Who knows if this one will find the audience that it deserves. Unfortunately, it's one of those indies that appears just derivative enough to overlook, especially when, for many people, Wargroove has been all the Advance Wars action they've needed over the past year. But Warborn has its own merits. It's a sharper and more dynamic tactics strategy game, and what initially seems like limitations with a small number of units and game modes proves to be this game's great strength by allowing it to deliver the kind of balance that even the best tactics games struggle with.
It’s a game I can sink a few hours into here and there. But after that, I feel like it’s just going to sit on my self, incomplete. It’s one of those games that takes you months to finish, because the moment to moment entertainment is good. But the depth, the heart, the soul. Just isn’t quite there. I definitely recommend the game for fans of the mecha or turn based RTS genres, but I’d personally wait for a sale.
Compelling presentation and mission variety are vital for a winning turn-based strategy title, and Warborn struggles with these elements. While it manages to nail the basics of combat, movement, and deployment, it struggles to hold your attention over its 40 plus missions. Adding to the replay value are a map editor, an AI Skirmish mode, and even online multiplayer, so there is a sizeable amount of content on offer here. Ultimately, the experience feels rote and played out; even though there is some fun to be had, it doesn’t last long enough to make the whole campaign worth fighting through. Fans of the genre should consider picking this one up, but it’s true what they say: Warborn never changes.
Warborn is a very by-the-numbers tactical strategy game. And while there’s nothing inherently wrong with this fact, the game doesn’t do enough to separate it from the pack or make it appealing to genre veterans.
If the plot and background events are mere motifs, the combat is
accessible and easy to get into, which along with its variety of game
modes and components like local multiplayer and a map editor make this
an enjoyable experience, even though it doesn't go out of its way to
become a groundbreaking game among its peers and a certain monotony
becomes inevitable after some time.
Warborn takes the tried and tested Advance Wars formula, adds a bunch of huge Mechs, some overwrought '90s anime-inspired cutscenes and a story that sees you take control of four different commanders as you seek to restore order to the Auros system. There's nothing inspired or unique here; Raredrop Games is playing it safe and straight down the line, but fans of the genre, and most especially fans of massive Gundam-esque robots, will get a solid (if unspectacular) experience out of what's on offer with this one. Just don't expect any surprises.
It gets all the basics of the genre right, but it simply lacks any depth, and becomes an incredibly grindy only a few missions into the campaign. Interestingly, all the basics are there, it merely is lacking any exciting options, choices or selections; this is in addition to a very bad 'dead zone' tactical problem that is a huge contributor to the slog. Very rapidly a player will have seen everything there is to offer and there just isn't much beyond it. The game just starts to become frustrating the more it is played.
SummaryRise up and deploy for battle in the Variable Armour, a technologically advanced suit of war. Featuring turn-based tactics and quick-fire clashes, lead a strike force of deadly mecha towards victory.