While its story never really soars, Unbound: Worlds Apart presents a brilliant and elegant Metroidvania type of gameplay that challenges both the mind and the reflexes. It’s perhaps a bit too twitchy for your diehard adventure gamer, but anyone who can handle a little action with their puzzles will fall in love with the beautiful art style and fun, finely tuned gameplay here.
From Ori and the Blind Forest’s difficulty to Limbo’s puzzles and aesthetic, Unbound displays its inspirations with aplomb. On top of the innovative gameplay mechanics, the game’s art style, monster designs, and narrative are all fantastic. For fans of puzzle-platforming or gorgeous narrative aesthetic, Unbound: Worlds Apart shouldn't be missed.
Unbound is a beautiful, hand drawn, side scrolling platformer with Metroidvania elements. The game has a new an unique portal mechanic that allows you to reverse gravity, see into other dimensioons, gain super strength amongst other powers.
The platforming is tight and precise, the controls are great, and it is hard! Not at the beginning, but as you progress through the game and acquire new portals and new abilities the platforming can become v challenging. There are a lot of checkpoints, which somewhat mitigates the difficulty.
The music is beautiful and creates a very nice dark atmosphere from the start.
Would reccomend to fans of Ori, Celest and Hollow Knight, but ultimately Unbound is cool on its own.
10/10 for an Indie Dev team.
Very nice puzzles and some challenging platforming, it's that game that has the "show don't tell" to it. Clever mechanics, beautiful art, solid story once you understand what characters are saying. Sadly the characters are static and with some of them, you only meet once.
A bit frustrating here and there on the platforming part but nothing seriously complicated.
Also played it on Switch which for me was a little harder there.
Unbound's graphics are undeniably one of its strengths, but that's not all the title has to offer. It's a classic and effective platformer and puzzle game that also brings a constantly renewing gameplay based on an effective concept relying on portals allowing to exploit unique and interesting physical properties. With many good ideas to support it, Unbound knows how to be exciting and addictive.
Unbound does not try to dazzle you with its visuals or gameplay ideas, but it doesn’t really need to. It’s more than enough that it provides familiar abilities albeit executed cleverly and platforming with high levels of challenge, but being fair at the same time.
Unbound is a middle of the road platforming experience with some nice art but some rough edges when it comes to difficulty scaling and design. Unforgiving sections also hold the game back and without a great story to push you through the hard parts it winds up being a tough sell. If you’re into the Dark Souls level of challenge then go forth and platform. More casual players will want to seek out something more palatable.
Bad writing and repeating gameplay bring the overall experience down. You will be collecting shards and activating pillars from beginning to end. With a more polished concept, Unbound could have been so much better.
It is an amazing game and the atmosphere they managed to create is truly beautiful. It feels like like a polished game with stunning graphics, befitting soundtrack and uncommon game mechanics. The abilities are quite interesting and they allowed the developers to create unique puzzles.
The puzzles do start simple and linear but, as you progress through the story they become complex and quite hard (to be honest).
I did enjoy the game very much and I hope you will too. Have fun!
The game starts incredibly well and there are many modern games that could learn a thing or two from Unbound, about keeping the attention of gamers from the first minute ****.
Unfortunately, after a few hours, the initially excellent pacing is lost. Unlike the first few hours of the game, afterwards you'll be asked to do the same puzzles repeatedly and sit through dialogue that is trite and only worth sitting through because it might move the game forward.
It's also unfortunate that whilst the powers in the game are split between permanent and area specific, the promise of the character arc, which is vital for a metroidvania title, is never realised in a 'fully powered up' final act.
Try Ori, Hollow Knight or Monster Boy, for a more complete metroidvania experience and perhaps try Unbound, if it's on sale.
Its a pretty decent game i would say.
The story is pretty mediocre, I mean its pretty simplistic but also too much and I dont like that type of story. There s a lot of backstory but with no goal or purpose.
Lets get to the decent part and that is the gameplay, at many times it felt a bit repetitive, you just use the same ability again and again. The boss fights are pretty fun, but some are bit frustrating instead of hard they re just really slow.
The music is pretty good the tone, the design, the map even tho I think it clearly got some insipiration from ori its a pretty good indie game
The game has a promising start turns out to be quite a boring game overall. While the gameplay is unique, it gets stale within the first few hours. The bosses are not fun to fight against and the story is lacklustre.
Summary Summon portals to overcome vicious beasts, devious puzzles and fiendish platforming challenges. Master the unique powers of each portal to stop the collapse of reality, while exploring lush, hand-drawn worlds and unraveling a deep narrative full of mysteries.