The bittersweet themes of Voice of Cards: The Forsaken Maiden, with brilliantly worked plot twists, a flawless battle system, and a captivating story all make it a near-perfect game. Perhaps the only downside is that it is not an overly long one, but the hope is there will be more instalments to what is proving to be a thrilling RPG series.
Although Voice of Cards: The Forsaken Maiden looks like more of the same, Yoko Taro's new card has a couple of interesting details for fans of the genre.
Voice of Cards: The Forsaken Maiden now proves this is a viable franchise that Square Enix should hold onto. While it doesn’t exactly reinvent itself and sometimes has some technical hitches, it’s simply a great and fun follow-up to lose yourself in for a few hours without demanding all that much. The talented and beloved team are pretty much on their A-game, bringing an excellent experience of gameplay, visuals, audio, and storytelling. With this, I can wholeheartedly recommend a journey into the deep blue sea. You won’t regret it.
Voice of Cards: The Forsaken Maiden provides an engaging tabletop adventure fueled by a fantastical narrative. However, there is little to no challenge to be found in the encounters along the way, which weigh heavily on the epicness this story could otherwise provide. Still, this is an undeniably fun experience and stands out amongst any other title released today.
As we come to the end of another card-filled yarn, my final impression is a positive one. Both Voice of Cards entries present an accessible RPG form for newcomers and enough meat on the bones for veterans. While I was left wanting a bit more length for the first game, The Forsaken Maiden simply feels like an experiment that didn't fully hit the mark. Part of that could also be blamed on a new voice for the narrator/GM, which sounds younger and less weathered or seasoned. Dividing the focus into multiple smaller stories may have hurt the overarching narrative, but this is still an RPG worth playing, with secrets and replay value for intrepid card sharks. I'll be interested to see how, and how quickly, Square Enix follows up with another Voice of Cards title. It seems like this series won't soon be silenced, and that's a good thing.
What we have here is a situation where everything true about Voice of Cards: The Isle Dragon Roars largely remains true about The Forsaken Maiden. The story is different (and engaging), but the mechanics remain largely the same. Which means what might have been an issue before still is now. I think it did a good job of telling its story and getting people to care about the characters. Its tale builds tension well with foreshadowing and asides. Between its use of cards, its narrator, and aesthetic in general, it’s pretty great at establishing a mood. If you enjoyed the previous installment, odds are you’ll like this one too.
What a strange license that Voice of Cards… Releasing a second episode so quickly should have already given us a hint but we have to face the facts, Square Enix now has a UFO in its catalog, and that's great ! Allowing Yoko Taro to express his creative genius, and benefiting from the same talent for narration as the first opus, The Forsaken Maiden is a great success. If you liked the first proposal, you can continue your odyssey in this atypical fairy tale….
Full review on my french blog and you can follow me on my Twitter @NintendoLegacy1
The third entry in the Voice of Cards series is the longest and most difficult by far. It's also the most narratively complex, as you explore the side-stories of 4 other maidens other than your own. If you've played a Yoko Taro game, then you know how these stories go.
Perhaps because of these things, it's also often quite frustrating. Your party composition changes quite often, sometimes only allowing you 2 or 3 party members. You have no control over your guest player companions, and you can't change their equipment. In addition to some tough enemies, this all makes for some harrowing encounters where you feel underpowered.
I had fun enough with Forsaken Maiden, but am glad that this is the last one. The formula has been taken as far as it can go.
Es bueno como RPG, pero mecánicamente es tan simple que si has jugado bastante el género se vuelve aburrido en cuestión de horas. La historia es interesante y está bien elaborada pero no es una obra maestra en cuanto a narrativa.
The first Voice of Cards game was a charming and simple jrpg with a good, humble story with several twists. It knew what it wanted to be and it achieved that in a fun and interesting way. The Forsaken Maiden kind of suffers by comparison by trying to go a little bigger with it's plot and doesn't quite meet the expectations. The story turns out to be a bit too formulaic and relies on too many anime tropes, and the gameplay is padded out with frequent unimportant combat encounters.
Firstly the narrator: they changed the narrator, and he's not as good. The charm and warmth of the first game's narrator practically made the game, but the new guy just doesn't have it. Nothing specific to say about him, he just doesn't feel right.
The art for the characters in this game is inconsistent, either being too generic (your character) or too ridiculous (other main characters, townsfolk, etc.). In the first game the character designs were also pretty wacky sometimes, but it was being playful and silly on purpose. This game really lacks the same sense of humor.
You sail to the north/South/East/West of your home to meet other maidens with supernatural abilities and their attendants, and solve a mystery or local problem. Every new island has one dungeon, one city, one maiden story, etc. You get pretty bored of this formula after the second one, and sometimes the plot twists really don't feel impactful because you always know you're just moving on to the next island after each chapter. The relationships between these maidens and their attendants also lean heavily into anime tropes and I find that boring.
The combat encounters seem far less engaging than in the first game, with the enemies kind of feeling like they're only there to pad out the game time. The spells and abilities provided to the player don't feel comprehensive enough sometimes to deal with the enemies quickly, and it just becomes a total slog after a little while.
My expectations were almost subverted one time when it turned out that one of the maidens was actually a boy, and I was thinking this game was actually starting to get interesting, that maybe being a maiden actually has nothing to do with your sex or gender, and whatever implications came along with that. No, it's soon revealed that this boy is actually a girl pretending to be a boy, a very overused trope found in lots of East Asian media. I wouldn't say that nobody could like this game, but there are so many disclaimers that I can't really recommend it. As a jrpg it's pretty mediocre on every front
The game is not what I've expected. It's boring! It was supposed to be fun to play, but there's no fun at all. Can you imagine walking around the map and being attacked by monsters at random? "Wild pokemon appears" type of attack every time you move with a 30% probability. You spend more time fighting same boring type of monsters getting nothing in return. Unbelievable! And the plot... it is just bad. MC has no memory and your companion is mute. These 2 facts can give you an idea of how little interaction there is at all.
But that NIER DLCs sure are there. And minigames? Don't even get me started. Those are purely random, impossible to win.
The game is really short and feels cheap. They didn't even hire a voice actor for girls, so every character speeks the same male voice.
SummarySet sail on a voyage to change destiny itself. Voice of Cards: The Forsaken Maiden is set on a remote chain of islands that have been protected by the maidens for generations, but which now face destruction. The hero of the story vows to save the islanders and sets sail for the high seas, together with Laty, a girl who failed to become a...