Roguebook has everything it needs to set the genre on fire. A gorgeous visual feast, combat as deep and challenging as any CCG, rewarding roguelike mechanics - it has it all. If you're a fan of the genre, this one is quickly setting up to be a GOTY contender.
Roguebook is a solid game with strong Card battle elements with a twist of RPG, and a slice of tabletop mixed in. Who would have thought it would be so addictive? I should have known, with company names Abrakam and Nacon, which already sound like prescription drugs. Yea, I am now thoroughly addicted to Rougebook.
Поставил бы 8, но из-за плохих отзывов хочу помочь рейтингу. Игра годная. красочный фентезийный визуал, интересная механика прохождение по уровню, возможность играть разными пулами героев (от этого зависит тактика прохождения), ну и не простая сложность. Играл в неё когда был ранний доступ, наиграл часов 50, с релизом добавились новые карты, герой, играть стало интереснее. Не знаю почему товарищи сверху ожидают от игры сюжета и жалуются на баланс: игра с не большим бюджетом, это раз, и ожидать мега закрученного интереснющего сюжета ,по мне, странно (тем более в мире картонок, где упор идёт на механику, почти во всех знакомых мне играх) и ожидать баланс в рогалике где один раз тебе выпадает всё, второй раз ничего, это два - такова механика многих рогаликов ( и опять-же, учитывая что это картонка, где фактор "топ дек" во много является решающим). Короче, не смотрите на двойки школьников вверху, игра годная, любителям картонок рекомендую - затянет и спать не отпустит :)
I am big fan of deck building games, I have about 500 hours on slay the spire and I must say that Roguebook is very good game. I like the exploration map. Also not right, that there are no options for making solid deck. After a few runs, I am on epilog 3. And I love every minute of playing. .
Roguebook is a game that will feel crushingly familiar at first, but reveals itself to be more nuanced and interesting the more you play it. It's definitely a fun game, and while it feels like there have been more original roguelike deckbuilders recently, Roguebook is still good fun, and there's enough here to keep you going for a long time if it clicks with you.
Roguebook is, as the name may have already told you, a rouge-like deckbuilding game situated in the World of Faeria. Despite treading old ground, Roguebook does a lot of things right and different. Sadly, there is just too little of it to entertain for more than a few hours. Some technical hiccups also downgrade the experience.
To be clear, this is actually really fun and interesting, but at this point it was not ready for release. There are far too many literal game-breaking bugs and errors that freeze RogueBook solid. The second level alone took over 10 reloads to beat. With some patches and balances though, this game could easy be a recommended to CCG or strategy players.
I'm giving this a 10 just to counteract the 2 other very low ratings.
it's not a perfect game, and it doesn't have the same appeal as Slay The Spire, however it is in an interesting, addictive and fun game if you like roguelike deck-building games.
For me, it's a solid 8 / 10, but again, I'll be giving this a 10 to counteract the BS 2/10s ratings.
The game has average visuals and gameplay mechanics but very small choice of characters and poor story telling let it down. If they had spent a bit more time improving on the characters and gameplay, this could have been a great title. As it stands, dont waste your time unless you find it in the bargain bin which you probably will, sooner rather than later.
This game is physically beautiful, the map dynamic is novel, and after my first few runs, I really felt like this was a winner. But the cardplay itself (the essence of the game) is positively terrible. Very few cards play off one another, and there is a heavy bias in favor of continually adding new cards to your hand (lest you miss some rather key abilities that are based upon the number of cards you have). I don't think I ever played a single round where I felt my deck had any sort of strategy -- you simply don't have enough control over your hand to accomplish that. There is a certain joy I've felt with games like Slay The Spire, where I get a deck that really works together and it feels awesome. I never got that feeling here. Indeed, sometimes I'd even get cards that DID kind of play off one another, but I'd literally lose quicker than when I simply had a bunch of stand-alone high-damage cards.
Oh, one other thing that was weird: Literally my first or second time through, I got through to the 3rd (final? I'm not sure) boss, farther than I would ever get again, after perhaps 50 runs. In that first run, the game felt easy. Then reality hit and I never got past the 2nd boss. I read online of a few people saying they got super far on their first attempt. Now, this COULD be because they keep adding new cards as you progress (you pick up these map pieces that add cards, I think I ultimately got about 80 of them), and IMHO the new cards never impressed -- maybe my hands literally got worse. But I have a feeling that the game literally goes easy on you for your first play, and if that's true, I don't like it. All told, a very unsatisfying experience.
SummaryThe ancients speak of a Book written since time immemorial containing all the world's legends. After many fabulous adventures, recounted in Faeria Chronicles of Gagana, this relic was lost in a well of Faeria. Through contact with this source of magic, the Book developed a wicked free will of its own and became the Roguebook!
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