For what it's worth, Final Horizon is a competent RTS with tons of levels and challenges, but at some point it ends relying a bit too much on random factors for the genre it represents.
In the genre of tower defense games, Final Horizon literally blows the competition out of the water, and into space!
Released in December 2014, Final Horizon is a single-player, tower defense game by UK developer Eiconic Games. A new take on classic sci-fi titles such as Space Invaders which has never been done before.
You play as a group of space explorers (presumably a search n rescue,or defense team) answering broken distress calls and traveling from planet to planet, constantly driving back a mysterious alien threat known as "The Swarm"(many of whom resemble large bees,scorpions,and spiders). To do so you must utilize the various hi-tech weapons at your disposal. Gadgets vary from missle launchers, lasers, and assault weapons. Every time you place a weapon you must wait for your "energy" to rise back up so you may place another tower before you are overtaken by the enemy, which is where the strategy element comes into play. It's also note worthy that your weapon towers can be destroyed if you take too long to make your next move,so choose both the weapon, and the location carefully. Guns are upgradable, and can even be "re-funded" in case you make a mistake, or need to switch your strategy.
Graphics are just how they should be given the dark theme of the game. Music is soft and somber,always giving you the feeling that somthing bad happened,or will very soon.
Stages are 3D and have a real cinematic feel (especially during kill streaks). You can pan, as well as zoom in/out at anytime you wish. Everything from explosions, weapons, to the enemy are very detailed.
Most of the games functions can be completed via touch controls (which are very responsive), but the Analog sticks, and face buttons can also be used effectively.
Survival mode is where the story truly shines. Pick a planet, enemy spawn rate, strength, and see how long you last. The game ends when your planet is overrun. Replay value is...well,very valuable, stretching across 15 planets, 50 levels, 100 objectives, and over 10 hours of gameplay. Enough to keep you playing until the next alien invasion.
GAMEPLAY - 8.5
BUCKSWORTH - 9
EFFECTS - 9.5
CONTENT - 8
Good: constant action, sweet graphics, easy controls
Bad: aside from distress communications, no characters involved in storyline
Verdict: any fans of the tower defense genre will enjoy the unique concept of "Final Horizon". The never ending, shooting action and strategic gameplay, combined with the replay value will be more than enough to keep you coming back.
A tower defense game with more of an emphasis on short, action packed levels. There's a set number of places that you can put towers, so it doesn't allow for the freedom of placement other similar games do. Instead the focus is on quickly deciding on which towers are best for the job and where they need to go. The waves of enemies are large and diverse.
The game's bite sized levels make it feel perfect for gaming on the go. However an irritating opening load screen stays around for far too long. It's not a particularly long game, but the bonus level objectives and score mode will keep you coming back should you find you enjoy the game.
If you're like me you will. The game kept me glued to my Vita as I struggled to decide what towers would be best to upgrade or whether I should sacrifice defense in favor of more building materials, all while holding out to get enough kills for a game changing killstreak.
The game might not please those looking for a lot of tactical freedom, but those who are up for a more fast-paced take on the genre should give this one a look. I think it's a great take on the tower defense genre. My total score for the game is an 8.5/10.
It's a very easy to play and immediate tower defense game, and that makes it more enjoyable on PS Vita than it actually is on PS4. On the other hand, it doesn't bring anything really new to the genre.
This game is technically a tower defense game but you are limited to placing units on pre-defined "sockets". All the boards are very small and number of unit types per level are small even if they slowly add new units (that don't act very different) throughout the campaign. Most of the creative thinking in a typical tower defense game is gone here so it is mostly just a mindless tapping game. Yes if you are going to play this you should do it on Vita because it is clearly meant for a touch screen. Takes forever to get to even semi-interesting levels and it really babies you in tutorials. Maybe if you are looking for something completely mindless to play it could be your bag because it does run well, has lots of levels, and controls great with touch controls. I think I rather go the other way and continue to hurt my brain with Frozen Synapse Prime instead.
I like tower defence games, casual and fast games on the vita, this is a good game, but that's just it. It's simple and straight-forward. You don't have much freedom to place whatever you want where you want. The trophies are also really simple and the game is short and not that much challenging. There is barely no story, it's just something like "We're being attacked by aliens let's build towers, defend ourselves and blow up their planet!" without any main or secondary character. I didn't had great hopes on this game, since I just played it because I got it for free on PS Plus.
If you like tower defense, I would recommend PixelJunk Monsters.
A simple and fun game for a while, missions are simple and gameplay mechanics easy to learn. That simplicity however ends up being the game's biggest downfall as despite the story taking you from one planet to another both the atmosphere and missions remain nearly unchanged and leave you with a very repetitive experience. The game tries to make up for its repetitiveness by giving you secondary objectives in addition to your primary objective, which usually is along the lines on protect thing X. Said secondary objectives usually consist of making sure protected thing X takes no damage, and when you combine that with levels in which a group of enemies spawns literally next to the thing you're meant to protect completionists will find this game a very anger-inducing experience. Level design is generally somewhere between alright and poor, worst offenders being levels in which an enemy missile will approximately 1/5 times hit your refinery early on and there is nothing you can do about it. Overall the game is a relatively fun for a while, however on the later stages when the completion of secondary objectives often comes down to luck and the game tries to make up for its simple game mechanics by having a load of enemies spawn inside your base a lot of players will probably find themselves frustrated .
This game is the epitome of unfulfilled potential: Very nice idea (built around the notion of a more action-oriented tower-defense game) that falls frustratingly short in many important ways. The game spends dozens of missions with maps that are way too small, short and simple and hence do not give you much (if any) strategic freedom to plan and come up with creative defense solutions (which should be the heart of any tower-defense game).
Basically, the game-play started being more interesting, challenging and fun in the very last mission, which offers the kind of bigger and more diverse map I would have loved to see way earlier in the game. Core problems: (1) Most maps are way to small (not enough tower-slots, not enough freedom to actually come up with interesting defensive plans); (2) Most missions are way too short (basically, the concept of tower defense is reduced to one wave per map; hence not really testing and challenging your defensive planning; sporadically used mini-bosses help a little, but still do not pose much of a challenge); (3) The game basically should have started with game-play similar to the very last mission - and should have evolved from there; (4) Given all this, the fact that they split the little content there is apart and try to make you pay for an additional map-pack (sold separately) AT LAUNCH just feels insulting to me (I did not get the game with PS+, but payed 10 Euros for it). I would have given the game a 5/10, but that last point really angers me, as it is no forgivable shortcoming, but an intentional move to cripple the value **** that lacks depth and content to start with; thus 3/10.
SummaryFinal Horizon is a fast paced action packed strategic tower defense game like you've never seen before. Space Invaders just turned nasty.
Build and upgrade your defenses to fight off the Swarm invaders. Research weapon upgrades to level up with deadly effect. Build up enough kills to unleash one of the five powerful kill-streak attack...