Just like the Franken-console it first called home, this groundbreaking Nintendo-published, Platinum-developed game felt like an amalgamation of everything both storied studios did best. [Issue #47 – July/August 2020, p. 76]
The Wonderful 101 remains one of the most brilliant and original action games ever made: an amazing brawler with elaborate mechanics, a colorful cast, and amazing boss fights and gameplay variations.
Genuinely the magnum opus of all gaming. Its a larger than life experience that has a fantastically tough campaign that you wouldn't find labled "normal mode" in any other game
Marrying astonishing spectacle and overwrought drama, The Wonderful 101: Remastered is one of the most memorable action games you’ll ever play. Its delirious excesses come with a price, and it’s one that’s at little harder to forgive this time, with the original’s flaws remaining untouched, and a few compromises made to accommodate the Wii U version’s dual-screen set-pieces. But for all its minor frustrations, it’s a game that rewards patience and perseverance. Grit your teeth through its control quirks and camera foibles and relish the giddy spectacle of a game that doesn’t know when to stop.
Even though this remaster doesn't address many of the flaws of the original (the camera, the input detection and frame-rate drops), this is still an inventive, colourful and fun beat'em up for everyone.
With a new platform host comes a Wonderful One renaissance, and a second chance to experience one of the most unique action games of the generation. The improvements found in this remaster are minimal, and previous visibility concerns are all the more prevalent due to Switch's portable functionality, but those willing to work through said issues, will discover an incredibly enjoyable, and endearing experience.
The Wonderful 101: Remastered is the latest Wii U exclusive to be whisked from near-obscurity to land on modern platforms. It's a worthy rescue: Like the original game, The Wonderful 101: Remastered is funny, action-packed, and loaded with unique PlatinumGames charm. That uniqueness is simultaneously its best and worst asset: The trademark line-drawing technique that lets the Wonderful Ones turn their followers into weapons is awkward to pull off without the Wii U's gamepad. There's a lot to love about Wonderful 101: Remastered, but there's a lot to get frustrated over, too.
Even if the technical hiccups get fixed in a patch, though, the Wonderful 101 doesn’t stand the test of time. Remastered or not, I constantly felt like there were missing steps or if I was figuring things out too slowly to keep up with the hyperactive story and its multifaceted gameplay. What’s more, the transition to the Switch, even with its touchscreen capabilities has only exacerbated the game’s core problems. There’s a great concept and the good combat mechanics we know Platinum can achieve in there, but you’ll need a lot of patience to find them.
This game is AMAZING!!! I have wanted to play it since it's initial release but I never had the chance to, 7 years later I finally do! The graphics are super cute and fun and fit the style of the game perfectly, I love how everyone looks like a shiny toy! The frame rate is perfect, I have no complaints, the resolution looks great as well! As for gameplay, I am having a blast, totally fits the "Platinum Standard" that we have come to know and love. I don't understand the negativity to be honest, my only complaint would be drawing the fighters into weapons, it's not so easy when you don't use the touch screen...(I never have and never will use the touch screen on my Switch). But after about 30 mins you get used to it. Looking forward to whatever else they bring to this amazing console.
save yourself the trouble and just play it in Handheld mode
the game is a good game i genuinely do like the the game but it is not worth the trouble of if playing it in Docked mode
It seems like a game that you might love if you're really into that genre, but it can be frustrating to control and it is very spammy at graphics and sounds for little reason. It reminds of old arcade games that were mainly trying to impress the people watching them rather than the ones actually playing.
I really wanted to like this game, but I am very disappointed in it. I supported the Kickstarter and was really looking forward to playing this game, but there is some fundamental issues with the game that inhibit my enjoyment. I don’t like to drop games, but for me it’s not worth playing any longer. The controls are kind of a mess imo. Right stick is annoying to use and the touch screen controls are not much better. The team attack has little effect, not nearly as satisfying as Pikmin’s. Dodge and block can be hit and miss, and not work well. The basic attack is ok, but I don’t feel like I have a lot of options, especially since I can’t change quickly between morphs because the right stick is a pain to draw stuff with. No lock on is super annoying and I target things at random. The camera is a nightmare and the zoom can be so bad.
Everything feels very unintuitive and clunky. I’m not digging it one bit. The story and characters are ok, but definitely not enough to keep me around. I really wanted to like the game, but I’ve been very unimpressed with it so far. I have completed the first operation, but I honestly do not want to play anymore. For platinum, this game doesn’t seem to hold up their standard of quality.
I’m extremely disappointed with this game. I’ve been told it’s an incredible Wii U game and it’s the best Wii U game I never picked up. But it has soo many problems. I have to figure out so much basic stuff by myself. Like I didn’t even know you could change your leader characters until I accidentally pressed -. And speaking of pressing - controlling the other screen is a nightmare!!! We have games like Splatoon and Tokyo Mirage Sessions and Captain Toad that all had gameplay dependent of the Wii U game pad transfer flawlessly to the Switch and this game falls short of that why? The story is so generalized, a 5 year old child could of written it. The gameplay is alright. But once you get into deeper chapters it gets way too complex way too fast with no warning. And it’s just hard to see your character, your character is the only one with a hurt box And if you get pinned by a foe you can’t see anything. The worst aspect of the game is 100% the camera. The camera controls are total hell and I have no idea how that’s possible from the same team who made Bayonetta and Astral Chain. There is a lot of charm in the game for sure, but you have to look for it. There are so many charming side characters like Wonder-Toilet and Wonder-Gamer and such that you have you go though the hell of the second screen to even know you have them. I’m sure drawing the wonderforms on the gamepad was way more effective then the mess of it is in the switch version. it takes me 3-4 tries to draw a circle for the fist wonder form constantly, it gave me the glider in the middle of combat so many times. And don’t get me started on how precise you have to be you draw the gun. IT’S AN L WHAT ELSE COULD IT BE!!! I want to give this game a chance, because it’s my friend’s favorite Wii U game. But it’s just so annoying to play.
SummaryLead an army of 100 Wonderful Ones from around the world in this Unite Action spectacular! A team of heroes from around the world must UNITE to protect the earth from vicious alien invaders! This band of 100 Wonderful Ones works together using their fantastic abilities to create a variety of forms. Whether it be a giant fist or a sharp b...