I honestly wasn’t sure what to expect from B.I.O.T.A. Though it diverged from the Metroidvania genre in some significant ways, I really enjoyed this challenging throwback to games of the past. It marries a compelling and dark sci-fi plot with challenging platforming, fun boss fights, and a vast colony to explore. It’s not a perfect game, and I was definitely frustrated by the many instant death traps, but it’s still a game that retro fans should check out. And that goes double if the game ever makes its way to game consoles.
B.I.O.T.A. is an old school metroidvania heavily inspired by James
Cameron’s “Aliens”. It is not groundbreaking, but the gameplay is really
varied and the art style will surely appeal to retro games maniacs.
However, despite its retro look B.I.O.T.A. is very forgiving, which
might not be an advantage to everyone – personally, I wish it was more
challenging.
At the end of the day, despite all of its flaws, B.I.O.T.A. is a game about vibes. It's about that feeling of playing games as a kid, those cozy times when everything was so simple. Sure, it's not the most complicated game ever, but I don't think it's trying to be. Above all, this game has heart. It's far from perfect, but what game is? In spite of a multitude of issues, there's a certain charm to the whole project that I can't help but feel enamored by. I look forward to seeing what Small Bros works on in the future.
B.I.O.T.A. is a short, enjoyable title. It doesn't quite match the retro chops of something like Far Cry 3: Blood Dragon, and it doesn't have a massive twisting map of something like Castlevania: Symphony of the Night, but it's great for someone looking for a fast-paced action platformer with a retro-style, has stages that are easy to explore (and get a 100% completion at the end), and a story that has the depth of an 80's action movie.
B.I.O.T.A had some problems that held it back. Its repetitive gameplay, playable characters feels the same, and headache inducing colors ruined my overall experience. For me, this wasn’t a game that can itch that NES or Gameboy Color nostalgia cravings but, I can see why this game can be perfect for others. It is easy to pick up and fun to play. I do wish that the developer can improve more and I will be looking forward on their next project.
The scale of one’s enjoyment with a game like B.I.O.T.A. depends entirely on what kind of game you’re expecting and more importantly, what area of game you end up gravitating towards coming out of it. For those in the Metroidvania camp, the game is an inoffensive if not entirely unique interpretation on the template. But on the platforming side, fortunes are far more favorable, playing host to sequences that are both well-executed and challenging on top. The fact these bright spots are so tucked away, though — caught between needless back-tracking and a general world design that can feel too linear — can lend itself to B.I.O.T.A. feeling too uneven and demanding on one’s patience to warrant seeing it through. Even so, it’s these precision platforming sequences, working together with the hyper-retro leanings, that just about pulls it from out the doldrums. It might not be posing any original ideas, but for better or worse, B.I.O.T.A.‘s know-how on old-school traits just about keeps it afloat.
It's a forgiving Metroidvania that doesn't surprise all that often, but hits the spot for platforming fans and those who enjoy carefully considered backtracking. I'd also say it's not a bad starting point if you're looking to get into Metroidvanias but don't know where to start. It'll teach you the ropes without overwhelming you, with plenty of room to save and switch things up if you're struggling.
SummaryB.I.O.T.A. is a 2D metroidvania action-platformer, in which you command a team of mercenaries and investigate a mining colony infected by an alien plague.
Explore a pixel art world packed with mutant monsters and deadly traps. Try to survive using a multitude of guns and various crafts, including a mech, a sub, and a starship.