Rain World may not be the most forgiving adventure, but stick with it through its trickier times, and when it all comes together it’s capable of producing some genuinely brilliant moments. [June 2017, p76]
This is a brutal ass game and you probably know that already. At the start, the lil scug's controls feel a tad weird at the beginning however I think they'll grow on you as you keep playing, especially with it's extended **** fighting game ass move set. The environments and how the creatures interact in it are perfectly crafted and the AI is one of the best parts of the game. The music is atmospheric and amazing and is able to perfectly fit into the game and the dynamic threat music is able to tell you what creatures you should be scared of. The pixel art is amazing and all of the animations are smooth and life-like. This game isn't perfect however, one of the creatures has truly awful AI and since it's the only thing that can get you through one of the areas it's really annoying to try and get them across some of the rooms. The Exterior is the WORST area in the game, it ****, I HATE IT and it's the only reason I go through Chimney Canopy to get to a story specific area.
This is an overall amazing game and I suggest it. Can't wait for the Downpour Expansion coming January 19.
Easily one of the best games i have ever played.
the first thing a player is likely to notice is the graphics; this game is stunningly beautiful. Rain World's world is filled with the desolate ruins of a civilization long lost, every area is uniquely beautiful and intriguing. the creature design is no slouch either, ranging from simple lizards to much stranger things.
The world is dangerous and very much alive. No experience in an area will be exactly the same, the available food sources are not guaranteed and the a.i. simulates a living ecosystem well. Every interaction you have with the creatures in this world has consequences. For instance if you make a habit of killing creatures then those creatures will come to see you are a predator and eventually run at the sight of you.
The basic controls are simple and efficient, but a whole suit of options are never explained in game. Unfortunately only some of these are simple and easily discovered. The only thing required to beat the game from start to finish is the basic moveset, but learning the more advanced controls will make the game much easier.
Difficulty; The game is fairly difficult, but not overwhelmingly so. Death in rain world, through predation or the rain itself, is almost always the fault of the player. Danger is meant to be avoided and your limits are meant to be respected, not pushed.
Rain World is a maddening thing, because of quite how special it could have been. Beautiful environments, incredible animations and enticingly hazy mechanics are fantastic, but the sheer cruelty of how it’s pieced out to the player transcends challenge and becomes an unwanted trial.
Rain World has massive world that can be pretty easy to get lost in and enables some real survival adrenaline rushes. Unfortunately, these positive aspects – alongside its exquisite art direction – are at odds with some of the less satisfying aspects: the slightly awkward controls, the overwhelming feeling of almost too much freedom, and the fairly constant threat of losing large chunks of progress take away from the experience. The end result is complicated: it's a game we bounced off quite a lot but one we still greatly appreciate. The game does something new with the genre and it does it well for the most part, making the game worth at the very least giving a look.
Rain World is a sluggish platformer with copious instant death situations and infrequent checkpoints. These factors all add up to a game which isn’t fun or easy and seems to actively frustrate any understanding of whats going on. Whilst the art style and interesting setting can pull you in, that alone isn’t enough to keep you coming back for more punishment.
Rain World is sloppy, clunky platformer. It's a game of fumbling controls, arbitrary deaths, and tedious repetition. Why should I bother figuring out what all those twee little glyphs mean? Why should I devote dozens of hours to figuring out what spitting up one kind of plant might do in a specific situation when the controls can't even be bothered to feel consistent?
Sadly, despite its pretty aesthetic, Rain World is a confusing and sluggish platformer that failed to give me any reason for what I was doing and just left me feeling bored and bewildered.
Rain World is, without a doubt, the most unique game I’ve ever played. It is also the most mixed game I’ve ever played. On one hand, it is incredibly vague and punishing for mistakes that are sometimes not even your fault. On the other hand, it’s an amazingly unique and ingenious game that stands in the face of convention and actively defies it. If you can endure it’s harshest moments, then Rain World is a true gem in the catalogue of indie games.
First things first, the game looks astonishing. Environments are beautiful eye-candy, and procedural animation makes every creature that inhabits this world feel alive and reactive. The soundtrack also does an incredible job of conveying when you could be in danger and when you are. The out-of-combat tracks are also amazing to listen to, although I will admit to being scared when I first heard it.
In Rain World, your main goal is to survive in harsh ecosystems, and somehow escape an endless cycle of death and rebirth. Days are boiled down into cycles, where you must scavenge food and reach a shelter before the rain comes and lingers long enough to crush your bones. Every successful hibernation raises your level by one, and death decreases it by one. You will need to survive many consecutive cycles to discover new regions. You will also have to cope with numerous predators and other threats to survive. Food takes time to respawn after being consumed, so you are often encouraged to branch out of your comfort zone to find more food, and inevitably reach more shelters.
However, the game tells you next to nothing about what is edible, what can kill you, and what route takes you to the next area or shelter. You are left on your own to figure it all out with nothing but wits, caution, and a spear to your name. This hands-off approach helps the player realize their role in the world. They are not an unkillable badass. They are just a confused slugcat, fighting tooth and nail just to make it to the next cycle. Eventually, you will learn of everything this game can throw at you, and you become a true survivor, which is one of the most naturally satisfying progression systems I’ve ever seen in gaming.
When combat is necessary, it is also equally satisfying. It is deceptively simple on the surface, but there is a ton of movement that you can pull off to get the slight edge on your adversary. I won’t spoil it for spoiler reasons, but just know that there is a lot you can do. While you generally die in one hit if you’re unlucky, it never really detrimented the combat. In fact, it keeps you on the edge of your seat at every moment. Knowing that I’m just one false move away from death kept my adrenaline high.
One thing that surprised me the most was the AI. Simply put, it’s very good. Every creature goes off on it’s own to scavenge for food, and engage in territorial scraps when some of them meet. There is a clear ecosystem in place, and every creature acts and reacts appropriately. The lizard, for instance, is a predator, and will hunt you down if you’re found, but they will often flee around larger predators. This system goes even deeper, to where you can even change the way some creatures react to you. For example, lizards can be befriended by feeding them other food that they eat. When befriended, they will follow you around, sleep with you in shelters, and will sometimes even try to save you if you are caught by another predator. It’s this level of depth that greatly contributes to full immersion in this ecosystem.
However, not all of this game is sunshine and rainbows, as this rose has some razor sharp thorns that will stab you again, and again. While the AI of this game is phenomenal, there have been moments where I traveled through a pipe, only to be greeted by a hungry lizards maw. That’s just one of many unfair scenarios this game can throw at you that can make leveling up very difficult and even frustrating. You will need a fair amount of tolerance for repeated failure, and a decent degree of skill to make it through these barriers and get the most out of this game.
While the lore of this game is rich, I highly recommend reading it on the wiki, unless you like traveling extended distances to do so. To uncover lore, you must take colored pearls scattered throughout the world to a specific NPC, who will read it for you. While it feels incredibly cool to pick away at the lore until you eventually reach a revelation, the process of gathering and delivering pearls can be tedious and time consuming.
Rain World is not for everyone. It’s a hard game that will punish you for things you sometimes aren’t even in control of. However, there is brilliance below it’s rock hard surface, and if you have a little patience, then this game will stick in your mind, long after you’ve finished it. It’s an ingenious work of art that other games in this medium can not compare to.
Overall score: 8.5/10
This game is definitely not my cup of tea: though I'll try to be fair because it is subjective. The game appears to be good for its platforming genre with a decent set of movements and a large free-roaming world. However where it loses me is that in its desire to be free roaming it becomes too disconnected from any sense of good progress and storytelling that it ends up being mainly an exercise on platforming exploration without much boundaries which can be considered a positive for many players but for many others it would be desired to have more structure.
Rain World is a beautifly constructed platformer that suffers from imprecise controls.
This game was clearly made with love and talent. Art work is superb. Each screen evokes a sense of wonder and builds this alien world of machinery, animals, plants and various beings that defy typical classification. It doesn't do much hand holding past the first few minutes so you are left to figure out where you need to go. Though there is regular sign posting and a map so you don't get completely lost. It can be difficult as you can often die instantly from predators and your escape can be frustratingly hampered by controls that seem at times not designed for the intricate paths the game wants you to take.
If you are looking for something different or even just a challenging platformer I definitely recommend Rain World.
I could write an entire essay about this game, but I'll keep it brief. This game is designed to have you play a certain way and punishes you for failing to do so, with design decisions that on paper seem like terrible ideas. But these were not bad things, and I had fun once I adjusted and felt the thrill of being a tiny animal in a hostile alien world, surviving on my nimbleness and knowledge of the terrain.
However, in order for a game like this to work, it has to make sure that if you die, it's because you screwed up somehow. The thing about this game is that sometimes, enemies will bug out. And because of the way the game is designed, this often leads to inescapable death, which just leads to a chain-reaction of frustration. Other death-inducers that weren't as bad included dead enemies blocking the exit, and controls that may or may not have been just a little too finicky.
This all being said, there's no other game quite like it, and it somehow has a very positive on steam. So if you really like artsy hard games, and can brush off deaths that weren't your fault, you might have fun with it. MIGHT.
SummaryAssume the role of a nomadic slugcat, both predator and prey in a broken ecosystem. Grab your spear and brave the industrial wastes, hunting enough food to survive, but be wary— other, bigger creatures have the same plan... and slugcats look delicious.