In the end, Sea Salt seems to be a passable title but it is not the case. As it stands, the game is very flawed. It's a pity because everything that shapes the game is almost perfect, and the atmosphere will make you want to stay. Basically, it would only take a change in the way you control the units, as well as rebalancing some enemies, to make the game very enjoyable. That said, for patient players, who are not afraid of being salty, you should take a look at this very promising game.
Sea Salt looks and feels like one of the great DOS games of yore. It features complex and well-designed pixel graphics with an interesting premise – being a dark, Lovecraftian god and punishing the unfaithful in the best way dark, Lovecraftian gods know how.
Amazing strategy game. I found every unit well balance and depends on how you use them how effective they are; if you play enough you will find a unit and/or leader that works for you.
this is an amazing game to play during Halloween. I was really shocked at the fun I had playing it. if you have played starcraft before this game might seem a bit familiar but without the macro. its free on game pass and a must play.
It’s perfect to play on these dark nights heading up to Halloween — especially for those who don’t mind watching their grand plan fall apart in spectacular ways.
One of the most interesting indie games of 2019.Gameplay is excellent but sometimes its getting annoying and requires high **** once you get used to mechanic it is too enjoyable.
Beside the story and atmosphere is so tasteful for cthullu and middle-age fans.
The game looks very simple nevertheless it has multiple ways to go and finish.
I hope you enjoy from this game too.
Excelente juego de estrategia inversa. Si eres fan de Lovecraft es un indispensable, controlar tus hordas de seres de la mitología lovecraftiana es una delicia. El juego tiene algunos bugs pero el desarrollador le pone empeño y soluciona todas las pegas en poco tiempo.
Literally created an account to low rate this game. Good visuals, good idea, hideously executed. There's a 'gather' button that does -absolutely nothing- and does in no way shape or form keep your units gathered together, your units randomly path and aggro everything within a 10 mile radius and it's impossible to keep your weaker units behind the stronger ones despite the games' obvious intent to do so.
On top of everything the enemy design is hideously frustrating. As mentioned there's an 'enemy with a shotgun' that dodges constantly, is impossible to stun or 'fear' by a large mob, fires constantly as he runs and all three shots instant kill whatever they hit unless it's a very beefy unit in which case it will two shot them. Fire is a huge issue as well, they litter the game with molotov throwing enemies and enemies with flamethrowers which also instant kill your units in large numbers and your units are -supposed- to path around fire automatically unless you are actively attacking, but very often just bumble right into it or refuse to move away from an impact point no matter how far away you move your cursor.
It seems like it would be a neat game but it feels like one that received zero playtesting before release.
SummarySea Salt is a dark fantasy reverse horror action-strategy game where you play as the nightmarish force of Dagon by controlling and growing a horde of minions.