For all of its noticeable issues, Acquire’s risk to try something new in Akihabara pays off. Akiba’s Beat is a superb game for players who want an anime imbued, character driven experience that refuses to take itself seriously. The very enthusiasm that the makers obviously have for their subject pulses through the title, giving it a true personality that helps it stand on its own. It keeps the rhythm like me behind the drum set: the heart is absolutely in it but the sticks get dropped a few times. Fans of the Persona series and those who enjoy otaku culture and its trappings will find plenty of reason to groove to Akiba’s Beat. Just be prepared for the parts when it loses its tempo.
Great game fun to play combat it like the Tales of Series,action rpg tho Akiba's Strip combat style was better it was real time plus u could rip the clothes write off of the vampire zombie like creature girls i kinda wish they would have kept that thy old combat style better yet mixed it or created a new combat style out of thy old one.
Yes. I liked this game. So much that I platinumed it.
It is not a Persona clone, It's a very cliche and anime trope-y action JRPG set in a world that repeats. Lazy teenager Asahi finds that Sunday night arrives, and when he wakes up the next morning, the day has reset. Over. And over. He has no idea why, but enter delusions. Alternate worlds dreamt up by people living in Akihabara, that take over the real world. There is naturally a cause, and our very much nonhero meets a girl who's already fighting monsters in these delusions. Once one is defeated, another springs up. These feature a boss and multiple floors in each dungeon. As the story unfolds, the two pick up other members to their little band of misfits. Along the way, they have bonding events and take on missions to earn items. These can be comical and cute.
Gameplay- I loved the Tales-esque battle style of attacks and using the directionals for magic attacks. More magic attacks unlock over time.
Characters - Laziness of Asahi and snobbiness of another aside, no is thoroughly unlikable at the end.
Music -Average anime pop music really fits some of the power up attacks.
Story- I have to admit that I was invested in both the repeating day and the fall into another world to battle demons tropes. I couldn't wait to see what was happening in the next chapter, and I even roped in another human.
Neutral to some, con to others:
Graphics - average anime style. Nothing to be excited about, but not bad enough to skip. These very much could be called Vita generation.
End Story- I have to admit that I saw the ending coming about a hour ahead, and I was really disappointed with one element that they chose to make a reality. Or an unreality should I say since the game is based on delusions. I found myself hoping for a sequel and I found myself missing the point where I had been in the beginning and the middle of the story.
I finished the game in about 40 to 50 hours, and platinumed it in about 80.
Overall, the only part I did not enjoy was elements of the ending.
While art design and location are the same as in Akiba’s Trip the fighting system as well as the narrative have changed and take their inspiration from Atlus’ Persona-series on one side and Groundhog Day on the other. Unfortunately this mix doesn’t bode well.
It is difficult to find anything nice to say about Akiba's Beat. It ignores all the good elements from previous entries and delivers something extremely bland and poorly-executed. With so many better alternatives available there is no real reason to give Akiba's Beat a try.
Akiba's Beat is a solid JRPG but may not be for everyone.
Akiba's beat was developed and published by Acquire in Japan, XSEED games in America and by PQubeGames
The game takes place in Akihabara places known as delusuionscapes have taken over the town and its up to you to stop them and protect the city that's the bare bones version.
While i have just finished the game recently i have watched and read many reviews some even on here and while this is my first review id also like to state how I feel. while reviews have been mixed some praising the game and others saying how disappointing the game is there really are two sides of the fence to this game. First off i really enjoyed the game form the outset i really liked the characters setting and story.
The only thing is the story is very heavy in narrative and is for me one the best aspects of the game, the combat while slow at first once you have broken into it and gotten used to it can be a lot of fun more so when chaining combos and while in combat you can switch characters really quick which i found to be a really cool feature i liked the design of areas and how the city was represented more so how it showed the Otaku culture as well as the side content the game had to offer.
Now here where the cons come in.
The first thing most people would want to know is there a dub? or does it have duel audio? yes it does.
Now the dub it self i found to be quite disappointing in some areas with some characters mainly the main character and some NPCS i will say that it was decent not perfect but some characters were quite enjoyable and fit in really well i just felt like it was wasted with some of the cast of characters.
The games difficulty on NORMAL is too easy while i had some near death experiences i did not get a gameover once not is not to say that the game was not challenging at times but was never really a struggle either so for any new playing i would recommend hard how ever the game does let you change the difficult at any time in the game which is great.
Graphic wise it was not too bad now as someone who is not really brother by slightly lowered graphs in terms of akiba's beat on the PS4 i felt that the game was not taking full advantage of the ps4's hardware.
That would mainly be my main points on the game.
Finally to summarize.
Akiba's Beat is a fantastic game more so when it is not as high budged as some titles the story game play and characters where fun and engaging as well as having a very long play time for those who like lengthy games it is a lot of fun and if you are into Otaku Culture you will find enjoyment in Akiba's Beat. While the game does have flaws or how the dub might not be the strongest it is over all a solid game and would recommend checking out.
Thanks for Reading.
Can you Imagine?
After playing the game for 40 hours and finally beating it, I'm gonna keep this review kinda short (SPOILERS):
-The story is alright. Is about a young otaku (described as a NEET) and a few teenagers getting trapped in a repeating Sunday and the heroes must fight against the delusions of Akihabara while encountering a pink-caped man who knows the occurrences of the events. It doesn't manage to be the "Groundhog Day of JRPG" but so far, is been okay. The downside is that the story drags very slowly during the first hours in the game and personally, about 3 hours in and the story finally catches up an interesting twist. There's a True Ending in the game where you achieve it by doing it all the sub events but is nothing more than an extension to the original ending.
-Characters are okay for the most part. Their english dub is voiced pretty decently (even if the pink-caped man and a few sounds as if they don't give f*ck) and their wacky personalities can make these characters a bit likable. However, like the story, during the first hours it was a huge pain to even give a crap towards the characters. Also, if you aren't a fan of stereotypes that loves to shout cringy lines, meta jokes and at times boring exposition, you aren't gonna like them. If you are however interested in the otaku culture, I suggest you give them a shot.
-The soundtrack, while not my all time favorite, is pretty good and is almost on par with its previous predecessor.
-The anime scenes are beautifully animated and can sometimes feel as if you were watching an anime.
With that done, now for the cons, which let me tell you, there's A LOT:
-Due to budget constraints graphics are sub-par and can sometimes look as if it was made as an early PS3 game.
-The anime scenes and character deigns are good, that doesn't mean their animations are good. Most of the time the animations such as running just looks wonky.
-The dungeons are based on the delusions of people which sounds good on paper but poor on its execution. Instead of having a few twists and turns, the structure designs is mostly bland and straight-forwards similar to the dungeons in Cyber sleuth, and Persona 3/4 and instead throws throws at you switches because why not.
-Aside from the bosses, all the enemies from all dungeons are basically re skins with no unique attacks.
-The combat is very similar to the Tales games but way worse. It is very unpolished and it doesn't have much flow. Hell, it feels as if you were hitting the air. You can use up to 8 skills but only some of those are useful. Your attacks depends on Action Points so there's a bit of strategy since you can block, dodge, use items, and even command your comrades as well but with better gear and more AP, you can just go all Kratos on their asses.
-The Ai can sometimes be useful but at times they use skills that aren't very effective against certain enemies.
-The hub world, Akihabara, while looking big and very pretty, is a step down compared to its predecessor and just feels lifeless. There's nothing to do other than run around, talk with certain story related characters, 4-5 sec loading screens, and buy items and equipment at item shops (which are mostly menus because you don't actually enter the shops which is just lazy design).
-Missions are very tedious and mostly consist of talking to certain people, fetch items and kill certain amount of enemies. Worst part is that you can only accept one mission AT A TIME.
-Imagine Mode is basically Rage Burst from GE2; your character gets stronger and a J-Pop song of your choice plays out. Just that. Not even rhythm based. This mechanic is very OP meaning you can breeze through boss battles very easily even on Normal.
-There are ranked based cards which give you bonuses but it is mostly the title system from the Tales games. Nothing new to see here.
-Characters like Pinkun (This game's Navi) won't shut up during dungeon exploring. They just keep pointing out EVERYTHING you do and find in the dungeons.
-There isn't a lot of interactions between the world and the characters. Hell, there aren't even dialogue options like in most RPGs. Instead of doing something important, you're just the observer.
-There isn't a lot of content or customization compared to Akiba's Trip.
-Dialogue cutscenes lasts between 5-10 min. So if you aren't interested in exposition, prepare to mash the X button A LOT.
-Maps cannot be zoomed out.
All in all, is just an bland mediocre/average inoffensive RPG that's only recommendable if you want to kill some time until more bigger and better RPGs releases or if you are an otaku. If you're looking for a great RPG on par with Berseria, Persona 5, Nier, Zelda, Trails, etc., or you're a big Akiba's Trip fan, is best off that you avoid it. It lacks any of the charm from the previous game and it would have been acceptable if it was released during Akiba's Trip release. Is PLAYABLE and I played worse games, but is just not worth $50.
I REALLY hate this game, and it is sad I must. I really wanted to like it, especially since I'm a huge fan of Akiba's Trip and I'm definitely a **** for JRPGs so I guess you could at I had high expectations. Needless to say, I was very disappointed. The characters, while having pretty good designs, are mostly stereotypes of stereotypes that aren't worth caring for, especially since they cant stop shouting meta jokes and slangs, even during dungeon exploration (Pinkun is the worst offender). Some people might like it but for me, it was just a cringe fest. Not to mention these dialogue cut scenes lasts way too long (there aren't even dialogue choices, which is something every RPGs needs to have). Because of this, I ended up skipping most of the dialogues. The story is okay for the most part but it builds up way too slow when it shouldn't and I just wasn't invested very much. Akihabara feels and looks soulless compared to the on in Akiba's Trip. There are few citizens in different colors with no faces to add a bit of life but it just fails because a lot of these just repeat the same animation, not doing much. All you do there is just run around, talk with story related NPCs and buy stuff. No mini-games, no interactions, nothing. Hell, most of Akihabara's iconic places are replaced with fake dumb names probably due to copyright. You can buy equipment in the form of clothing and accessories in item shops (and by shops I meant item menus) but they just mostly sell the same stuff as always. There are few upgrades for your melee weapons but there isn't a lot of purchasable weapons. And the costumes in the game are mostly DLCs. The graphics are like from a mid 2000s PS2 game, and it is not great. Especially since at time it can look pretty blurry.
The dungeons' designs **** despite being based on delusional themes. They are just similar to Persona 4's dungeon designs, where you just go forward, maybe activate a few switches, keep going until you reach the boss. The enemies' designs are just recolored versions of themselves and trust me, you'll see them a lot. Some of the bosses can have a good design but is nothing special. The combat is a blatant ripoff of the Tales games' combat, but worse. It lacks any of the polish, weight, strategy or fun of the Tales games (Tales of Hearts R has a better combat than this game). During battle (which you can get the upper hand if you strike them first), you can block, dodge, use skills, attack, and command your teammates, but most of the time, you'll just keep spamming the attack buttons and a few useful skills, until the Imagine Mode fills up, which is very OP in boss battles (minor enemy fights can be done in less than 30 seconds with no skill required). Missions is what can you expect from an RPG (fetch these, kill those, talk to this person). You can't even accept them all, you can only accept one at a time, which ****. The animations of your characters are pretty sluggish and aren't programmed well, with the prime example being the running animation. The only thing I liked from the game is the OST but it just isn't on par with Akiba's Trip's OST.
In conclusion, it just a bad RPG. Seeing people praising it, with one site even calling it "One of 2017's best RPG" (yeah, and The Order 1886 is 2015's best shooter) just blows my mind. If they were PS vita gamers, it's understandable considering that not a lot of games are coming to the Vita. But for the PS4 owners? Why waste your money on an overpriced low budget PRG when there's way better RPGs already out on the horizon like Persona, Tales, Dragon Quest, Tales, Yakuza, etc. with underrated ones like Atelier, Digimon and Utawarerumono. They should have just released the game the same year Trip was released because releasing it this year is just asking for trouble. It just lacks anything that made the Persona games, Tales games, and even Akiba's Trip special, and seeing that even Japan wasn't very impressed with the game, and barely even selling 20k copies, I guess it was already to be expected. This saddens me because I really expected much from Acquire and Xseed, but instead, is "Star Ocean 5" all over again, and it worries me of what will happen with the franchise. Do yourself a favor and don't buy this game. If you have a PS4, get Persona 5, Berseria, Nier Automata or Digimon. If you have a Vita, get trails of Cold Steel, Persona 4 Golden, Digimon (again), Atelier, or Caligula Effect. Avoid this game as possible, for it is just a massive downgrade from its predecessor in terms of gameplay (excluding the stripping), graphics, story, and content.
SummaryAsahi Tachibana is a simple, jobless nerd, living a lazy, cozy life in Tokyo’s infamous “otaku mecca:” Akihabara. To him, every day is Sunday — but now, thanks to a time loop, every day really is Sunday! What’s more, people’s delusions are manifesting in reality, and only Asahi and his newfound friends are even aware that anything is ami...