This isn’t a game which cracks easy jokes about weed culture; it doesn’t underestimate the finesse involved in the craft; but it also doesn’t shy away from criticising the shadier aspects of the industry either. It’s a truly fascinating look into a mythologised trade, and it’ll be a test for the most seasoned of tycoon fans.
Despite some readability issues, and a under-exploited social interactions system, Weedcraft Inc. is complete, funny and offers a good balance betweent micro-management and decision-making.
I've had an amazing time with this game! Easily clocked over 20 hours so far, and it's a really enjoyable business tycoon. The UI is nice and slick, the gameplay is nice and relaxing, but tense when the money starts running into the red. Wheeling and dealing with the criminal underworld and the slightly-less-criminal pharmaceutical world is incredibly enjoyable and Weedcraft is by far one of my favorite purchases this year. I don't understand why the critics are giving it such a bad rap. Maybe they just don't like weed? If so, I suggest they give it a shot sometime. It's great!
Weedcraft Inc termina siendo un buen juego de simulación y gestión. A costa de aspectos que podrían haber sido más arriesgados, lo esquemático tuerce su rumbo. Así, profundiza en sus aristas hasta el punto de necesitar un gran nivel de concentración.
Solo algunos pasajes, como la brusquedad de ciertas maniobras, empañan una idea que crece de a poco. Cuando la obra parece decaer, levanta. Y cuando parece que se agota, propone algo más. Ese dilema de una emprendimiento fuera de control se corresponde con lo que significa el tráfico de una de las sustancias más controvertidas de la humanidad.
Devolver’s new strategy title is an interesting distraction that takes a good stab at building a different type of business. It has fantastic visuals, a deep and different set of strategies that you will need to learn and doesn’t fall into a passive mediocrity. Weedcraft is unlike any strategy game I’ve had the pleasure to play.
Weedcraft Inc is a fairly typical management game at its core, but one that feels limited in scope and yet with too many busywork mechanics. It also offers little insight on the real world issues.
For those that eke fun out of balancing profits against supply and demand and don’t mind a bit of repetitive click-work, then Weedcraft Inc may well be engaging enough. But for everyone else, its divisive subject matter is mostly wasted on dull gameplay mechanics, so if you were hoping for an engaging and edgy management sim, you’re still better off looking elsewhere.
The broken interaction system with NPCs, that feels completely random; and the repetitive gameplay, akin to those found in the popular smartphone clickers, make Weedcraft a repetitive game that retains players not because it's fun, but because of the addictive nature of the clicker genre.
The game is fun, it can be a little repetitive, but the game triggered my brain. The thinking about creating the best Marijuana is very fun. Especially in the beguining where you cannot just research. For me this game is fun, it needs another modes for us to start with everything unlocked.
Cool, little clicker. Great for wasting time, perfect for mobile way out of league for PC. Constant crashes does not help in the slightest.
EDIT
After couple patches stability improved and I managed to complete first campaign. For tycoon lover this is a solid game although later in game it's more or less set it and forget it. For anyone not tycoon loving just a little timewaster. Score raised up to 7.
I find myself on Metacritic only when a game is super sweet or super boring and mediocre. And guess why I'm here now. What a waste of money. I've been playing it 8 hrs counting on 'more advanced management gameplay' and... it's a casual friendly game about clicking on plants, like FarmVille but with marihuana in the place of carrots. Weedcraft tries to tell some kind of story and introduce new mechanics but it's doing it very slowly, like 1 new obstacle and 90 minutes of grind. I can't get past 9th hour in this game, because it's just waste of my time. It's not a clicker, but it feels like a clicker. And a good clicker has a paradigm shift every time when it gets boring. To enjoy Weedcraft you need to be very patient or smoking pot to endure the grind. I bet the testers were stoned during playing it.
SummaryWhether you choose to hobnob with politicians, grease the police, fight for medical rights or work the legal system, it's all in the name of the sticky icky and your cutthroat corporate profits.