Over all… I’d probably recommend HOMM or Kings Bounty before The Dragoness Command Of The Flame… but if you have gone through all the other options… this can still provide some enjoyment, but probably in small doses as that character reset mechanic can be quite draining.
Despite its shortcomings and the missed opportunity to do more with its roguelite concept, The Dragoness: Command of the Flame is still worthwhile for anyone looking for a slightly different take on the tactical RPG. I can’t tell you if it’ll hit the spot for a Might and Magic fan, but as someone with no background in them—and, therefore, no burden of expectations—I’ve enjoyed my time with it well enough. Whether or not it lives up to its inspirations, it’s still a nice introduction to an interesting niche.
Those who have a sense of nostalgia for old-school, turn-based strategy games will likely be able to find some fun with The Dragoness. Despite a lack of personality, bland combat, and a sense of repetition that sets in quickly, something at the core of the game simply works. There are so many other options available to players that offer more, though, that it’s hard to recommend this one to all but the most dedicated devotees of the genre.
The Dragoness: Command of the Flame is just fine. With so many games out there, I would say you would need to be a huge fan of this game style to spend any amount of time on it. The city building is light, the combat is repetitive, and the UI needs simplifying and polishing. Despite all of that, however, the desire to take ‘just one more turn’ and learn more about the characters and the world is appealing. If you have an open slot in your game schedule, The Dragoness: Command of the Flame wouldn’t necessarily be a bad option.
SummaryThe Dragoness mixes HOMM-like exploration, city-building and turn-based strategic combat, with a roguelite twist. Choose your battles, paths and skills as you explore a world ravaged by war. Gather and manage your army of beasts, collect resources and expand your city.