I found myself surprised by the charm The Last Tinker oozes at every step, be it the breathtakingly colorful visuals or the varied and exciting soundtrack.
A very beautiful world that's very colorful. I love the puzzle-solving epidemic in this game and the usage of different kinds of colors. The puzzles never get too tough although there are a few areas of difficulty spikes but they're quite rare.
Excellent music, in fact, I paid extra to get the OST for this game. I really hope that the gaming community makes more games like this where the world is very atmospheric and you can immerse yourself fully in it.
P.,S. I had played this game last year in Feb. But really wanted to add a review for it. :)
The Last Tinker: City of Colors is certainly not for challenge junkies, but anyone looking for a downright pleasant experience full of charm and whimsy will not be disappointed.
The Last Tinker: City of Colors is a colorful platform and adventure game, fun but not difficult, not challenging and too far from the classic 3D platform games like Banjo Kazooie.
The biggest mystery of this colourful world is its intended audience. Adults will dismiss this otherwise decent game as too simplistic, and kids will stop paying attention halfway through.
It has been quite a while since i played something so smooth. The vibrant hand-crafted world bursts with life and charm. They really did a great job adapting modern gameplay techniques onto a old genre.
Short Review: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!
Long Review: The Last Tinker: City of Colors is a 3d action-platformer similar to Banjo-Kazooie and Wind Waker (Zelda) with an unique art style (think DR. Seuss) set in the gorgeous world of Colortown. The color palette consists of reds, blues, greens, purples, oranges, yellows, and whites. The video settings are standard PC options- VSync, Texture Quality, etc. The game runs great on almost all PCs and looks great with any settings option. The Last Tinker runs on the Unity engine, showing us the versatility of the engine and how good games look on it. The engine and graphics are great and are NOT outdated by any stretch of the imagination.
The Last Tinker's story is pretty straightforward and even sometimes "childlike" in it's presentation which is a downside, dealing with issues like racism, sadness, anger, and fear which is good for kids but doesn't feel the same for adults. But it makes up with funny and cute characters. The dialogue is cringe-worthy and some of the characters are really annoying and cliched to the 'T'. But I absolutely LOVE the world and the lore of this universe. There are three spirits in The Last Tinker, each has a different punch, a different special move, and a different problem to solve. You will find them throughout the story. There is the Red Spirit- Anger, the Green Spirit- Fear, and the Blue Spirit- Sadness. Each spirit is in charge of their own districts. Red Lizards (Red District), Blue Bears (Blue District), and Green Turtle-things (Green District). Which has torn Colortown apart and it's your job, as a Tinker, to bring them back together and to defeat the Bleakness (White).
Sound is top notch, music is phenomenal, and the voice acting is comprised of oohs, awws, chirps, and other noises. I don't like the VA but you can easily turn it off in the options menu and still have SFX and music on. The music is your typical PS2 platforming game OST with some groovy and immersive songs.
Now to the gameplay! Platforming is done by pressing forward 'W' and 'Space' will allow you to automatically jump to a specific platform. Combat is really interesting. So you punch with 'LMB', 'MMB' up, and 'MMB' down and you dodge with 'RMB'. (There are also combos and different moves to unlock; for ex: 'RMB'+ 'LMB') The Red Punch ('LMB') can defeat the enemies in game, the green punch ('MMB' up) can make enemies scared and run into deadly traps, and the blue punch ('MMB' down) can immobilize enemies and are weak from the back. The Red Power is a, for lack of a better word, 'Berserk' mode where your DMG is up and your speed is up. The Green Power lets you freeze time to solve puzzles, platform across fast moving objects, and position yourself in a tough fight. The blue power gives you invincibility against anything including the snow-like bleakness. There are also light puzzles which can be solved with your powers/ punches or with Biggs and Bomber. Biggs and Bomber are mushroom folk that use abilities to solve puzzles and to get collectables. Using different punches shows off their different abilities. There are also amazing boss fights.
Additional Notes: There are many collectables to get throughout Colortown. While some story levels are bigger, the majority are quite linear. The game is also really easy. And the rail sections of the game are completely annoying and are really blurry so you can't see obstacles up ahead. I finished the game in 10 hrs. and there is a total of 14 Steam achievements.
Final Thoughts: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!
I've only played the first level and I can already tell I won't open it again. The art and environment are very well done but the gameplay is just far too simple to be worth my time. I like games that provoke thinking and encourage creativity but this game is a linear theme park. Companion bro is SAAAH CUTE. I bought it on sale because I loved the dev's other game Shadow Tactics and on their website they advertise this game as the winner of over 14 awards, but these are more visual art awards rather than gameplay awards. This game would have been great when I was 10 years old but at this point in my life it doesn't pique my interest.
This game looks great in screenshots, but actually playing it feels horrible. It's not of the same quality as the games it's compared to (Jak and Daxter, Zelda), and I lost interest after about ten minutes. The character feels awkward and floaty when he runs, like he has no weight to his body. Jumping is automatic (not something you can do at the press of a button) and when it happens it's jarring and unnatural. A lot of little things add up to make the game feel awkward and ugly. I wouldn't recommend it.
this is not a 3D platformer it has a parkour system where you hold a button and move to auto do it.
the game is ugly I actively didnt want to play the game because of the art style and the gameplay is really boring and while this was clearly aimed at kids the game is so bland and boring that they will probably pick it up for an hour if even an hour before putting it down forever I say this because that is exactly what I would have done if I got this game as a kid
SummaryThe indie-developed rebirth of platform games.
A joyous platformer frequently compared to Jak and Daxter, The Last Tinker is a colorful adventure set in Colortown, a world built upon creativity, emotion and collaboration. A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from th...