While this sandy action RPG is somewhat lacking in technical and visual polish, Atlas Fallen is still a strong outing from Deck13, with the outfit continuing to prove it's got the chops when it comes to crafting interesting mechanics and fun combat.
Atlas Fallen is one of the best games that I have ever played and it is included in my top-ten list along with games such as Metal Gear Solid, Gears of War and God of War. The graphics are wonderful while the world is amazing and many times I just stand enjoying the view. Exploration is at its best and there are many activities and missions to do apart from the main quest. A very nice feature of the game is that the player can move by surfing on the sand. The combat is fantastic and for someone who looks for a challenge setting difficulty at hard is great. Also, by setting difficulty at hard the player is further incentivized to explore the magnificient world in order to find usefull resources to improve his skills. The story is very interesting and kept me looking for more. Overall, it is a fantastic game and one of the best ever in my opinion which I fully recommend.
As a Coop game its fantastic. Combat is fast, fluid and Micro management style to min/max output. The story lets you beatup and vandalize religios artifacts and fanatics, witch feel brave now a days. The world is monstrous, and platforming in it feels great with a beatyfull scenario.
Atlas Fallen is a decent action-RPG that, with all its merits and flaws, attempts to emulate God of War with a fun and dynamic combat system. Unfortunately, in addition to the challenging confrontations with the imposing desert creatures Deck13 Interactive's game does not have much to offer from a quality standpoint. An unsteady frame-rate, along with some problems related to enemy lock-on, prevent the developers from taking the next step after the good results achieved with the two chapters of The Surge.
Atlas Fallen does several fun and interesting things, such as sand surfing and deepening combat with the Momentum meter. At the same time, the gameplay feels a bit stiff and graphically there are some issues that stand out. The battles can also get a bit monotonous, but at the same time the game really does offer everything you expect from an open world action-RPG, which is fine.
The beginning of Atlas Fallen is simply awful but later, when the story unleashes the player on the open world, the adventure becomes more interesting. The game features a clever character development system, dynamic combat and very enjoyable exploration, but the developers forgot to polish all the other elements, which sadly represent the level of lower-budget sandboxes from a decade or two ago.
Atlas Fallen is a game from another era, and it lacks a more expressive face and more ideas to succeed. Nevertheless, it at least offers fun fights and pleasant movement around the world. But it's a bit low from experienced developers.
The first time you’re given the chance to surf down a sand-covered mountain in Atlas Fallen, it’s invigorating. You immediately want to do it again, and you can. Anywhere there is sand, you can surf, and slide, and leap great distances while admiring the stunning horizon. A moment like that doesn’t exist for the game’s combat. And when lacklustre combat makes up the bulk of Atlas Fallen’s loop, it makes it that much harder to work up the motivation to continue exploring everything else the world has to offer.
Another blatant example of how useless the gaming “journalism” has become. This is a game that knows it’s just a combination of better games - like it’s spiritual predecessor, Darksiders - and I love it for that reason. It isn’t trying to be some grandiose BS or act super duper serious. As one idiot critic says in their review, “Fine isn’t acceptable in 2023”, a tremendously stupid thing to say, particularly considering the insane level of irony having that come from a C-list website and someone part of an industry that keeps lowering its standards. But, alas, being good at a few different things but not reinventing the wheel is just not nearly good enough nowadays somehow. You’ve got to overcommit to one gimmick like most games with overly huge empty worlds and gloomy self-seriousness in order to be more than “Fine” these days. For me? No thanks.
The combat is great, the environments and movement are top tier, even the straightforward story isn’t as bad as some make it sound - it’s mostly a couple specific voice acting performances that are reeeeally bad. I had and am still having a blast playing Atlas Fallen. It has other little flaws but they’ve been repeated ad nauseam. So I’ll just say it’s probably a solid 7.5, maybe an 8 if you love the combat style. It isn’t a 10, but it absolutely isn’t a 2 or whatever, let alone a 0. Plastering “0” scores on things they haven’t experienced or overreacting to one particular thing they don’t like, is something cretins on this site love to do, so even though I don’t like just giving it a 10 to “balance it out”, there’s less than 40 scores right now and I feel I need to help get it closer to reality. I would hesitate buying it at full price only if you’re looking for a AAA package with the production and story at that level. Otherwise, if you want to just shut your brain off and fly around the place with sick traversal and old school PS2/PS3 style God of War-like combat, I say go for it.
I am writing an early review after a couple of hours in this game and I am going to either change or add on my thoughts after I finish it. So after 2 rather successful entries with the mostly soulslike the surge games deck13 is moving to another direction with something quite ambitious. As technology and video games evolves it looks like a lot of developers are trying to enforce into their games as much different elements and mechanics as possible which it can be distracting. While the surge was for the most part focusing on the soulslike formula while giving a more western approach to the subgenre, Atlas fallen tries to be the surge with the souls elements while at the same time tries to be something like god of war, final fantasy and in some adpects even devil may cry. All that results in a game that looks great and cool visually, it can be fun and exciting, it runs and flows well but it personally makes me wonder if all those might be a little bit too much to a point where I say wouldn't it be better to just have a surge 3 which it would be a more focused game which knew what it was doing and did it pretty well ? I am sure it would have been but we will see I guess.
Atlas Fallen is a solid action adventure game which delivers interesting traversal across vast landscapes and is getting a lot of unfair reviews here both from critics and gamers who I'm not even sure have played the same game that I have.
Whilst AF isn't groundbreaking by any means it does offer things that make the game enjoyable and very playable. A decent story which admittedly could have been stronger and aspects of gameplay that are repetitive but give the player plenty to do whilst exploring the world.
Good game but I'd recommend getting it on sale rather than getting it at it's full price. Offers plenty but doesn't do anything particularly great.
It’s super glitchy, the story was not there, the gameplay was ok, the way the music was edited inside the game was bad like really bad, the only thing that I enjoyed was the traversal mechanics and that’s that! I finished it in about 10 hours! The sad part is that I payed full price for that game! Lesson learned! Do not preorder games because you liked the trailer!
SummaryRise from the dust and liberate mankind from the oppression of corrupted gods. Glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.
Target and gat...