that sounds like a living hell, but it's better trust me. All the powerups you get during your life are carried over to the next making the beginning areas a walk in the park. The levels you go to are also procedurally generated so no run will feel the same. It will be similar mind you because dark gray dungeons all start looking the same. The game is very addictive because you go through the levels so quickly and the simple hack and slash just feels so nice when you dodge and attack an enemy. Like Castlevania you also get sub weapons you must find to gain an edge. They vary from portable turrets to ice grenades. I say the game is a hack and slash, but you could play it very ranged if you'd like. Each life you find these level up that improve melee, ranged, or sub weapons. This lets you decide your play style in each life.

    I was trying to get myself to check out a couple of indie games a month so I wasn't only looking at Triple A games. I have to say Dead Cells is a great boost of confidence in that decision. The game is hard, but rewarding. The game is extremely addictive with the just one more time mentality you get while playing. If you are looking for a challenge in a game and love old school mechanics Dead Cells is for you. I give it a BUY.
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  6. Nov 9, 2019
    8
    Excelente jogo,muito fluído e divertido,porém o fator "zerar e rezerar" pode tirar um pouco o gosto do game. Basicamente você zera ele umaExcelente jogo,muito fluído e divertido,porém o fator "zerar e rezerar" pode tirar um pouco o gosto do game. Basicamente você zera ele uma vez,mata um boss,pega uma célula desse boss,ai você usa essa célula para deixar o jogo um pouco mais dificil...ai voce repete o processo,mata o boss,pega outra célula dele e a usa para deixar mais dificil ainda...são umas 8 células. Boa Sorte. Expand
  7. May 28, 2019
    1
    Game just crushed and I lost all of my savefiles. Good job, developers. It's crazy how you can play a game, and lost all of your progressGame just crushed and I lost all of my savefiles. Good job, developers. It's crazy how you can play a game, and lost all of your progress immediately. And I could have said about some gameplay stuff, but I don't want to. Overrated piece of **** Expand

See all 31 User Reviews