Yoshi's New Island is a fun, cute and a lot easier platformer than other recent Nintendo games. It's a perfect match for a platformer novice, but gives thrills to a veteran too, especially when used as a sedative between much harder games. [Apr 2014]
Yoshi’s New Island suffers from a few issues, mainly the lackluster soundtrack and some new features feeling flat and shallow, but at its core this is a fun title that takes the classic platforming formula from the SNES game before it and brings it to 3DS. A pleasing art style, fun enemy encounters, and solid controls make Yoshi’s New Island a good, but not great, experience that’s worth your time overall.
Don't hate on my cause I'm not that old but this was like the 3rd or 4th game I ever owned I have 100 percent it many times, From what I see people think this game is unoriginal which ok it is kind of like Yoshi's Island DS but, that is like hating on a game like the Legend of Zelda Wind Waker HD because it is too much like the Legend of Zelda Wind Waker. In conclusion it is a new game and just be happy we got a Yoshi game for 3DS
I don't know what all the fuss is about. I'll make it short and sweet for you. If you liked the DS version, chances are you're going to like the 3DS. The graphics, music and sound are all really good. You're missing out if you're not playing this game because of all the low scores here. This is one of my favorite 3DS games, and I think it'll be one of yours too.
The game does not do anything wrong gameplay-wise, proposing a formula that has not aged and that takes us back in time. We are really happy to see Yoshi and Baby Mario again, but at the same time, we expected a little more.
There’s enough merit to the stage designs and standard controls that make this something worth playing, but not in that must-have day one way that tends to mark a quality Nintendo release.
It might look a little like Yoshi's Island, then, but it's a worse game in every regard. 19 years on from the original, its design has been denuded of almost everything that made it great: a series once fecund with ideas is now coasting on past glories.
Too much unnecessary hate on an actually good game that still follows Yoshi's original roots and adds a few twists with Super Yoshi (essentially Yoshi moving at Dragon Ball speeds).
Un plataformas excelente
Yoshi new island un juego que provoco polémica por sus bajas notas en revistas especializadas, lo que me hizo correr a una tienda a comprarlo de salida no es primera ves que un juego criticado es realmente un juego destaca ble empecemos por los puntos flojos donde estoy muy de acuerdo, la música lo que hizo una obra maestra y catalogado el mejor plataformas 2d de la historia super mario world 2 lamentablemente en este juego flojeo mucho la música se me hizo muy repetitiva en todo el juego el mismo overworld pero mezclado eso arruino un poco la experiencia pero cabe destacar que la música no es mala si no repetitiva lo mismo que paso con la saga new super mario bros, pero la música encaja muy bien el lo que es el titulo un juego mágico y alegre otro punto flojo pero que no hay que discutir mucho, la dificultad mi pregunta es que juego de yoshi a sido difícil? ninguno, aunque siempre se agradece un poco mas de dificultad en un titulo pero vamos que nuin juego de hoy en día es difíc
Fun, but lacking inspiration.
The original Yoshi's Island was the one and only game I ever bought for myself on SNES, having saved up £1 per week for 40 weeks (such was my pocket money income at the time). As such, it has a special place in my heart. I played it so thoroughly, to 100%, as I had nothing else to play! More recently I have replayed it, and found it to be quite a challenge, certainly more so than any recent Mario-related game.
I picked up Yoshi's New Island when it came to the Nintendo Selects range for 3DS, and have enjoyed playing it. The challenge is certainly intact, and to 100% the game will take a while.
The graphics are nice, although perhaps not quite as charming as they were on SNES. There is something out of place about their crispness. The 3D effect itself is also poorly implemented, with certain objects (most noticeably explosions and Baby Mario in his bubble after you take a hit) that float in the foreground, in a closer plane to where you'd expect them.
Music and gameplay are largely the same as you will have experienced in both the SNES and DS games, with nothing new or interesting to explore. Sound effects are also familiar. Even the story is lifted straight from the previous entries.
I do recommend this game. Newcomers will enjoy the platforming. Older folks like me will enjoy revisiting the setting. With its new budget release it's really not worth missing out on (and hopefully today's kids can appreciate paying £15 for a game at 2015 value rather than £40 at 1995 value!)
Perhaps you will also misread level 1-4's title - FORT Bucket Booby Trap, and enjoy a childish snicker to yourself ;)
If you haven't played the original game and the NDS sequels before, you'll probably find it a good game: the graphics are cute and pretty, and the music is good, if not versatile.
However, there are a lot of steps back when compared to the previous SNES and NDS versions, especially the removal of all mini games. As a result, the game is even less playable than the original game 19 years ago. And some of the so-called new features are nothing compared to the original game. All that said, it felt good to play, but I still think it's a pretty lame and disappointing remastered on the original, especially after building on the fact that the original was one of the best SNES games.
I am very disappointed in Yoshi's New Island. I have fond memories of playing the Yoshi's Island port on the Game Boy Advanced and replayed it the weekend leading up to its direct sequel's launch. I had big expectations for Yoshi's New Island, hoping it would bring back what I loved about the original. However, Nintendo seems to have missed the mark in this respect.
Let's start with what was good about the game: red coins, smiling flowers and starmen all return as collectables and nabbing all of them in every level of a world will net you a bonus level. This adds a bit of replay value and encourages poking around every nook and cranny instead of simply rushing to the goal ring at the end of the stage. The keys and locked doors also make a reappearance, further enticing the player to scour the level for that hidden winged cloud. Lastly, the art style, which is based off a myriad of mediums from oil paintings to crayons, is a treat to the eye.
However, it seems that every good thing Yoshi's New Island has going for it, three not-so-good things are there to weigh it down. Ironically, there's not a lot of new in Yoshi's NEW Island. Every level feels like something that was in the original game, and one could be forgiven for assuming this game was simply an upscale remake at first glance. The transformations feel shoehorned and unnecessary; every transformation sequence has the player move into a doorway into another room, where they will transform into a vehicle of some type, complete the segment they needed the transformation for, then leave via another doorway as regular ol' Yoshi. Having the player go into another room where they immediately transform, but only until they leave said room breaks the flow of the game. Also, while the art style is pretty, Yoshi and some of his enemies are anything but. This gives an odd experience of seeing an ugly blob fluttering around on some gorgeous backgrounds.
But the biggest fault with Yoshi's New Island are the teeny, tiny, almost negligible little nags that the game has. There are A LOT. It starts when the game is selected on the 3DS home screen; the game makes an annoying, squeak-toy like sound that is found nowhere in the game proper. Then there is the fact that, after returning to the game, Yoshi is sitting on the last level beaten, not the level the player has reached but has yet to beat. And those little nags are before you even start playing a level. Yoshi controls like a mess; he has an odd feeling of momentum that gives him a brief startup time before he reaches running speed, yet he stops on a dime. If the player ground pounds and then tries to move in a direction without taking their thumb off the control pad, Yoshi will just sit on the ground frozen in the warped ground pound pose. If Yoshi cancels his flutter kick before it reached its max duration he cannot flutter kick again until he reaches the ground and jumps. Annoying kazoo music starts playing if you manage to "win" on the roulette at the goal ring. And the most infuriating little nag is when Yoshi stands still and tries to throw an egg; there is a half-second animation where he turns, grabs an egg, and heaves it onto his shoulder. This half-second doesn't occur when you move and throw an egg, nor did it appear in the original game when Yoshi stood still. However this brief animation can easily mess with the player's timing when they are in areas where they cannot move, such as the many small moving platforms, and they need to hit an enemy or the like.
In short, I cannot recommend Yoshi's New Island. It's a very bland platformer that we've all played before. What little it does have going for it is overshadowed by is flaws and every little annoying tidbit can really deter the player from wanting to pick it up after one or two hours of play.
SummaryYoshi's Island brings Yoshi and Baby Mario back with flutter jumps, ground pounds, egg throws, and a host of new actions that use the unique features of the Nintendo 3DS.