It’s okay that Red Ronin doesn’t feature a killer story, because the actual gameplay does exactly what it needs to, and it does it well. Will it be a memorable game? Probably not. But this kind of puzzle games scratches a particular itch and provides a enjoyable way to pass the time. It is only a shame that this isn’t a mobile game, where it would probably find a bigger audience.
A satisfying reimagining of the classic ice-block puzzle with ninja and a revenge narrative, Red Ronin adds a slew of interesting takes on a formula thought exhausted. It’s tightly designed and demands your concentration. Revenge is a dish best served ice cold.
I’d love to give Red Ronin a stronger recommendation since some of the opening levels provided a fresh spin on a subgenre that many people find too daunting. In fact, the game launched at such a low price that I’d still urge curious parties to check it out, if only to experience the fleeting brilliance of the first half. Unfortunately, whatever players are looking for in Red Ronin, they’ll likely only get an incomplete version of it.