SteamWorld Quest: Hand of Gilgamech Image
Metascore
81

Generally favorable reviews - based on 53 Critic Reviews What's this?

User Score
7.6

Generally favorable reviews- based on 71 Ratings

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  • Summary: SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from overSteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards. What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs Expand
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SteamWorld Quest - Official Launch Trailer
Score distribution:
  1. Positive: 41 out of 53
  2. Negative: 0 out of 53
  1. May 2, 2019
    100
    SteamWorld Quest: Hand of Gilgamech is basically what we’ve come to expect from the SteamWorld series, namely a well-realized take on an existing genre masterfully executed once again.
  2. Apr 23, 2019
    90
    SteamWorld Quest, a card-based RPG, is an all-around pleasure: challenging but not too complicated, accessible but not too simple, fun at every point.
  3. Apr 24, 2019
    90
    SteamWorld Quest is an excellent fifteen-hour adventure filled with humor, well-designed gameplay, and vibrant, detailed graphics that make the relatable characters and world around them just pop. While this game might be on the radar for current fans of the SteamWorld universe, it should pique the interest of many fans of well-written, visually pretty RPGs as well. I’m delighted I got a chance to play this and now find myself interested in digging into the rest of Image & Form’s other titles.
  4. Apr 23, 2019
    80
    I would have played SteamWorld Quest for 40 hours, flaws and all.
  5. Apr 29, 2019
    80
    SteamWorld Quest: Hand of Gilgamech is beautifully driven forward by a touching and humorous story, while its engaging card-based battle system will keep you entertained. Once the experience is over, though, there is little replay value. Overall, another excellent addition to the SteamWorld franchise.
  6. Apr 23, 2019
    80
    Steamworld Quest: Hand of Gilgamech is a creative infusion of card-based combat with a traditional RPG. It plays entirely unlike any other card combat game, and it’s worth a look even for those who don’t generally like the genre. While it’s light on story, less replayable than other card games, and could use some refinement when it comes to building decks and equipping characters, it’s still a fun twist on a familiar concept that’s easy to recommend.
  7. Apr 29, 2019
    60
    The weakest of the recent SteamWorld games but still an enjoyable, if rather unfair, mix of role-playing game and card-battler.

See all 56 Critic Reviews

Score distribution:
  1. Positive: 12 out of 19
  2. Negative: 0 out of 19
  1. Apr 30, 2019
    10
    Steam World Quest is an amazing mix of Baten Kaitos, Paper Mario and Slay the Spire with a big dash of Image & Form special sauce in it. IfSteam World Quest is an amazing mix of Baten Kaitos, Paper Mario and Slay the Spire with a big dash of Image & Form special sauce in it. If you are a fan of RPGs or card games try this game out, very hard to put down. Expand
  2. May 14, 2019
    10
    Best indie game currently on Switch for me and in my top 3 Switch games right now. Interesting world and characters/foes. 8 cards perBest indie game currently on Switch for me and in my top 3 Switch games right now. Interesting world and characters/foes. 8 cards per character makes it easy enough to deck build strategically whilst keeping the game from being shallow or too complex. Good replay value, but I would have liked a NG+ (unless I missed something). I completed the game in 22 hours. Expand
  3. Jun 11, 2019
    10
    I loved this game. I really like the "deckbuilding" type games and this was right up my alley. Fun to build decks, try out different decks andI loved this game. I really like the "deckbuilding" type games and this was right up my alley. Fun to build decks, try out different decks and characters, etc. Expand
  4. Jun 2, 2019
    8
    Difficile de trouver beaucoup de défauts à SteamWorld Quest: Hand of Gilgamech. À chaque fois que le studio Image & Form entreprend deDifficile de trouver beaucoup de défauts à SteamWorld Quest: Hand of Gilgamech. À chaque fois que le studio Image & Form entreprend de revisiter un style de jeu il s’en donne clairement les moyens. SteamWorld Quest est l’exemple parfais du RPG conte de fée. Ici pas de conflits politiques à portée philosophiques. Non, ici tout est simple, mignon et charmant.Le jeu est accessible mais demandera une certaine maîtrise stratégique pour certains combats.On se demande bien ce que nous prépare le studio pour la suite, mais dans tous les cas on est impatient :). Expand
  5. Dec 19, 2020
    8
    Another very good entry into the Steamworld franchise. Challenging enough but not frustratingly impossible - have to redo some fights andAnother very good entry into the Steamworld franchise. Challenging enough but not frustratingly impossible - have to redo some fights and rethink your approach. I've finished the story and don't feel like playing again, but that's not necessarily a fault. Expand
  6. Jun 16, 2020
    7
    I really enjoyed this game.
    It is very easily accessible when it comes to card game mechanics (for example when compared to the Witcher Gwint
    I really enjoyed this game.
    It is very easily accessible when it comes to card game mechanics (for example when compared to the Witcher Gwint card game), the rules are simple yet at the same time gameplay is very enjoyable.

    BUT, it is best played in small time portions. There is not that many cards to build custom deck (once you unlock some powerful ones you tend to stick with them through many chapters) and as mentioned the gameplay rules are quite straightforward, thus the game is perfect for short sessions. After 1h of continuous play it starts to get boring.

    There is a New Game + mode (which is a plus), but the limited number of cards to unlock do not make it appealing to re-play the game. You will probably stick with most of the end-game deck, maybe upgrading some cards. Still - it's nice that new game+ is here.

    So overall 7/10. Perfectly enjoyable in small 30min subway rides, but would bore to death on a 10h non-stop flight if it was the only game I had.

    While on sale - I would definitely recommend to pick it up,
    Expand
  7. May 27, 2019
    6
    Image & Form have always been at their best when they mix ingredients from wildly different gaming genres, settings and mechanics. From theImage & Form have always been at their best when they mix ingredients from wildly different gaming genres, settings and mechanics. From the "metroidvania spaghetti western with robots" of SteamWorld Dig 2 to the "robot space pirates in turn-based tactical combat" of SteamWorld Heist, this team thinks out of the box, and gave us a few great games in the process. SW Quest, however, might be the point where they push that formula too far. It's not quite a shark jump, but it is a bit of a disappointment.

    The problems of Quest begin with its setting and artwork. OK, this time it's "robots in a fantasy world"–but that theme doesn't work nearly as well as the previous ones. To hammer this square peg in the round hole of the SteamWorld universe, the story frames the entire game as a bedtime story told by Gabriel (one of Heist's protagonists) to his kid–a pretty artificial and tired device. The story is also overwritten and annoying. Where Heist's characters managed to elicit affection with a few rare lines of optional dialogue, Quest tries to hammer home its protagonists with lengthy conversations and a story that piles up one cliched trope after the other. The characters could have spiced the recipe, but they don't. While the robots in earlier SteamWorld games oozed charme, the ones in Quest are cute at best, and frankly ugly at worst. (Also: I love the mashup of themes, but "robot japanese warrior mystical fantasy hero" is starting to feel like you're ignoring the theme and mashing up random stuff.)

    The core talent of Image & Form are their game mechanics, that usually borrow from different sources to produce a fresh and perfectly balanced mix. SW Quest is a bit of a disappointment in that respect, too. A mix between a card game and an RPG sounds like a great idea–and in the best moments of the game, it is. You have multiple characters, each with its own deck of cards. Configuring your team and building your decks is pretty pleasant, and it feels good to play a sequence of cards that work well together. (Like: Character 1 casts a poison spell on Character 2's sword; Character 2 hits and poisons enemy; Character one casts an "Infection" spell that spreads the "poisoned" state to the other enemies). Those spikes of adrenaline are a highlight, but most fights end up being pretty boring.

    Here is what I think is the main problem with the game mechanics: you don't know exactly what kind of enemies you'll face until you start fighting. At that point, you cannot reconfigure your team and decks. That's probably a way to keep you on your toes, but it ends up feeling like you're at mercy of randomness. Sometimes, you can spot one or two of the enemies before you fight them, and sometimes you can't. Once you get into a fight, you can find yourself in a number of remarkably unfunny situations, like a fight that drags on for fifteen minutes in a pointless tug-of-war of damage and healing, or a battle that could be stupidly easy with the right team of characters and instead ends up being artificially hard, just because you don't happen to have the right team or cards.

    Those quagmireish fights are painful because you can't even backtrace easily. In theory, you could abandon the fight, take a round of pummeling, and come back with different characters or decks–but the important fights prevent you from doing that. The other option is quitting the game, that sends you back to the previous checkpoint–and the checkpoints are very unevenly spaced. At one point, I went through four or five long and pretty boring fights, only to suddenly stumble upon a boss that was immune to all the attacks that I had in my decks. After suffering through a few pointless rounds, I had to quit, start over from the previous checkpoint, and go through all those unremarkable fights again. Moments like those made me wish that the game would be over soon.

    I realize that I've been quite critical of this game. However, all that being said, I still finished SW Quest, and I didn't drop it until I'd beaten it. There is something addictive in it, which makes me think that the folks at Image & Form haven't lost their touch after all. It's hard to tell whether they've become complacent, or whether Quest is just a bump in the career of these gaming autheurs–like the lackluster album from your favourite band that you never listen to, except for that one good song. We can still hope that the next game from Image & Form will be another great one like Dig, or even another masterpiece like Heist.
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See all 19 User Reviews