Simple enough to draw you in, yet complex enough to keep you interested for the long haul. Skull: The Hero Slayer expertly balances risk-and-reward elements with player skill to make a wholly engaging action platformer.
SouthPAW have done a great job of making a really solid roguelike with interesting mechanics, a surprising amount of depth and a ton of visual charm. The balance still needs a little work and the text could use a little more proof-reading, but with plenty more updates planned well into 2021, this is certainly a game to keep an eye on.
I never play rogue lite games but this is the first one which I played through in one week. Art style reminds me of the old maple story. Really good game!
The more time I spend with the title, the more my opinion changes of this game. I started off thinking this game is unnecessarily punishing (A multi-phase boss on the first level…really?) to this it is only hard if I’m not playing methodically. As I got into the upgrade system, the more I find myself hoping the random drops go a certain way (I do enjoy a Skul that can do passive damage or equipping projectile based skulls vs melee based builds). If you want a challenging rogue-like to start 2021, Skul: The Hero Slayer is definitely a viable option, if the Greek Pantheon isn’t your cup of tea.
A great new take in the roguelite world. Skul: The Hero Slayer is a must-have for all roguelite lovers, with so many balanced builds and combinations. Suffers from an high difficulty spike in the first hours and a not so great level design, but it's surely worth a try.
Skul: The Hero Slayer is a fun little title whose cute graphics belie the tough challenges and grinds that lie within. Dying is all part of the appeal, and never once is it frustrating or unfair. You’ll want to keep returning again and again in order to get just a little bit further, or to perhaps secure a new type of outfit or skill. It deserves a place on your playlist if you have any sort of affection for old 16-bit RPG-brawlers.
Skul: The Hero Slayer is lovely, action-packed, and full of excellent choices. Repetition can set in rather quickly due to tedious bosses, and a single crash can ruin an entire run, but it's one of the better action rogue-lites I've had the pleasure to dump some time into.
A magnificent roguelike, worthy to stand next to the godlike Binding of Isaac, Dead Cells and Hades (stand next but not jump over them). Stop waste your time and just give it a bone! 10 skulls from 10!
Wonderful sprite art/animation aside, Skul's fatal flaw is that your enjoyment hinges entirely on random drops. It's not a case of challenge: Certain skulls are simply not fun to use, and the complete lack of choice in starting skulls means it's usually better to just quit out and re-roll til you get one you actually want to play as.
This high-RNG dependency spoils the game as a whole, really. Unlike its peers such as Dead Cells or Risk of Rain 2, where any build is not only viable but fun, your success in Skul feels entirely dependent on getting the right drops for whatever skull you get saddled with. I appreciate this is the appeal of the genre to some, but for me it kills my will to keep playing when success is dependent less on skill/planning and more on luck.
Perhaps balance changes will fix the game in future, but as it stands currently Skul is a relatively fun game with little lasting appeal; less than ideal for the roguelite genre.
This game difficulty is a joke the last part of the game is unreasonably extremely hard and the rng in the game is just too much it was super fun for the first 20 hrs or so after that when you reach the end it gets insanly hard
The screenshots looked interesting and the first couple of hours were fun to play. But the more you play, the more disappointed and bored you become. There are some very silly things about game design. For example, you cannot save when you exit the game. Thus, if the computer or game crashes, you have to start a new run, so stupid. In Hades or DeadCells, you always continue from where you left off last time. One more thing: all run are quite the same, because the maps almost don't change. Thus you play over and over with the same maps and the same enemies. Also, there are only a couple of repetitive dialogues with NPCs, which makes the world seem empty. Don't waste time playing this game, there are tons of the better roguelikes to play: Hades, DeadCells, Children of Morta, Moonlighter and so on. Perhaps in the future the developers will fix these problems and add some content, but the game is mediocre right now.
SummaryThe human race attacking the Demon King's castle is nothing new and has happened countless times before. What makes this time different though, is that the Adventurers decided to join forces with the Imperial Army and the 'Hero of Caerleon' to finally succeed in the total destruction of the Demon stronghold. All of the demons in the cast...