Shovel Knight Dig isn’t just a cash-in on the series’ popularity. It’s a game that stands on its own merits as a worthy prequel to the original. The titular hero’s moveset translates perfectly to a more vertical orientation, and Nitrome’s bite-sized level design makes full use of Yacht Club’s well-established gameplay style. The 16-bit-style visuals and music are an absolute treat, especially for fans of the series, and the roguelike elements present a nice sense of progression and replayability. Shovel Knight Dig might not be the exact sequel that fans have been clamoring for, but it’s the next best thing.
It's an outstanding side-scrolling game I can't explain much more in detail about how great it is and why it is soo good, it's a fresh new take on the series that makes the game a step in the right direction for more installments.
Отличная игра. Если ожидаете от неё того же типа геймплея, что и в оригинальном лопатном рыцаре - проходите мимо. Это аркадный рогалик с основным движением сверху вниз, а не слева направо, как в оригинале. Некоторых механик из оригинала больше нет. Но я не могу назвать это минусом. Единственный возможный минус - это сложность игры. Но может я просто мало наиграл. И потом, сложность - понятие относительное. Кому-то будет в самый раз.
For me Shovel Knight Dig is the blandest of all games starring the blue
knight. It does everything decently as a 2D roguelike platformer but
fails to impress in any way and I would only recommend it to those fans
of Shovel Knight who have already played all previous entries to the
The core Shovel Knight gameplay has aged like fine wine; The updated look manages to maintain Shovel Knight’s aesthetics without going overboard; Simple progression and story mean more time to actually play the game.
Music can get repetitive; Randomly-generated levels mean less overall challenge.
Ultimately, however, Shovel Knight Dig manages to pull off just about everything it was going for. The new roguelite gameplay loop works quite well with the protagonist’s limited-but-adaptable move set, and the game does as much as it can to engender the “one more run” mindset. It doesn’t bog you down with an overly-complex story or complicated progression systems. All it really wants you to do is dig downwards, and have fun doing it.
The core Shovel Knight gameplay has aged like a fine fecal matter; The updated look manages to maintain shovel knights boring retro aesthetics while also going overboard; Simple minded progression mean big idiot like a whole lot.
Bad- Music can get repetitive, because it ****; Randomly-generated levels means the level design **** too. Thoughts- Ultimate cheeseburger, however, Shovel Knight Dig manages to pull off just about everything that's terrible with modern games, but I'm an idiot so I love it.
SummaryWhen Drill Knight and his dastardly digging crew blast apart Shovel Knight's peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunnelling after them. Meet new friends and foes, visit strange lands, and outfit yourself in your quest to keep the entire land from collapsing underfoot! Jump, slash, and dig you...