Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.
Simple game, super addictive!
Rogue Legacy is a rogue like adventure where you command a knight and enter a randomly generated castle-dungeon to get gold to buy more equipment, classes and abilities. Whenever you die, you can choose between 3 of the past hero sons to take on the fight, each son will have perks, some positive like super-strength, and some negative like myopia( everything far is blurred) making the choice of the class just as important as the perks his has.
And that's it!!! There are four areas inside the castle with increasing difficulties each on having a boss, after you kill all of them, you go against the final boss.
What makes you play again, again, again, again is the randomness of the game. Every time you play feels fresh and new. The game also posses New Game Plus and New Game Plus Plus.. for more difficulty if the player is interested.
Dying, again and again, every time in an unknown world. Roguelikes are tough, but Rogue Legacy makes the journeys slightly lighter with rpg elements that make progress attainable every single run. Rogue Legacy also gets a lot of personality and humor from the addition of character specific traits, like a handicap or disability. Rogue Legacy is tough, hard and unforgiving, but still very accessible thanks to these additions. Just what this genre needed.
Rogue Legacy doesn’t come close to replacing Metroid or Castlevania in my heart, but it isn’t supposed to. It’s a fun popcorn game, fine for killing 15 minutes here and there or eating an afternoon with a series of runs if you’re in the mood. Don’t expect any story or epic adventure so much as a neat little action game with a compelling upgrade system, and you’ll find plenty to love here.
Love that game, I discovered a lot of diseases (some that can be used as abilities), that I had no idea that existed, the money's mechanic, not allowing infinite farming, is very well-made, and makes the game harder, the diseases is what makes the game work, without it it would be just a generic Castlevania-like game.
Story is not very well-made, but I think it's not important for a rogue-like game.
I think i'm gonna play that game for very long before me to start getting sick of it.
Not a big fan of rogue-like games but...
- Family manor and many upgrades.
- Gameplay is quite simple. Easy to navigate.
- Map and its design.
- Some bosses are quite annoying even with good lvl.
- High lvl of adjustment. You kind of need to like this type of games to play it. Otherwise, it gets boring too fast.
This is one of those games that will appeal to a select minority. A veritable grind-fest, the game is super difficult in a very, very bad way. Instead of ramping up difficulty using clever level design and interesting enemies the devs decided that more enemies (boring enemies) is the only way to go. Everything has pretty much been said by other reviewers, so I will just quickly reiterate some of the key issues: difficulty through bad design, useless traits that are just gimmicks that become tedious after just one play, insanely grindy to the point of being savagely boring unless you are a grind fan, random level design promising endless hours of fun is indeed random, but the original boring design makes randomness also boring, floatiness and response times make keyboard useless and some controllers needlessly hard to use (my Rumblepad 2 for example, good for pretty much any other game) and there is more but I am getting bored, just like with the game after 5 hours of playing. Good music, nice graphics, some clever ideas, but overall only for grind fans.
I find that indie games receive a lot of praise and leniency, just for being an indie game that tried something uncommon. Games like FTL and Terraria, however, prove that we don't have to hold indie games to such low standards. For that reason, I'm going to tell it as it is: Rogue Legacy is mediocre. It consists of an interesting idea for a trait and progression system that is unimpressive in its execution and delivered on top of a terrible platform game. I played enough of it to get a good taste (defeated the bosses etc), and I regret all of it. This is the worst kind of gaming there is: a progression system that compels you to start a new game, but the gameplay is so bad that you hate yourself every time.
SummaryRogue Legacy is a rogue-"lite" game for PC, Mac and Linux. You'll die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?