Tom Clancy's Rainbow Six Siege Image
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73

Mixed or average reviews - based on 40 Critic Reviews What's this?

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7.2

Mixed or average reviews- based on 1148 Ratings

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  • Summary: Tom Clancy’s Rainbow Six Siege is inspired by real world counter-terrorist organizations, and inserts players in the middle of lethal close-quarters engagements. For the first time in a Tom Clancy’s Rainbow Six game, players can choose from a variety of unique Counter Terrorist Operators andTom Clancy’s Rainbow Six Siege is inspired by real world counter-terrorist organizations, and inserts players in the middle of lethal close-quarters engagements. For the first time in a Tom Clancy’s Rainbow Six game, players can choose from a variety of unique Counter Terrorist Operators and engage in tangible sieges, a new style of assault in which enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Expand
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Rainbow Six Siege: Operation Blood Orchid DLC - Features Trailer
Score distribution:
  1. Positive: 23 out of 40
  2. Negative: 1 out of 40
  1. 86
    Stakes and tensions run high whether playing solo or in a group, but the game truly shines when you’re working with a coherent team, so pick this game up and find one.
  2. Dec 5, 2015
    80
    Despite including several different game types and modes, Ubisoft clearly designed Rainbow Six Siege with a very specific kind of player in mind. If you have an abundance of patience, fortitude, and maybe a few gamer friends you can wrangle up, Siege could be just the tactical shooter experience you’re looking for. If you’re looking for a fun game you can kick back with and enjoy in a more casual way, you might want to look elsewhere.
  3. Dec 17, 2015
    80
    Despite its flaws, Rainbow Six: Siege has emerged as one of the strongest FPS titles of the year.
  4. Power Unlimited
    Dec 2, 2015
    76
    The gameplay is solid as a rock; super intense, exciting and porn for the tactical shooter fan. But the game quickly loses its power when you stray among the other game modes, which are limited and lacking good AI. This is what they call: too little content for too much money. [Dec. 2015, p.054]
  5. Dec 14, 2015
    70
    Rainbow Six: Siege delivers on what it promised to be: a well-made, multiplayer-focused, team shooter. To criticize it for not having a stronger single player experience is accusing it of a pretense it never made, and consumers will decide whether the product has broad enough appeal to warrant its price.
  6. Dec 6, 2015
    68
    Rainbow Six Siege is a good FPS at its gameplay core thanks to good level design, but the lack of content and imprecise controls makes it a completely forgettable game.
  7. LEVEL (Czech Republic)
    Jan 4, 2016
    40
    Tactical action with potential -or one great game mode- but at the cost of the full game these are the two faces of the new Rainbow Six. [Issue #259]

See all 40 Critic Reviews

Score distribution:
  1. Negative: 67 out of 319
  1. Dec 1, 2015
    10
    This is by far the most realistic and intense tactical first person shooter on the market. It's has 11 maps at release, each one unique untoThis is by far the most realistic and intense tactical first person shooter on the market. It's has 11 maps at release, each one unique unto itself. Twenty different special operators each bringing there own skill set for great variety. This is easily THE FPS to play, better than the competition. It looks great, sounds great and handles great. It's a pull no punches approach to a genre that has left its roots in realism for something to science fiction as of late. The matches are tight and intense and at any moment can shift from winning to losing if you are careful. The maps are fully interactive with security cameras to get the drop on your opponents to breachable walls to create your own path. Plenty of room for a large variety of strategies on both sides, so whether your attack or defense you and your team can create a style all your own. So if you like a seriously intense game play rooted in reality answer the call and join Rainbow6!! Expand
  2. Jun 30, 2020
    10
    Possibly THE best competitive multiplayer game out there. A good mix between the balanced and competitive nature of CS and the depth found inPossibly THE best competitive multiplayer game out there. A good mix between the balanced and competitive nature of CS and the depth found in other hero shooters. Abilities interact with each other convincingly and each round plays out differently because of it.

    There is a very steep learning curve to the gunplay thanks to the absolute lack of any sort of aim assist, but even players with bad aim can compensate for this by playing supporting roles or using their game knowledge to put themselves in advantageous positions. Teamwork is essential, so if you're not playing with friends, you will need a mic to communicate with your team, especially at higher ranks. Very addictive and the monetisation model is generous, with almost everything being obtainable simply by grinding the game.
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  3. Dec 1, 2015
    9
    A nice breath of fresh air. I understand this isn't for everyone to play, because of the tactical gameplay, heavily depending on goodA nice breath of fresh air. I understand this isn't for everyone to play, because of the tactical gameplay, heavily depending on good teamwork. Going solo in a teambased shooter like this will easily and quickly get you killed.
    Enough maps, spread out in 2 modes. Good balance between teams and weapons (people saying the shotgun is overpowered.. well... it is a shotgun after all.).
    No SP, true, but you got about 12 situations/scenarios to play solo or co-op on 3 different difficulties. So no story, but a small SP of some sort. In the end people play it for the MP.If the MP is played as intended, this is a game i'll still be playing next year (if Ubisoft gives it a good support, but with free DLC in the future, I think they got it covered)
    I had no technical issues, no problems with matchmaking or hit detection. Everything goes very smooth.
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  4. Nov 20, 2017
    8
    Great game and great concept. Game only sucks when your team is full of trolls (friendly fire happens). The game gets regular updates and isGreat game and great concept. Game only sucks when your team is full of trolls (friendly fire happens). The game gets regular updates and is always getting additional content.

    Cons:
    - Lot of grinding to get coin for new characters
    - Sometimes your team knows little about teamwork

    Also, pineapples do not belong on pizza.
    Expand
  5. Jul 7, 2020
    7
    One of the most innovative shooters in the history of video games. Very fun and well studied gameplay, with a wide choice of operators withOne of the most innovative shooters in the history of video games. Very fun and well studied gameplay, with a wide choice of operators with differentiated skills that make the games dynamic and unpredictable. Unfortunately, the game is plagued by a huge number of bugs and glitches, obscene servers and one of the worst communities ever seen. All this, unfortunately, profoundly ruins the experience of a game that could have become a true masterpiece of the world of shooters. Expand
  6. May 5, 2017
    5
    Hey there. I’m here to give anyone that’s willing to listen my opinion on a game I’ve been playing for quite some time—Rainbow 6 Siege. I’mHey there. I’m here to give anyone that’s willing to listen my opinion on a game I’ve been playing for quite some time—Rainbow 6 Siege. I’m just going to get right to the point:
    Siege might have been the best FPS I’ve ever played, but it ends up falling so flat that it hurts. It’s one of those games that most people classify as having potential—but just to waste it and not do what could’ve been done several times better. I’m not saying that Siege has to meet every single one of my expectations, or that it needs to be what I want it to be—I’m trying to say that as a game in its genre it needs to cover some bases before even trying to be an FPS.
    I’m talking about net code, fixing the issue with peekers advantage, giving spawn protection to attackers for a few seconds to protect them from spawn camping, and lastly preventing players with more latency to benefit from said latency. These are things that have a DIRECT influence in the way people play the game. It affects how each round plays out, how encounters work, and how players approach the game. If you know that you will have an advantage over someone if you peek them first, you’re more than likely going to run in and go for a peek. If you know you can get one or two picks at the very start of the round, you’re more than likely going to take the risk and take out those key ops. If you see you’re connected to a server and you’re lagging a bit—and you have peekers advantage, you’re more than likely going to run in first.
    Most people take any advantage they can get. And are they to blame? No, I can’t say they are. I myself am guilty of peeking outside, spawn killing, and rushing in. If my team is down by one, or if we’re tied up, or if the other team is outperforming us by using these things to their advantage, why am I going to take it? I won’t.
    And here is where my problem with this game really comes in: it almost forces you to accommodate your play style to these factors. Most matches play out the same way now. The same repetitious outside peeking, excessive rushing, defenders not doing their job—which is defending the objective, etc. I feel like as a player, I’ve lost the advantage in being to choose the way I play the game. I feel constrained in my choices in play-style because everything I’ve tried doesn’t work. I don’t really like the way I have to play the game now, but because it works I do it. And that’s where the game becomes just about winning and that’s where the fun factor ends for me. I try my best to only play when my friends are online as well. When they aren’t, I stick to terrorist hunt. But when they are on, they ultimately suffer the same fate—and for the most part, share the same opinion.
    Lastly, I feel like the game puts too much of a focus on adding in new operators. It is clearly an important part of the game and helps to “shift the meta”, but the season passes and the constant weapon skin additions really just detracts from what I would consider other important content. And by content I mean fixing the stuff that I’ve mentioned earlier. I’m not about to claim that I know anything and everything about how to manage a game like Siege, but from my perspective I’d shift focus.
    In summation, the problem I have with this game currently is that it lacks the foundation it needs to support its wonderful concept. It focuses too much on other things—like weapon skins and other gear—when it should be directing its focus on what makes the game function. By allowing problems like peekers advantage, spawn killing, and using latency as an advantage, the game shoots itself in the foot. It limits the player’s choices regarding play-style tremendously, and instead of building on its concept—it stunts its growth. You can’t build a house without a solid foundation.
    (EDIT: This review is based primarily around the PC version of this game--so if there's any inconsistencies I apologize. I didn't notice that this was for PS4)
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  7. Sep 16, 2020
    0
    a game in which matchmaking is completely absent. The game tells you not to play from the first minutes! The feeling that the game is playeda game in which matchmaking is completely absent. The game tells you not to play from the first minutes! The feeling that the game is played by odes of players or cheaters and smurfs Expand

See all 319 User Reviews

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