Thankfully, all the issues mentioned are isolated and only standout because the rest of the experience is fun, smooth, and engaging. Even with a foggy narrative, the feeling of mystery and wonder is ever-present and the player is encouraged to be creative and take chances. With a $20 and runtime between one-and-a-half to two hours, Teslagrad 2 is an easy recommendation to those looking for a unique and challenging platformer.
Teslagrad 2 still focuses on the imprecise physics of electromagnetism mechanics, but the structure transition was inconsistent, guiding the player through a short campaign that induces linearity and does not encourage exploring the interconnected world. Fortunately, the Nordic setting, the pleasant visuals, the folk songs and the moments of agility provide a solid identity that results in a good experience, even if it's not impressive.
Teslagrad 2 may not be the sequel that I was hoping it would be after all these years but it's still a very good Metroidvania follow-up that'll have you giddily flinging Lumina around its hazardous environments as you amass a collection of cards and enjoyable upgrades.
Teslagrad 2 is a fantastic adventure that’s over way too soon. The puzzles and platforming are some of the best in the genre, but given your breadth of moves the game doesn’t come close to fully exploring what it can do.
My feelings on Teslagrad 2 are simply disappointment. It’s a fairly solid Metroidvania with some frustrating moments and a vagueness that rubbed me the wrong way at times. It’s undeniably beautiful to watch in action, and that helps carry it across the line.
Teslagrad 2 is a bit of a fail. It has some interesting puzzle platform gameplay, but its Metroidvania elements are too simple. And it feels like there was very little creativity behind any aspect of it. Almost like the developers were forced into making it. The game’s biggest problem is that it’s way too short. I could see people beating it in 2 hours on a first playthrough. I can’t imagine how fans of the original wouldn’t be disappointed by this sequel, and it’s definitely not going to earn the Teslagrad franchise any new fans.
SummaryLumina, a young Teslamancer, finds herself stranded after her airship crashes in Wyrmheim, a remote and treacherous land to the North.
Embark on a dangerous adventure, exploring a gigantic, abandoned tower looming over a fjordside valley, on a quest to get Lumina home and back to her family.
Use electromagnetic powers to survive the da...